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Comments for Spacedust Defender

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bjpben11

Apr. 06, 2025

Under rating threshold (show) Super fun game, challenging but never frustrating, simple but interesting, overall liked it a lot!

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(0)

MichaelW338

Feb. 17, 2020

Under rating threshold (show) Well. I did it. I bet the game with a score of 75. All I can say now is. Another one please! Tips of mine: You can easily kill shiny bluuls by just funneling them into your main defence (if you're using blasters). Resonators are a bit harder to deal with due to how large of an AOE they make. Best to try and have your defence as far as possible. Machine guns + a harpoon to stun will make short work of them... just make sure to get core extractor so they will be pinned as soon as they spawn. Blasters work best if you have them pointed across multiple pathways instead of straight along one.

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MichaelW338

Feb. 16, 2020

Under rating threshold (show) I just now realized that they're called bluuls becuase they're blue. How have I only now noticed this 1 year and 9 months after release.

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(2)

elijah_the_rogue

Nov. 07, 2019

Under rating threshold (show) me: ahh finnally finished with the maze thats complicated and has 6 lasers and 2 turrets bluurl egg: im about to ruin this mans career

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(2)

stantheman81

Jun. 08, 2019

Under rating threshold (show) fun but level 6 is pretty much impossible for me....

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(1)

stantheman81

Jun. 08, 2019

Under rating threshold (show) very challenging and by that i mean a lot

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mongenfish

Jun. 02, 2019

Under rating threshold (show)

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(-5)

cursormortis

Mar. 26, 2019

Under rating threshold (show) Noticing a weird glitch with harpoons: they miss sometimes. And it's not that they almost hit, it's that they shoot straight forward instead of aiming at the resonator.

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(1)

Calidron

Mar. 20, 2019

Under rating threshold (show) Has potential, but the pathing is still rather wonky. No rating as the dev obviously cares a LOT about this project and is continuously improving it!

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(1)

bortbort99

Mar. 16, 2019

Under rating threshold (show) wont let me upgrade my gun. cant even beat level 2 without upgrading my gun i've tried so many buildings. nothing seems to work. i clicked and double clicked and shiftclicked. restarted. cleared my cache. nothing will help so it must be a bug. cant even upgrade my peashooter turret. so sad about this

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(0)

KingOfMidgard

Feb. 19, 2019

Under rating threshold (show) So l made a simple spiral on level four, and had two walls overlapping each other as there was no other way to properly enclose my turret for the maze l wanted to run, and things were going perfect.... until the enemies decided the two overlapping walls didn't exist and flew right through them to my core, skipping my second turret and the second lap around my core entirely. Please fix this horrendous bug. l don't enjoy having to do long drawn out lines from my core to the enemy spawn every level because the game is busted and l can't trust spirals.

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(1)

snerkle

Jan. 02, 2019

Under rating threshold (show) or gain small bit of heath over time?

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(0)

snerkle

Jan. 02, 2019

Under rating threshold (show) maybe you should a restart button? or is their one

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(-1)

cavalan

Dec. 26, 2018

Under rating threshold (show) Having trouble with level 12, tried traps and blasters, mini guns and machine guns but cant seem to get those damn vanguard and phasors killed before they get 100% resistance. Any tips? 5/5 btw, great effort 3.5 for the game 1.5 for your dedication to the community, you will go far with this attitude.

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(0)

SamW309

Dec. 26, 2018

Under rating threshold (show) Would you ever consider longer missions where instead of counting down health, count up? Had some difficulty with level 4 until i realized i had to make guys go completely out of the way and place a turret near me

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SamW309

Dec. 26, 2018

Under rating threshold (show) takes 15 damage, gets achievement "Though boy" lol

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(1)

FelisFelix

Dec. 22, 2018

Under rating threshold (show) Im not sure what im doing wrong on level 6, the buffer guys are way too slow(they dont get in range of any towers) and the guys they buff are way too fast, to the point that the buffed units are always past my line of defense LONG before the buffers are even inside of it

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MichaelChandra

Dec. 17, 2018

Under rating threshold (show) @Chairchucker Yes, if you look at the enemy descriptions in the Data, you'll see that the pulsating eggs spawn 6 flyers once they pop.

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(1)

Chairchucker

Dec. 15, 2018

Under rating threshold (show) Are the little guys supposed to be able to just fly straight through my barriers like the occasionally do?

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(-1)

MichaelChandra

Dec. 13, 2018

Under rating threshold (show) @huck2 There's a few posts with spoiler images for solutions. The primary thing is that you can't pierce the shield, but the right upgrade of harpoons lets you damage through the wire. Combine that with a maze where the enemy frequently gets hit by them and bam.

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NemFX

Dec. 12, 2018

Under rating threshold (show)

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(-9)

katzenvater

Dec. 12, 2018

Under rating threshold (show) Additional comments: a clearly visible crosshair instead of the common arrow (which tends to get almost invisible during the fights) would be nice, as well as a clearer target distinction (the hit area is actually larger than the enemy itself).

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Huck2

Dec. 10, 2018

Under rating threshold (show) level 15 cannot get by. Advise?

