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jasondads

Oct. 20, 2015

Under rating threshold (show) mistake t was pirates causing ships to disappear

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(0)

jasondads

Oct. 20, 2015

Under rating threshold (show) it seems that ships that are quite damaged don't survive, what a shame

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(0)

jruokuo

Oct. 20, 2015

Under rating threshold (show) As others said already, it's definitely the beginning of a great game there. For me, major issues are the general unfiendly-UI (infoboxes would be welcome on most buttons and stats, as well as range of fire for fortresses and boats), and, manly, the AI. Right now I'm stopping to play because in one of the maps the AI that attacked my fortress will just not approach because one of my boats is hidden behind... But they attacked !! They should be approaching... So with some work this is indeed a great game.

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(7)

Pirate555

Oct. 20, 2015

Under rating threshold (show) Great game but the i got attack a one fortress & 3merchant ship attack by a frigate & a brigantine. They just stay afk every round and refuse to attack.. stuck.

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(0)

BzAli

Oct. 20, 2015

Under rating threshold (show) At hard, I conquered everything in 8 turns, without losing any battles and only 4 ships throughout the campagin. That's simply to easy. The enemy fails even the simplest strategy. They'll routinely ignore ships one hit away from sinking, and fail to board my frigates with galleons (which is a certain win). Concentration of fire is the key to victory, and yet the AI divides fire evenly amongst my fleet. If this game is ever to get any better, this needs to be improved.

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(4)

geo0922

Oct. 20, 2015

Under rating threshold (show) *fort

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(-2)

geo0922

Oct. 20, 2015

Under rating threshold (show) Critical from sloop SHOULDNT destroy a frot in hit.

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(0)

Madcap_Magician

Oct. 20, 2015

Under rating threshold (show) As a proof-of-concept game, this is great. I like the game a great deal. Some thoughts: 1. With the unit and fort cap at each location, the game difficulty is low. 2. There's no way to win by diplomacy. 3. Critical hits being an instagib might need revisiting, though I could see it going either way. 4. Attack range needs better indicators, i.e. same way you can see all squares to which a ship can move.

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(2)

Jaffro

Oct. 20, 2015

Under rating threshold (show) I assume that all Sid Meier's IP has been appropriately referenced..

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(-2)

DutchGamer2013

Oct. 20, 2015

Under rating threshold (show) Very fun to play! I found it a bit easy, never lost a battle, maybe add some more battles/foes.

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(0)

IsaacBright

Oct. 20, 2015

Under rating threshold (show) Pirates add nothing other than just plain annoyance and criticals definitely SHOULDNT destroy ship in 1 hit.

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(1)

Siddy00

Oct. 20, 2015

Under rating threshold (show) I'm not too sure if the damage formula is explained anywhere, but your cannons do a significantly higher amount of damage as they get closer to the target. This also makes them more vulnerable, but with enough ships to overpower a lone enemy rushing head-first into the battle seems to be the best way. I noticed the easy AI (deliberately) targets the furthest ship from it, making their cannons extremely uneffective. As the battles are rather slow, I didn't bother trying higher difficulties, but I don't think this is the right way to make an AI "easy". A second remark I would like to make is that the "boarding" (melee) attack ships have is very powerful if used correctly – basically, a ship can beat any enemy ship as long as it has more troops on board. This means a ship can shoot something, then board something smaller than itself to destroy it, with which you can sink entire fleets rather quickly. Please mention this somewhere and make AI's use it (occasionally).

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(2)

Dreden

Oct. 20, 2015

Under rating threshold (show) A wild sloop appears. Galleon and fortress attack. Sloop uses critical hit, it's super efficient! Galleon sink inexorably and fortress is razed to the ground!

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(2)

gta74

Oct. 20, 2015

Under rating threshold (show) Very similar to https://en.wikipedia.org/wiki/Sid_Meier's_Pirates! but fun to play.

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(1)

talh25

Oct. 20, 2015

Under rating threshold (show) using a slope to move2-attack fort-move2 back I can take it out without taking any fire from it... so the cheapest ship game me a "free" capital of one of the enemies

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(0)

skeywhy

Oct. 20, 2015

Under rating threshold (show) Great starting point for a game! A few suggestions though: make battles more interesting e.g. by adding experience to ships and add a rock/paper/scisors concept to ship classes. also, construction time on ships and stronger fortresses/more buildings in general would make for more challenging conquests. random maps is another big need. but most important: make ships in battles move faster! please ;) just keep up the good work and make this game great. at this point, there is just not enough contend to get more than two stars.. 2/5

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(4)

Frrnt

Oct. 20, 2015

Under rating threshold (show) Chance is too present in the mechanics. But it's a good game. Strategy games are rare on Kong...

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(0)

perfly

Oct. 20, 2015

Under rating threshold (show) cant save game, bad. too many ramdom sinking ships. cant place fortress.

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(0)

Supxyz

Oct. 20, 2015

Under rating threshold (show) okey, I completed the game in 7 turns at my first try... is it possible to complete it in less turns? :D I just... destroyed everything...

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(0)

WhiteJustice

Oct. 20, 2015

Under rating threshold (show) Beating a ship by boarding should give you control of it.

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(4)

iceblox

Oct. 19, 2015

Under rating threshold (show) This game cheats with critical hits... boring

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(-2)

Agan3

Oct. 19, 2015

Under rating threshold (show) also i thought a peace treaty was meant to stop war not make it erupt the next turn so for a rating it give this 1 star I love this type of game that is like civilization the franchise but when it given little cheating b*tchy ai and bad ai for that matter i hate it.

