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Comments for Spacedust Defender

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SomeGamer11

Nov. 23, 2018

Under rating threshold (show) Oops, nevermind. I just stopped and read the description. Actually, after posting the other comment I was wondering, if they would be ordinary Bluuls, it would make no sense.

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Developer response from hopeslicer

They are spawned by those pulsing eggs, place your main turret near the portal and kill the eggs before they hatch! (they take like 7 hits, very squishy)

SomeGamer11

Nov. 23, 2018

Under rating threshold (show) Is it on purpose that the bluuls spawned by the Egg can simply rush you tower, ignoring any tower/barricade in the wya? I actually replayed one level 4 times before I noticed that I was being killed by those sneaky Bluuls as I was paying attention to the swarms of enemies coming normally.

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MichaelChandra

Nov. 23, 2018

Under rating threshold (show) Big spoiler: Superminimalistic solution to level 15: https://i.imgur.com/wrAQKjn.png

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(1)

Developer response from hopeslicer

I tested it and works like a charm! I thought there might be not enough Mini-Me's but even without the Big Think achievement I managed to beat it. If you are interested this is how I beat the level before publishing the game: https://i.imgur.com/FG7TXY6.png :p

xxmikkel95xx

Nov. 23, 2018

Under rating threshold (show) Absolutely wonderful game, though it felt like once you had a good setup on each level you could just press space, park your mouse over portal 2 and wait for the level to finish. The machineguns felt VERY subpar and drawing Bluul Core (Or god forbid, Scrapper once you'd unlocked that) oftentimes felt like a punishment instead of a reward when stuff like Pew Pew, missile barrage or heavy bullets is pretty much always useful and doesn't pigeonhole you into a particular layout. A pause and fast-forward button should also be standard in all tower defense games, ESPECIALLY when there are super tanky, super slow enemies that might live on for a full minute after everything else is dead because there are things blocking a clear shot (Looking at you, level 14), or when you lose a single health on the last wave and have to sit through 10-12 more minutes of the same level to get a perfect. Bosses were fun but fairly easy once you figured out their individual gimmicks. Solid 4/5.

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(4)

Developer response from hopeslicer

Thank you mikkel, I really appreciate all the feedback! :') You are right, I haven't looked at the tech cards from this perspective, I am going to condition those to appear only when you are under 4 health and when you have more than 2-3 machine guns on the field. There is already a pause button on P, couldn't fit that in the Controls Panel but should be in the kongregate instructions. My reasoning for not adding a fast forward button was that the Main Turret is a pivotal source of damage so even if you restarted the level you still couldn't fast forward since it was getting almost impossible to aim, but I guess there are a lot of players like you who figured out an optimal layout. Thank you again! I will prepare an update with all these things included since I realize how mandatory they are right now. :')

zachloser13

Nov. 23, 2018

Under rating threshold (show) Holy hell this is a good game

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(3)

Developer response from hopeslicer

Thank you, zach! :')

jadendahwierdo

Nov. 23, 2018

Under rating threshold (show) HOPESLICER thanks for the info but i reset my computer on accident and i can't get past level 6

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(1)

Developer response from hopeslicer

Hey, I sent you a pm, waiting for your response.

Menkarlina

Nov. 23, 2018

Under rating threshold (show) Weapon sound reminds of of Freelancer.

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(1)

CGXVI

Nov. 23, 2018

Under rating threshold (show) Is lvl 9 bugged? I only got its hp down to 50 % and when it reached me, it just died and I cleared the lvl.

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Developer response from hopeslicer

This shouldn't happen, let me check it out. :o *edit* Should be fixed now, the boss usually dies upon collision but the level isn't cleared and you still get the "You Ded" message.

jadendahwierdo

Nov. 23, 2018

Under rating threshold (show) last level is to hard! i still like the game :)

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(1)

Developer response from hopeslicer

Thank yo, jaden! :') It depends, the trick is to stack the harpoon stun with the disruptor aura and then 'decimate' him. Also, the 'Big Think' achievement is pretty usseful.

kamike

Nov. 23, 2018

Under rating threshold (show) I could build a maze. Or I could make a hallway out of turrets, put lasers at the end of it, cover the floor in pressure plates, aim the turret down the hall, and fall asleep. It had an interesting idea, but unless later levels give a reason to actually build a maze, well I got bored fast.

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Developer response from hopeslicer

Well this applies only for the first 3 levels after that the you need a bit of mazing. From level 6 onwards the game gets a bit harder and simple relying on a hall of turrets won't work anymore. :p

millmaster

Nov. 22, 2018

Under rating threshold (show) Awesome game... Love how you can create a puzzle for your Tower Defense. Perhaps the barricades don't cost anything on early levels i had a hard time getting this game started i kept dying on level 2 trying to make a puzzle for the enemy to get through using only my main gun. The 4th time i tried it i just bought a bunch of turrets and put minimal barricades in and beat the level.