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MichaelChandra

Dec. 10, 2018

Under rating threshold (show) @CGXVI I constructed mazes where my big guns would all fire at the primary maze real well unless Decimator was in the way to kill the second portal. Meant no having to aim. =)

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darxide23

Dec. 09, 2018

Under rating threshold (show) Thanks, that is never made clear and searching comments didn't help. Also, bug: When placing the main cannon at the start of a stage, right clicking will make the background grid go green.

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(1)

darxide23

Dec. 08, 2018

Under rating threshold (show) What the hell even are tech cards?

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Developer response from hopeslicer

The upgrades you get to choose at the end of each wave. :o

CGXVI

Dec. 08, 2018

Under rating threshold (show) Great game, really enjoyed it. It seems, however, that the Decimator upgrade for the Harpoon is only beneficial on level 15. I also feel that level 9 and 15 are way too easy considering they're boss levels. Sure it took me a couple of tries to understand what needed to be done, but once that is figured out it's basically no challenge at all. Levels 13 and 14 were the most fun since they're easily the hardest. Great job. 4+/5.

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(2)

Developer response from hopeslicer

Thank you! :') The Decimator upgrade is there to make your life easier not necessary. Yeah, you are right about the bosses, I underestimated the design difficulty of a boss in a maze td (both art and gameplay) and ended up barely managing to make them a constant experience without being unfair or buggy. I tried to keep a pretty constant difficulty, but I should've made from the start a difficulty slider. That would've let me room for more depth and such. Will try to take everything I learned onto next project. :') Thank you again!

Redenon

Dec. 08, 2018

Under rating threshold (show) UUGGHHH this game is so hard. But I finished it. Took me a week OMG wtf. Anyways, thanks for this game. Improved my IQ

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(1)

Developer response from hopeslicer

Haha, thank your playing it and congrats for finishing it! :')

Rumiantsev

Dec. 06, 2018

Under rating threshold (show) Cool game!)

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(1)

Developer response from hopeslicer

Thank you, Ruminatsev! :')

SadCookieCat

Dec. 05, 2018

Under rating threshold (show) [click] to start the wave! *nothing happens*

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(1)

Developer response from hopeslicer

This problem is related to Third Party Cookies. They have to be enabled in order to receive input and save the progress. The input part I don't understand, is an engine thing but the progress really needs the cookies :o . I understand why browsers disable cookies but for trusted sites like kong, armorgames and such there shouldn't be any problem whitelisting them.

katzenvater

Dec. 05, 2018

Under rating threshold (show) A nice and entertaining game with good retro graphics but a few issues: from Level 7 on, the game gets pretty tough (haven't made 5/5 on 7 so far) and that snake/worm on LVL9...really don't know how to kill that on so it's really ded. ;-) It would als be nice to move the selectors for weapons and walls out of the playfield and make the clouds a wee bit smaller.

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Ajbael

Dec. 04, 2018

Under rating threshold (show) 5/5 Really fun and original with interesting challenges. Took me awhile but I got a perfect score on every level but I can't kill the Gem Baron, any tips?

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Developer response from hopeslicer

Thank you, Ajbael! :') I am late with the reply because I dropped dead on my bed yesterday but if you're still looking for tips: Use the Disruptor turret in places where the boss is pinned down and build 2-3 additional Mini-Me's. I usually build like 3 harpoons making sure their range intersect the maze path's 2+ times. Here are some ss' with different layouts if you're interested: https://i.imgur.com/wrAQKjn.png , https://i.imgur.com/FG7TXY6.png .

soma5gabor

Dec. 04, 2018

Under rating threshold (show) Any tips for beating level15? :)

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Developer response from hopeslicer

Hey, the trick to kill that boss is to pin it down with harpoons and place disruptors in places where he's stunned. I guess you know about the damage transfer mechanic of the harpoons. MichaelChandra made an optimal layout which looks like this https://i.imgur.com/wrAQKjn.png or superminimalistic as he calls it. :D (spoiler tho) I made this comment for another player which also struggled on level 15. Hope I am not too late with the reply. :')

max3343

Dec. 03, 2018

Under rating threshold (show) I love this game, maybe add some upgrade system that permanently increases fire rate, or whatever. I just feel like it is a good idea that will help players that are new to the whole td games. Overall, amazing game!

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Developer response from hopeslicer

Thank you, max! :') I now know the players love upgrades but when I was developing the game I added and removed a permanent upgrade system like 2-3 times because I felt like it was a bad idea. I don't think I'll be adding anything new soon since my development time got considerably lower since I started a new job. :( Anyway, I am glad you enjoyed it and thank you again! :')

CedricDur

Dec. 03, 2018

Under rating threshold (show) I'm having an extremely hard time building a maze when the route changes just from me putting down the blocks, and then going over the red zone I have no access to lay down blocks upon.

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Developer response from hopeslicer

Well, you shouldn't rely on the red zone for your maze since it is not solid and bluuls can pass through. There are just some constraints here and there but the map should permit to make a proper maze/defense. :o

Discmasta

Dec. 03, 2018

Under rating threshold (show) Any tips for beating level 9? I'm having a lot of trouble. Fun game!

