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Game is perfectly balanced, very nice graphics. I am suprised rating is s best to use it at level 1 due to mana save. 2) Fireball should cost less on higher levels. 3) As many people mentioned - frost mage is useless, its damage is too low. Probably it should also slow enemies. 4) Improved archers(elf and hunter) should be somehow different. Currently hunter is just more powerful. Probably add one of them poison ability or smth. 5) Levels are very perfectly balanced, the only thing is that second part is much simpler than first one. Should be more pressure after mid-level. Currently I fight to my best to survive first part of leve, and after I built an army second part becomes just watch-em-die show.
5/5 as for a game I spend several hours w/o a break.
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What is with the skill tree level up system? The level-ups we have are IDENTICAL to if we just leveled them in-game...
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My game wont progress any further than level 10... the level seems to be endless and the progress bar stays at around 7%
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2/5 because it lags way too much. I actually takes me 10 seconds to select any unit. Click click Click click Click click Click click Click click Click click Click click Click click Click click Click click WHY WON'T YOU GET SELECTED DAMMIT?! I cannot in good conscience give this game a good score with such a crippling issue.
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Meh, been playing the game and the comments and as far as I know: Berserker and Fire Mage. Best units in the game. Everything else ranges from not enough damage to useless. Paladins have high hp, but they still take the same damage as anyone else, unless they reduce some damage like chance to block they're useless because they rush to get hit faster and die fast. Water Mages sounds cool, but it doesnt do anything, it does less damage than mages, and attacks slower. Unlike Berserkers dont have damage or skill effect, nice if they can slow OR implement some mobs that have s useless because everyone rushes you anyways so better to have burst than low dps. Additionally no real difference between Elf and Hunter because one has low damage but high aspd, while the other has medium aspd and shoots 2-3 arrows so they do almost exactly the same damage. Need skills to make champs different.
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"Fire mage can only attack one enemy at a time, while water mage can cast a dragon which will attack the entire enemy in one line. Along with the level, you will need to use a combination of these two mages. I have changed the game's difficulty. The previous version will give you small challenge until the 2nd boss, but it will give you more challenge now. Thanks for the comment anyway. :)"
y doesn't it tell us that ingame?
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Good concept. If it's just a better game mechanism, I would give 4-5 star. But the inside game is just so mess up. Like when you want to click inside the barrack, it always get block by the swdman. So hard to upgrade in the right moment, and at the end always die before even able to upgrade the soldier. The swdman always overlapping. Especially when u make more than 3. 4-5 swordsman is a bad idea, when the level goes beyond 14. They moved too closed, even you can't click inside the barrack. For the inside game I would give 2 star. This game have a good promise though. It's just too hard for a player like me who's have a slow clicking hands. Overall, 3 star. Not quite friendly user in game mechanism.
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we need hotkeys 2 cast units and upgrade units fast. just got to lvl 20 and have difficulty trying 2 reclick on units and go up to get a new unit. would b helpful to add some hotkeys. would make the game a little easier 2 play
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I encountered a bug where one of my rows of barracks couldn't be built, but still won thanks to my nine Fire Mages and nothing else.
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Like bloons td, game speeds up when screen is not visible. Don't know why. Suggest default stage selection page be one with the least sections done rather than starting from first page and having to scroll through each time. Placing soldiers gets to be a pain after a while. Suggest being able to place soldiers in any unoccupied/empty space (sky, etc.) to facilitate using them as screen gets full. Also needs better encryption. Game is very easily hacked, and star hack alone gives super advantages.
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On the seventh level, it says max barracks 4 but the picture shows 5, and it says manor height 3 when it shows 4. Just sayin.
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The "Killed by" stats are clearly incorrect. I'm on stage 13, and i can't remember placing a warrior since stage 4 or so, yet the Stats page claims that warriors have killed 504, more than the other 2 types combined?!? I'm thinking "No." (am using mostly mages/fire mages; archers only for the boss fight, but mage kills = 249, archer kills = 179... >.>)
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Tested Second tier classes upgrades. Makes upgrading the basics well worth it considering you can get the fully upgraded unit at 1/4-1/3 the full price.
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so, warriors basically slowly kill themselves each time they attack? and they rush in like they want to die? without there being a way to be healed?
I've never heard of a worse business plan.
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I find it funny how the crates of explosives doesnt explode when my viking hits it or when its being hit by fire lol.Overall its a good game but gets repetitive, as in just spam fire mages (and an occasional warrior for kicks) and just wait to win. 3/5
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QFT: "Needs a huge rebalancement. Fire mage is way overpowered, while Ice mage is totally useless. The same applies to every other unit: some are pointless, some are divine beasts. And the screen is too little to allow real strategy. 3/5."
I just completed level ~24 using only fire mages and rain without picking a single pot and without getting hit...
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Add a feture tht alows us to make it for the swordsmen and his upgrades to start and stop attacking?Other than that its a good game 4/5 a bit too easy,units need to be leveled out on how useful they are, and speed buttons PLEASE!