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Developer response from hopeslicer

I think the free barricades idea from the start could indeed give the players a way to play with the defense without the fear of running out of money. I see players struggling at level 2-3 on the scoreboard and I guess this could solve this issue. Also, THANK YOU! :')

davidpuralocura

Nov. 22, 2018

Under rating threshold (show) i got 2 harpoons stuning infinetly a bufed unit making it invencible forever stuned forever and i cant lose or win i guess i will have to restart otherwise really good game

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(0)

JYY2000

Nov. 22, 2018

Under rating threshold (show) I have played 10 levels. The first levels seem unique, but late levels are similar. You buy 3 - 4 lands, build maze (refer to Bubble Tank Tower Defense series), and you buy one mini me,1 machine gun for the ghost units that pass through walls, and buy that penetrating tower using the rest of the money. It's getting repetitive and tedious so I don't think I will finish this game. The achievement makes it mandatory to have that free wall achievement unlocked.

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SimonM54

Nov. 22, 2018

Under rating threshold (show) I think that having a 'preferred' layout saver (like, two or three layouts), so you don't have to tediously place walls at the start of each lever you could pre save preferred tile layouts and rotate them to fit the need of the level

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adam_ioana2000

Nov. 22, 2018

Under rating threshold (show) 5/5. Great game! I had a lot of fun playing it, keep it up! :)

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(5)

Chrisology

Nov. 22, 2018

Under rating threshold (show) Right clicking to sell a barrier, whilst holding shift will cancel the placement and not sale the barrier. I suggest that if you are holding shift to speed build barriers, that right click would simply sale the barrier and leave you able to place a new barrier in the same location.

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Chrisology

Nov. 22, 2018

Under rating threshold (show) And I am not sure if this is the design, but I believe I am seeing a lot of cut text. (bottom half of [Level is missing...)

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Developer response from hopeslicer

This might be something related to font size on some browsers, there is no cut text on my screen. :o

Chrisology

Nov. 22, 2018

Under rating threshold (show) Also a restart button so I do not need to refresh the page would be awesome!

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Developer response from hopeslicer

There is already a restart feature on R!

Chrisology

Nov. 22, 2018

Under rating threshold (show) If you place 1x2 wall tiles over starting tiles (the ones that are not editable/deletable, around the defender first wave) you can then right click the placed tiles, and there will be nothing below it.

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Developer response from hopeslicer

Yeah this is a small bug multiple players reported but has no major impact on the game since those tiles were meant to help you.

snerkle

Nov. 22, 2018

Under rating threshold (show) I think in a update you should be allowed to build your own waves and setups when you finish the game

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(0)

Developer response from hopeslicer

I might try to give another go at an infinite mode, I think that will include your idea aswell.

yleed

Nov. 22, 2018

Under rating threshold (show) Can't get past level 3, just shows a "?" and after beating does not allow any further progress.

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Developer response from hopeslicer

Hm, do you have Cookies/Third-Party Cookies enabled? This might sound like a save error.

stantheman81

Nov. 22, 2018

Under rating threshold (show) f bluul eggos

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(1)

stantheman81

Nov. 22, 2018

Under rating threshold (show) is there goin to be an spacedust defender 2?

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stantheman81

Nov. 22, 2018

Under rating threshold (show) SO HARD(but supa fun)

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Developer response from hopeslicer

Thank you, stan! :') Unfortunately I don't think I will jump into another game with SF themes very soon. I am more of a medieval - fantasy guy, so because of that I really struggled with the art. I might add a few levels in the future tho, but right now I am busy with my next project

masonthekiller

Nov. 22, 2018

Under rating threshold (show) That difficulty spike on level 9...

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(0)

Developer response from hopeslicer

Mini-me's and Trigger Plates should do the trick. :p

MichaelChandra

Nov. 22, 2018

Under rating threshold (show) Retried some things and the final boss only made it 15 tiles into my maze, with just 2 disruptors. =)

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Developer response from hopeslicer

Hehe, I guess the Big Think achievement played a role in this?

MichaelChandra

Nov. 22, 2018

Under rating threshold (show) @kekkec: I started with spawncamping with 3 blasters and a trap in front of them to boost them and hold enemies down, with a lengthy spiral behind them to keep enemies busy if they get through the killzone. And a Mini-me + main gun just constantly firing at the second spawnpoint, unless something got through. Increased to 4 blasters in second wave, ended up with machineguns and a second trap behind the blasters to keep enemies busy. Just remember not to put traps in corners, only in walled corridors, so enemies don't skip them.