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Developer response from hopeslicer

Thank you! :') (sorry for the late reply tho) Hm, the way to go is to place 5+ trigger plates with a bit of distance between them and a few mini-me's which should have a sharp angle to the snake body. When the main head is shocked those eyes on it's tail open and can be killed fairly easily, dealing like 25% max health damage to the snake. :o

dietokillfun2

Dec. 03, 2018

Under rating threshold (show) Loved this game! It was fun and mostly quick - and I here you are working on an infinite mode! Two things I might suggest is allowing you to select what tech cards you want to show up, or at least allow one or two to not show up - and to turn the extra pin damage into a tech card, instead of a static increase, which just made it feel like such a huge jump for something sort of easy to do. Just my 2 cents! Loved the game overall and can't wait for more!

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Developer response from hopeslicer

Thank you! :') That pin damage tech card is such a good idea. :o I was working and tried to untangle the messy code I wrote but I failed :(, I managed to make some progress on the infinite mode but I realized that I need way more time to finish and deliver it (potentially fixing like 51512 bugs after :o) which atm I don't have since I started a new job. Right now I am focusing all of my dev time on my next little project and I want to cosnider Spacedust Defender wrapped up.

Tepiggo

Dec. 03, 2018

Under rating threshold (show) If someone says this game is boring id say that's Bluul

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(1)

Developer response from hopeslicer

A very lil' bluul. :') Thank you, Tepiggo! :')

toshe

Dec. 03, 2018

Under rating threshold (show) stuck on the opening screen.

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(0)

Developer response from hopeslicer

The reason might be third party cookies being disabled. :o

JDHannan

Dec. 02, 2018

Under rating threshold (show) it's kinda dumb that you can't put a floor down where the center is out of bounds... like 3/4 of it is fine, but the center isn't...

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Bahrul

Dec. 01, 2018

Under rating threshold (show) Okay, now I see what the tech cards are. I was just offered one of the one unlocked in the achievements..."giff turret", which isn't very good. Is there a way to re-lock it? ;)

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Developer response from hopeslicer

Unfortunately you can't re-lock it. I thought it was pretty decent :( you can even sell the turret for 175 credits. I might redo/add some new cards in the next few days, see how that works out. :o Also, thank you! :')

Bahrul

Dec. 01, 2018

Under rating threshold (show) Great game, glad to see the developer is so active...but we could use some more explanation on what "tech cards" are and how to use them. I have some according to the achievements, but I don't actually see the cards themselves anywhere.

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bspacek

Nov. 30, 2018

Under rating threshold (show) Great.

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Developer response from hopeslicer

Thank you, bspacek! :')

andywoods

Nov. 30, 2018

Under rating threshold (show) This game is an enjoyable twist to the copy pasta that is Tower Defense games, today. Keep up the work, would love to see another game from your mind.

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(1)

Developer response from hopeslicer

Thank you, Andy! :') It is impossible not to keep up the work right now after reading so many nice comments. I can say the motivation bar will be pretty full for a while haha. :')

boroviczdravko

Nov. 29, 2018

Under rating threshold (show) Excellent game. I died when first time saw "You ded" "Invasion ded"

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Developer response from hopeslicer

Thank you, Zdravko! :') Haha, I used those texts as placeholders and when I released the game I forgot to change them but luckily people liked them. ( the secret is out )

Dizzula

Nov. 28, 2018

Under rating threshold (show) Why does this incredible game not have badges??

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(3)

Developer response from hopeslicer

Thank you, Dizzula! :') Well, the requirement for badges as I know is a rating of 3.8+, so yeah I have a lot go till then. :P

JadynRulez2k

Nov. 28, 2018

Under rating threshold (show) Legit these shiny bulls are messing me the heck up... here i am 5/5 5/5 5/5 5/5 5/5 and shiny bulls come out and im like SCREWED ;-; ive sat here 3 days and still not getting past it

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Developer response from hopeslicer

Hey, the first wave should look something like https://i.imgur.com/xantOqt.png without the Mini-Me, then after wave 1 one Mini-Me is mandatory since you want to kill the shiny bluuls as early as possible. Hope it helps!

jdk470

Nov. 28, 2018

Under rating threshold (show) What is the circle thing on L8 that costs $250? As far as I can tell, there's no description or label anywhere and clicking on it doesn't give more info. Dmg buff? Something else? Slower? Testing hasn't given a clear answer

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Developer response from hopeslicer

The Disruptor, amplifies damage taken by enemies within the circle by 25%. On main screen if you press the Main button you should get the info by hovering it's icon under Structures. :o

MichaelChandra

Nov. 28, 2018

Under rating threshold (show) @polleke2: P to pause/unpause, there's hotkeys in the instructions

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Developer response from hopeslicer

Thanks for helping other players, Michael! I have a busy period ( job ) and I am not very active atm. :o

polleke2

Nov. 28, 2018

Under rating threshold (show) a pause button would be handy. I get phone calls while playing

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