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this game disappointed me because it was SLOW and highly inconvenient (down to the controls), and once the final quest is finished it cuts you off from the game. i didnt even need research or spells and most of the game was left unlocked to me. i feel like i missed out on a lot of content and am not willing to replay it to see whats there.
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start off by using the silver to buy the materials for things you need (I recommend buying wood and build like hovels and lower the tax setting so people populate your town. Then foucas on generating wood tin copper etc, build econemy
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what am i suppose to do? no intructions on how to get started? that's dumb and usually games like this start you off with resources and help get you started
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Darkrain, sell your gold into silver and use it to train troops. go do quests, train more stuff. pray to not lose fights.
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Definitely needs to let us have more resource buildings. Spending half the game in the market buying basic resources is not fun.
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Good game but there should be an option to repeat Quest in same troop-constellation. Also selcting troops is very anoying, possibility to select troops e.g. by presssing "space" would be great
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How is this supposed to be played? I start with some Gold, some population, and silver ore income ? I havnt the resources to build 'anything', i dont have the lumber to make a lumber yard. Am i actually supposed to sit and wait until i have enough silver to sell it and buy the BASIC materials to make anything ?
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Interesting game but some obvious problems.
1: Foundry. Once actifated you start loosing 7 iron per turn. Either reduce the iron cost to 3, or add more ways to generate iron.
2: event popups should NOT stop the progress in an idle game.
3: Some way to increase resource sales and decrease resource purchase costs. 800 silver to buy 200 gold when it takes forever to get that silver.
4: Explain things! Mushrooms? Where? Research? What? etc.
Great game otherwise. Fix some of the issues and it will do well.
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-_- after ALL that saving, Casino's description is +5 gold ...it didn't give me any gold. I've seen a couple things give different numbers than description states too. Players should know what they're getting.
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I'm sorry, but I hate games that give tons of options, but are actually quite restrictive in gameplay. I feel like you could cut out %90 of the units/resources/buildings, and the game play and strategies you use would be about the same.
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pretty decent game but a few complaints. any skills to do with increased looting (i.e. gold digger skill on theives and brigands, and the butterfly pendant for party leader) dont seem to have any effect on the loot gained. also mushrooms being available only in one quest kind of sucks
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Hold on, shall the market really be a source of infinity profit. I mean you can buy 109 silver for 10 gold, sell it for more gold and then repeat. It´s not much but i anyone should make a bot of some kind would this start to be a significant advantage.
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Quest progress and city development are... skewed. Prices of things are way off. I best the final quest with half a city. And not the military half either. Also I don't know what the research thing is, never needed it. Its cost was so high I never bought it.
Also, Casino lies, no gold income from it.
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i beat the game with 100 monks, 200 soldiers, 50 berserkers, 50 hunters, 50 brigands, and 200 archers, using larz and the draon shield item.
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Kept losing against undead that I had previously been destroying. Couldn't understand it... until I remembered I have to specify how many units of each type to bring. /facepalm
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@Wandrul,the reason it's harder to build lumber mill is because lumber is used for nearly every building so it is basically one of the most important buildings,for,if u didn't have a lumber mill,you couldn't build hovels or mines or anything that u CAN build coz it all pretty much costs lumber AND the other resources
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I'd suggest that you let us see projected income/uses of each material. For example if I hover over my iron, have a little popup on mouse over that says +X produced -Y Consumed Net change +/-Z
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1/5 - not bad idea, but it's lagging like hell, lot of repetitive stuff and weird logic (copper mine is easier to build than lumber mill ???)
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Great potential game, but it seems unfinished, or still in beta??? Still fun a few hours. A guide would be helpful too. Still missing different troops, crafted items, and the entire relic vault. Near endgame and no relics in the relic vault...? As for troops, I'm not sure how I unlocked Minotaurs and FireSpirits - is it through questing?
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man, the troop selection really is a pain since it is a repetitive task. you should learn to optimize it. one example has already been given - to save troop choices. as for another suggestion, how about this. combine the troop type selection with the amount specification screens. also, let these choices be saved so that they are already entered the next time and simply open for further modification if desired such as changing amounts or choosing other troop types. also, align the next button of the leader with the troop selection's next button. even such a simple saving of unnecessary mouse movement is part of optimization.
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I love the game but I agree that the troop selection ruins it. I'm not a complainer either, it just really is highly annoying.
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Good game, however when you build a foundry it needs an option to turn it off since it puts you into negative iron production, the casino doesn't seem to give you the gold it claims it will and there's no visible method of getting mushrooms (I assume it's via quests but haven't found any).
The quests also need improvement, some sort of indicator telling if you've finished it before would be a good place to start and some sort of visual representation of what is happening or what happened would be good.
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I've tried beating this game three different times. Everytime I get within the last three quests, the game crashes my computer, and the save data erases. If I bought this game for Xbox, I'd be pissed off and return it. Just because it's a flash game doesn't make it any better. 1/5
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DO NOT PLAY IT ON KONG.
I ran ~ 25-30 quests, up to rating 33 and then game crashed while a quest was on.
Then the quest meter kept empty, units sent all gone, and clicking on quest button just make appear a Leader portrait (not the right one), saying that blah blah blah hope they don't mess.
Obviously they did.
Jutst the quest button is dead, all others work, ressource income was still working as well.
Clear cache, reload, nothing worked until the saved game finally disappeared from starting page since I was just able to load a new game…
If you intend to try to go far in this game, better try your luck on the link shown in starting page, certainly not on Kong…
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Can someone for the love of god explain how to get archers? I've researched so many buildings that I thought would help me hire new troops, but I'm still stuck with just conscripts!
It would be nice if all the troops were just greyed out and if you hovered over them it would tell you how to get them.
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Sometimes you can't build a building even when you have all the listed materials... in fact I never could build the Beast Pit even when I had 10k of every resources (excepting pearls and mushrooms)