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a feature to increase attack speed for all or every single one of the heroes with meteorites or firestone researches would be cool.
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i like this game, but what's a bit annoying is that you loose the spent mana, energy, etc. & also still have to wait for the cooldown when the leader gets knocked down while using his "special ability".
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Character main hero looks like its capped at lvl 100 i see there is at least room for 150 more lvls and talent points to spend on him/her. Are you fixing this ?
thanks
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The cost of tokens is way to high and its starting to eat into the firestones i have i mean 560aq and the coin needed is also to high eg 104cb :(
i mean since i see i still need 350-400 coins to finish the 2 tree its going to be astronomical. tnks
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Really hate the thing that the game doesn't keep up with actual time ( apparently due to browser lag ) Never had a game with this problem before. They should call this game Reloading Firestone.... (seriously...reloading the game as part of the game-mechanic is kinda lame...)
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If you upgrade your gears, for example, a common tier boots, and you get a uncommon one, does this means that the upgrades done on the lower tier boots is "wasted", or it somewhat carries over?
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Can you or someone else actually make a game? How does anyone consider a clicker idle a game? It's like waiting for a window's update with graphics.
Our team loves idle games, so we make what we love :) I'm sorry that you don't like the genre, it's very popular lately, maybe you should give it a try too!
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The max level option needs to apply to the top upgrade. As you get further the number of clicks to catch up to your gold gets crazy.
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Put some tower so we gain rewards after certain levels with a week reset, party stuff, guild stuff, a pvp league, just some ideas.
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Game should save your setting in Upgrades, it is an unnecessary annoyance that after each load or prestige you need to go from 1 to NEXT or MAX again.
i can feel you. There is a reason why we do it, many players in our previous games had the setting to x25 or x100 and they couldn't buy the first thing, and we were receiving a huge amount of bug reports that the game is broken. While it was their fault that they didn't change it from the setting they had before in order to buy the 1st thing. We tried many things, and the only thing that stopped the bug reports about it was to set it to x1 in each prestige. So unfortunately it needs to stay like this.
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Can you add infotext button inside game when there is avaliable update? It is good especially during beta to avoid reloading each day... :)
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Firestone display is still wrong.. It is multiplying the firestone amount by a %, 6% should be written as .06 when being mulltiplied. Instead it is being multiplied by the number 6, or 600%. Either your math is wrong, or your display of the boost is wrong.
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@Northhelix nvm, they changed it in the temple, it use to say 1x which was a different base then the libraries bonus.
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The "Firestone Effect" from the Library doesn't seem to work as stated. I have upgraded to L2, which should give me 3% per stone for gold bonus. It is still showing as 1%
Hi Northhelix! We have fixed this Visual Bug in yesterday's update ,Version 0.0.7 ( Fixed the visual bug that Firestone effect weren’t updating the text when you were increasing it’s value.) If you still have the same issue please try to refresh your game and check that you are having the latest version of the game.
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athorovis... no matter how you say it or calculate it DPS means DAMAGE PER SECOND.. no matter what that is the damage your party does every SECOND not over a period of time either that or they need to stop using the words damage per SECOND and make it dpm or dph for dmg per minute or dmg per hour but you cannot tell me that my damage per SECOND is what is actually happening.. if you have one charecter on screen and your dps is 100 then yea you will only hit one creature but you dont hit every second they only attk once every 3-4 seconds so you would still have to divide that 100 by 3 they are using wrong terms or wrong math.
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arcadian_mystic are you sure you have played RPG games before? DPS is the average dps you do every second, your heroes attack in their own time though. The DPS is a metric that is useful only in long term battles (boss fights).
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as always holydays math astounds me...dps means damage PER SECOND. so if i have 5 enemies with a total 90 hp and my dps is 100 that is 100 damage every second. so why does it take 5-10 seconds to kill 5 enemies instead of the 1 second that the supposedly dps stands for.
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Can you add there also some chest drops from bosses? Gear looks currently too important in order to progress more and this would help.
Also please don't ruin the game with trying to have it too much P2W or people will not be playing, which if i will consider your history of making games would be kind of pity.
Thanks for writing in Sisel! We add new features in the game continually and there are a lot more that we are planning to add. These days we have added a Daily Reward System with every day free rewards including chests. We also added Daily & weekly Quests mechanism where you can also earn free Chests. We are still on beta so the game is still developing and our community's feedback is helpful.
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Should generate new missions automatically when you've completed all available missions, no matter what the timer says.
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ignoring the heros and simply clicking - using the guardian - is 3-4 times faster to my wall, than idling with the heros ....
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Unfortuantely Kongregate are really slow at adding new available tags, since the two I would use for this game still ain't approved: "PayToWin" and "Cash Grab"
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gave it a few days, but progress is just unbearable. 20k firestones kinda gets you past the first wall at 50, 500k gets you 15 more levels...think im done here. Terribly repetitive, have yet to find any reason to mess with the different heroes after getting Solaine. She still is the only one decent at pushing a few more levels. Even the talents and Library upgrades add so little to your progress for the amount of time needed, I don't understand the purpose. Definitely not an Idle game, nor an RPG in the classic sense. Enjoyed some of your earlier stuff but this brings nothing new.
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Why have a tank position when the enemies just attack whoever they want? Melee enemies should be forced to attack the hero in the tank position. That is RPG 1o1.
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Needs a back button, to go back a few maps....
I found grinding a lot easier if you stop advancing at the right time.
Hi bogan_69, we are planning to do something like this and give the ability to go back to previous stages in the next updates. Thanks for the feedback :)
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Level 51 boss with 13.5 trillion HP is a pretty huge leap from the level 50 boss. It should be reduced significantly otherwise that is where a lot of people will probably quit the game.
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meteorites seem to be too slow based on the prices for research and character upgrades. maybe take a look at the drop rates or lower the cost not really sure.
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Ah, yes. Holyday! The kings of subpar and boring idle games that ask you to spend money on mediocrity. How low are your standards that you continue to churn out these garbage games? You literally do nothing new in your games. You just take what's already been done, make the artwork worse, and make it a longer grind because you think that'll get people to play it more.
Hi SIRKILLALOT! We are trying to be most of the time on chats but even when we are not there, you can always send us email at support@holydaystudios.com or even sent private message here on this account HolydayCommunity and we will respond as soon as possible :)
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The gameplay slows down a lot after stage 20. If the heroes had randomized equipment dropping from enemies in addition to gold, it would help make the grind more entertaining.