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On the second puzzle, you must click the last left one then the last right one, NOT THE PYRAMID, then click the one to the right of the last left one, then the one to the left of the last right one, then click the middle one and the pyramid
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I laughed when i put Pumpkin to the hole in the tree and the response was "Pumpkin isn't going in there. Not at his age."
:O I'm glad! :P I know it was a little out of setting but it cracked me up slipping it in there. I sort of let pumpkin break the fourth wall a little bit.
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Very nice. Could use a longer ending or even an epilogue, though. It'd be nice to put Mr. Pumpkin to an honourable rest.
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Since this is the final episode for Hood, will you be making other series? Possibly in the same "world". That would be awesome.
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How do you do the second puzzle
With sun to soil. I try clicking the smbols in the puzzle from bottom to top. WHAT AM I DOIN WRong
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It's an excellent game and a lot of fun to play, but one thing is really bugging me.
How did the girl get into the dungeon, through two locked doors (which the key for the FIRST lock on the FIRST door was destroyed and useless), then actually get INSIDE the archdemon's door without releasing the fiends?
. . . was there a back door into the place?
Yeah, I thought about this a lot. Working with magical worlds (like a spirit world) is tough. I wanted obstacles to feel real to the hunter, but to obviously be fake or put into place to slow him. I wanted it to feel like the archdemon was using the prison for his own deeds, using the prison like a fortress. I agree, it's a little fuzzy and I'm bummed about that. I"m going to try to write things more clearly next time. Thanks so much!
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To solve the first puzzle you kind of have to make the lines fit in with the design next to it. like you make room for the puzzle to fit in the breaks of the line
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Magnificent storytelling and artwork! You should continue to make point and click games. The Hood series is awesome! Keep it up!
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I'm so sad. I normally don't get very into games like this, and now it's all done. Also, I thought for sure that somehow in the last battle the pumpkin would end up being sacrificed in some fashion in order to win. It would be really poetic that the pumpkin, in its final days, would be the one to come through and procure our ultimate victory. I do have to say that while the game itself felt pretty well done, the ending still felt inappropriately abrupt and unsentimental. What is Mr. Wolffellowmanthing going to do about all them escapin' fiends? Does this chick we've been running around trying to save for god only knows how long have anything to say to us? How do the townsfolk react? Aren't they like "Ah shit, I always suspected he was a hardcore G with his furry, pumpkin flavored demon slaying. He even brought the woman back too!"? Does she survive the inner cranial bleeding she's likely suffering after getting slugged by such a badass? I want answers damn it!
hahahaha, well, SOME of that is answered, in hood 3 the townspeople pretty much wrote the situation off as completed. And I didn't want pumpkin to actually hold power over the archdemon, since he was supposed to be 'special'
There are a lot of variables to making an ending too. The file size, how much time do I have to draw and paint frames, they go by so fast in game, but take days to draw and paint. :D Thank you so much for your thoughtful feedback. It means a lot to me!
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So much effort was put into this series. You even made witty descriptions for the interaction of each object with the other elements of the game. Really excellent execution, design, and plotline. This was beautiful. <3 Continue making games. Please? Most developers could learn a lot from you.
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This game is such a beautiful piece of art. Intriguing storyline, amazing artwork, engaging music. Astonishing work, well done!