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Developer response from hopeslicer

Thank you for helping other players, Michael! :') I wasn't around a few hours to reply in time.

kekkec

Nov. 22, 2018

Under rating threshold (show) So any tips for lvl 6? I keep getting pwned by the big mofos that are "connected" ?

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snake2000

Nov. 22, 2018

Under rating threshold (show) The shooting patter must be changed, if the turrets will continue to shoot onlz the front alien the game will be unbeatable.

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MichaelChandra

Nov. 22, 2018

Under rating threshold (show) @snake2000 Make sure you start with an area covered by two blasters, put machineguns near that to hit strong individuals, and make sure your personal line of fire covers both the start (to hit the spawners so they die) and a winding path at the end so you hit the fast ones for a lengthy while. Free barricades help.

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Developer response from hopeslicer

Yes, this is also a good solution! As Michael said, be sure to hit the faster ones just a bit cause 2 blaster shots will leave them with @100 health.

snake2000

Nov. 22, 2018

Under rating threshold (show) Im on Level 5, can someone send some hints how to bunker myself, so those fast ones dont kill me....

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Developer response from hopeslicer

Hey, snake2000, check the maze I did for level 5 here: https://i.imgur.com/tyl1L81.png , all turrets are fully upgraded except Trigger Plate which has only the Free Energy upgrade. Try to shoot the faster ones when they spawn you should chip 30%+ of their health before you start focusing the egg with your main turret (or the spawns). Hope this helps! After the first wave I sugged adding anohter blaster on top and you should be fine.

ViceN53

Nov. 21, 2018

Under rating threshold (show) "You ded", that line cracks me up everytime

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MichaelW338

Nov. 21, 2018

Under rating threshold (show) I beat the game. I hope this game will get more levels someday but in meantime I have one last question. the frick did we go from fighting aliens to what appears to be spaceships powered by gems???

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Developer response from hopeslicer

Haha, I originally had a story, but decided to cut it out since I didn't think people would care about it. In short it goes like this: your solar system was sort of terra formed and the first people were sent by the greenish-yellow gem guys as a way to estabilish a civilization which had to mine the crystals and send them as a tribute (after level 10-11 you'll see planets with crystal shards on them) but after a while they refused to do so, so the invasion (attack?) begins, Bluuls being the enslaved aliens used by greenish guys.

Matthijs1337

Nov. 21, 2018

Under rating threshold (show) If you place a barrier on an undeletable one, you can delete it

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Developer response from hopeslicer

Yeah, I know about this issue, well not really an issue since those walls were placed there with the intent to help and decorate the map.

arodynamicfalcn

Nov. 21, 2018

Under rating threshold (show) The right click functions don't seem to work for me, I am playing on a mac.

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Developer response from hopeslicer

Will it help if I add a cancel key like 'C'? I don't know how to solve the input problem on a mac. :(

fRRRunee

Nov. 21, 2018

Under rating threshold (show) Both Zed and the invasion are deds!

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(0)

FrivolousDonkey

Nov. 21, 2018

Under rating threshold (show) For those stuck on the final boss after following the in-game tips, you need to remember to upgrade your harpoons :)

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Developer response from hopeslicer

Hopefully they know because they used the upgrade till level 15 :o .

Saruleon

Nov. 21, 2018

Under rating threshold (show) invasion ded

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Developer response from hopeslicer

*the feeling of accomplishment*

MichaelChandra

Nov. 21, 2018

Under rating threshold (show) Oh! I need to use Decimator! Not shoot the actual boss! Check! =D

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(1)

Developer response from hopeslicer

Haha, glad you figured it out! :') Also, place a Disruptor where the boss is pinned down.

IvanBrackMan

Nov. 20, 2018

Under rating threshold (show) What's this? A new TD game that isn't one of the 40 copy pastes I keep seeing? Now you've got my attention.

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(8)

Developer response from hopeslicer

Haha, I don't know how innovative or original I was, but I am glad it piqued your interest. Hope you will enjoy it! :')

waqu170228

Nov. 20, 2018

Under rating threshold (show) How to get the harpoon???