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(1)

Agan3

Oct. 19, 2015

Under rating threshold (show) one problem i see is that the ai can cheat by making you go closer so later while you have your giant 6 man guarded bases the enemy just sits there until you are in range and you can't just pass turns the enemy just sits there like the little B*tches they are and passes turns so they can hit you without going in range of a fortress

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(1)

Vandrovec

Oct. 19, 2015

Under rating threshold (show) A whole lot of random mechanics make strategy meaningless. There isn't much of it anyway.

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(1)

murale

Oct. 19, 2015

Under rating threshold (show) I know I've pointed out a couple problems with the game already, but there is an exploit in the ships' battle mechanics. If you move your ship next to an opponent's ship, you can fire on any other ships/buildings in range and then attack the other ship with your crew. Essentially your ship gets 2 attacks in 1 turn.

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(0)

Chaflan

Oct. 19, 2015

Under rating threshold (show) Nice little game, my only problem with it is perhaps how slow animations are, should have an option to have ships moving and shooting faster. AI could use improvement

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(0)

broean01

Oct. 19, 2015

Under rating threshold (show) Difficulty: Hard Victory in 13 turns Your Losses: 0 fortresses, 9 ships Enemy Losses: 18 fortresses, 59 ships This game is a bit too easy, and most of the problem is bad AI.

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(1)

Khanduran

Oct. 19, 2015

Under rating threshold (show) finished the game with sloops only on hard mode... Just took a while to wear down the last capital; but with the criticals it was possible to kill them one by one

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(4)

Iconian

Oct. 19, 2015

Under rating threshold (show) Needs an auto-battle feature.

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(1)

oliveira1997

Oct. 19, 2015

Under rating threshold (show) foda se

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(0)

omega1227

Oct. 19, 2015

Under rating threshold (show) If I board a ship, why is it destroyed? Shouldn't I get the ship?

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(2)

BOImarinho

Oct. 19, 2015

Under rating threshold (show) Nice game. I only wanted a bigger map and a faster combat.

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(2)

MiDas_pl

Oct. 19, 2015

Under rating threshold (show) Fort has less cannons than frigate and galleon? LOL. Nice game anyway.

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(0)

kasual

Oct. 19, 2015

Under rating threshold (show) Enemy ships were boarding my ships from the other side of the map.

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(0)

Rekkr1

Oct. 19, 2015

Under rating threshold (show) There absolutely needs to be animation skipping in combat. It makes the game slower than ever needs a reason to be. Also, hardest difficulty is far too easy, I conquered half the map with little resistance on my first try, and then lost interest, seeing as even if all the nations attacked me, I would still win. Seems to be the basis to a fun game, though.

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(7)

Trenchcloak

Oct. 19, 2015

Under rating threshold (show) I like the critical hit; it's the only thing that has a hope of stop a maximum fleet. Otherwise, a fleet of 6 large ship can defeat island after island with no losses. I would like for a battle to end immediately if a side has only Merchant ships remaining.

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(4)

mmmadness

Oct. 19, 2015

Under rating threshold (show) you should make a retreat option , sometimes it's pointless to send your ships towards certain death

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(5)

andreajade

Oct. 19, 2015

Under rating threshold (show) 1. make more ship type 2. make more cannon type 3. troop types 4. castle types 5. captain? yes ? no? wow

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(1)

steel_ratt

Oct. 19, 2015

Under rating threshold (show) Brigantines easily take out fortresses. Move in 2, shoot, move out 2. Completely safe. Too easy. (Once you get speed upgrade you can do it with frigates.)

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(1)

andreajade

Oct. 19, 2015

Under rating threshold (show) i would rate 6*.... great wow

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(-1)

shade0180

Oct. 19, 2015

Under rating threshold (show) fix the xritical

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(1)

Jeja020

Oct. 19, 2015

Under rating threshold (show) nice

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(0)

Rhum

Oct. 19, 2015

Under rating threshold (show) I think peace treaty should take 1 turn to disengage, since you can still attack even when in peace with another nation. So doesn't have any impact right now in the game just gold sinking.

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(1)

lostntime1

Oct. 19, 2015

Under rating threshold (show) yeay sloop go in there and crit 1 Hit that fortress

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(-1)

ljhalverson63

Oct. 18, 2015

Under rating threshold (show) pretty fun game should make it incorperate the whole world

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(-1)

Rhum

Oct. 18, 2015

Under rating threshold (show) i wish i could see or know the range of my boat :p Fortress is 4 squares diagonal include, brigantine is 3 squares diagonal include, sloop is 3 squares diagonal include, frigate is 3 squares diagonal include, galleon is 3 squares diagonal include.

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(227)

RynnAndastre

Oct. 18, 2015

Under rating threshold (show) So even the hardest setting you can completely dominate with the low-tier Brigantine with little effort. I think this game needs some serious tweaking.

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(4)

murale

Oct. 18, 2015

Under rating threshold (show) Shooting should take movement spaces. It's too easy to rush in, hit a fortress, and rush out of range.

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(5)

Cacheradon

Oct. 18, 2015

Under rating threshold (show) I'm pretty sure the idea of critical hits is to do usually double the amount of damage you would normally do, not instantly kill no matter how weak the hit is. This would've been a pretty good strategy game in my opinion if it weren't for the fact at how common crits are and how overpowered they are.

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(2)

murale

Oct. 18, 2015

Under rating threshold (show) Critical hits need serious rework. 3 of my frigates were destroyed in succession of each other by 2 enemy sloops and a fortress. I nearly lost that battle and had France severely outnumbered. PLEASE FIX

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(1)

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