:O I'm glad! :P I know it was a little out of setting but it cracked me up slipping it in there. I sort of let pumpkin break the fourth wall a little bit.
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So much effort was put into this series. You even made witty descriptions for the interaction of each object with the other elements of the game. Really excellent execution, design, and plotline. This was beautiful. <3 Continue making games. Please? Most developers could learn a lot from you.
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This game is such a beautiful piece of art. Intriguing storyline, amazing artwork, engaging music. Astonishing work, well done!
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Hmm, but now that the archdemon is slain, what about all those fiends? And what of the girl/witch? I see potential for a sequel series here.
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The second puzzle was unclear and I had to resort to a walkthrough to figure it out. The second locked door also presented a problem (i.e. there's an alternate solution that is technically valid given the text clue).
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5/5, however, with the awesome plot, great and mind-stimulating puzzles, awesome artwork, I do have to say, the ending was a huge disappointment. I really expected it to flesh out, and be more in-depth.
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I'm so sad. I normally don't get very into games like this, and now it's all done. Also, I thought for sure that somehow in the last battle the pumpkin would end up being sacrificed in some fashion in order to win. It would be really poetic that the pumpkin, in its final days, would be the one to come through and procure our ultimate victory. I do have to say that while the game itself felt pretty well done, the ending still felt inappropriately abrupt and unsentimental. What is Mr. Wolffellowmanthing going to do about all them escapin' fiends? Does this chick we've been running around trying to save for god only knows how long have anything to say to us? How do the townsfolk react? Aren't they like "Ah shit, I always suspected he was a hardcore G with his furry, pumpkin flavored demon slaying. He even brought the woman back too!"? Does she survive the inner cranial bleeding she's likely suffering after getting slugged by such a badass? I want answers damn it!
hahahaha, well, SOME of that is answered, in hood 3 the townspeople pretty much wrote the situation off as completed. And I didn't want pumpkin to actually hold power over the archdemon, since he was supposed to be 'special'
There are a lot of variables to making an ending too. The file size, how much time do I have to draw and paint frames, they go by so fast in game, but take days to draw and paint. :D Thank you so much for your thoughtful feedback. It means a lot to me!
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If you make a final 'Hood' game which will be all the games one after the other, it could be really awesome, I think.
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I wasn't sure I would like the game due to the opening disclaimers but I gave hood 1 a fair shake and was hooked. I completed all 4 of them and wish there were yet more to do! Great work! I enjoy point and clicks only if they're engaging, and this one certainly was! Thank you!!!
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You are amazing.
First Alice is dead and now this.
All good things that needed to be said have already been said.
Looking forward to more of your stuff in the future!
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I have absolutely loved all of the games, but I can't help but feel the main ending was just incomplete. Many questions of course were answered through this game, however at the end, I would have loved some resolution, some dialogue between the main character and the girl. I still think this is a great game, but I feel the ending just didn't match up to the greatness that had led up to it.
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On the second puzzle, you must click the last left one then the last right one, NOT THE PYRAMID, then click the one to the right of the last left one, then the one to the left of the last right one, then click the middle one and the pyramid
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I loved all the games and thought the pumkin was witty but after all the build up kinda anti climatic ending... still good game man
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I got the plot. Wolf was trying to save Redhood from her "grandmother" who was a demon. Fairy-tale was told by Redhood. And as we know only this version, it means, in our world archdemon successfully escaped. Gulp =8-()
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It's an excellent game and a lot of fun to play, but one thing is really bugging me.
How did the girl get into the dungeon, through two locked doors (which the key for the FIRST lock on the FIRST door was destroyed and useless), then actually get INSIDE the archdemon's door without releasing the fiends?
. . . was there a back door into the place?
Yeah, I thought about this a lot. Working with magical worlds (like a spirit world) is tough. I wanted obstacles to feel real to the hunter, but to obviously be fake or put into place to slow him. I wanted it to feel like the archdemon was using the prison for his own deeds, using the prison like a fortress. I agree, it's a little fuzzy and I'm bummed about that. I"m going to try to write things more clearly next time. Thanks so much!
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Figured out the soil to sun wall runes, even checked a walk-through to see if I was right, but the wall would not open. Am reloading to try again.