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Developer response from hopeslicer

You get the first one at level 11 (pre-built one) then at 12.

zergolf

Nov. 20, 2018

Under rating threshold (show) I really like defense games , so I'd like to give it a try - but no matter which browser i try it is NOT working corectly - so please provide detailed instructions on how to get it working as intended

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Developer response from hopeslicer

Hey zergolf, I don't know if the problem is OS related or Cookie related but I'll try to provide explanations about the Cookie thing. If you're using FIREFOX try to follow this: https://support.mozilla.org/en-US/kb/disable-third-party-cookies or for CHROME: go to settings search for Content Settings -> Cookies and switch Allow sites to save and read cookie data (recommended) ON. For other browsers I don't know right now but you should find tutorials about Cookie Settings on google. Hope this helps. Also, check out this site and find out if your Cookies are enabled or not: https://www.whatismybrowser.com/detect/are-cookies-enabled

jibbidy

Nov. 20, 2018

Under rating threshold (show) Brilliant game - I love it. TD games are my favourite and this feels really original and challenging. Can I make some suggestions to make it even better? 1) A 'cancel build' button - more than once I had to spend money on something I didn't want because I'd already selected it and then changed my mind. Mostly it was walls, so that didn't really matter after they stopped costing anything. 2) More tutorial help. I didn't even realise you could upgrade turrets until level 5! My fault for not reading the manual, I know, but still. 3) easier escape to the main menu from a level - didn't seem to work for me (playing on a Mac) Other than that, it's superb, and you should be proud of it!

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Developer response from hopeslicer

Thank you, jibbidy! I really appreciate it! :') 1) You can cancel the build order with [Right Click] I thought it might be obvious, I was wrong though :o 2)I made the mistake of doing the tutorials at the end of the development cycle so when I tried to 'force' the player building something like the Pillar tutorial I ended up breaking half of the code so yeah... my bad 3)Is there a problem with pressing Escape on a Mac? 4) Thank you again! :')

hopeslicer

Nov. 20, 2018

Under rating threshold (show) Hey, I've added a Mute button in the Main Menu which will permanently mute/unmute the sound. There might be a slight problem with the existing profiles and your audio might be muted by default, just simply tap the Sound Icon once (in menu or in-game) and the problem will be solved.

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paodan888

Nov. 20, 2018

Under rating threshold (show) Any tips on how to beat the last boss?

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Developer response from hopeslicer

Use Harpoons to pin him down and place Disruptors where you think the boss will be immobilized. The Big Think achievement is also useful because it increases the damage you deal to a pinned target by 50%. The last tip I have is: make every harpoon turret intersect the maze path atleast 2 times. Good luck!

The_Poe

Nov. 19, 2018

Under rating threshold (show) Also, the mute button doesn't work, it's just a low volume.

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(-1)

Developer response from hopeslicer

Damn, I tested this on another pc and you're right. My laptop sound driver must suck badly. Thank you for reporting! I will fix it when I get home.

EmberStorm37

Nov. 19, 2018

Under rating threshold (show) Overall 3/5. There is a gigantic leap in difficulty between levels 3 and 4. Enemies appear that can go through the walls and they take several hits to kill. I went from easy 5/5 on levels 1-3 to being completely unable to beat level 4 without grinding to get the achievements that reduce bluul live and free bricks.

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Developer response from hopeslicer

Hey, the go through walls enemies have only 1 health, so 1 hit = kill. Hm, I think you struggle with faster enemies because they might slip past your Blaster cooldown since they're spawning interval is like 10-15% faster than the previous level. I suggest building a longer corridor to make full use of the Blaster range aswell as placing the Main Turret in such a way that the projectiles aren't blocked by the other enemies when you're trying to shoot the eggs or the go through wall enemies. This my maze for level 4: https://imgur.com/a/IQn7iGg . The difficulty spike in my opinion is at lvl 12 but till then you just have to figure the wave's trick/rhytm and you're okay.

elijah_the_rogue

Nov. 19, 2018

Under rating threshold (show) one shurikan 1 50% damage multiplier..........AND....................two lock on missles...........WHAT COULD POSSIBLY GO WRONG?!??!?!?!?!?!?!?

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(1)

Developer response from hopeslicer

One man army!

iGrind

Nov. 19, 2018

Under rating threshold (show) See you another time, or another game [Developer] :) great game. definitely 5/5. (although lvl 15 could use a tiny hint without so much guessing)

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Developer response from hopeslicer

Thank you, iGrind! I am really thankful for the kind words. With heartwarming feedback like this there's definitely gonna be another game :') . You are right about level 15, I underestimated it's difficulty a bit, I will change the description soon.

soniiiety

Nov. 19, 2018

Under rating threshold (show) I wish i could move around and walk around and upgrade the weapons for main user.....

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(1)

Developer response from hopeslicer

Well, that's where the game started, from a space shooter arena with wall building mechanic then gradually I removed it's ability to move, the weapons and before I knew I was no longer working on a space shooter.

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