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Protagonist: Comlains about going to a city full of liars and thieves, then proceeds to grab everything that isnĀ“t nailed down.
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I attempted to use the screwdriver on the pile of legal papers in an attempt to say "screw the paperwork!". Too bad it wasn't implemented ;)
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Great game! To find the right spots on the warehouse door was a little tricky. hope the next part will be a little bit longer! 5/5
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Hyptosis, I love your games. the intricacy of the world in which they are set and their feeling of nostalgic mystery is both captivating and riveting. keep up the good work.
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I really like it! As far as point and click adventures go, this is awesome. I noticed you called it "liars 1", implying that there will be a 2, perhaps? MOAR!
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Since no one has actually posted a walkthrough for the door-
-Take the hedge clippers from the training room and cut the wire to the TNT
-Jam the bottom of the door with the crowbar
-Use the shovel to jam the spike trap.
-Use the coin to jam the gears
-Use the key from the dead man's belt to unlock the door
(+) so people can see this.
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Wow, a fantastic game!5/5!
The art is great, the music very climatic and the characters awesome and very fitting! I can't wait to see part two!
I also like that this takes place in the same 'world' as your 'Hood' series (which I find awesome too!), it's great to see more of this world and the creatures that populate it! A big hand to you for putting so many loveable details into the game! I found myself looking around the shop area for quite some time to read all the fun notes. Salted ham! =D
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I love the way you allow us to interact with the environment whilst holding items to get different responses. I love trying to find them all. You're under arrest, helmet!
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oh hyptosis, every time you get it all so right, music setting storyline etc. i do have 2 gripes though. the last bit with the metal door is a pain to understand>> the puzzle is not as intuitive or logical as the others. and secondarily that you make me wait for so long for these games and they are so short; i could literally play these all day long. especially with the brilliant stories, its like reading a book just got a huge upgrade 5/5
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i cant find the item needed to take care of the wired tnt.
outside running everywhere, talking to everyone again and again, and tring to click on anything with an explination with everything i have, i like the art and the music, the flow is odd though i think, no real tie is to what may be happining.
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so, I've jammed a coin in some gears, Cut the wire leading to the TNT, and stuck a spade in the mechanism, HOW IS IT STILL TOO DANGEROUS TO OPEN D:
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Random shovel? ehh, sure I'll take it". 2 scenes later "Pick up the burned scrap of paper from the table? Nahh, I'll just leave it there. Not like tiny fragments of text that you can zoom in on are important anyway
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Welp. I didn't find the door all that hard, but now I have absolutely no idea what to do after talking to the guy inside.
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Oh Hyptosis your little funny comments on trying to use things on other things never cease to amuse me... and somehow all your games feel so short.. maybe that's because they are so good though. Anyway it's pretty nice that there are som different races and all that, but it would probably be even better if you added some more information on them.
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Loved it. Wish it was a bit longer even though I know it's only a part 1 of who knows how many. I have ONE complaint, if you accidentally click too fast on a conversation there's no way to go back and re-read it. I seem to have a compulsive clicking issue, my hand will be resting there idly and all the sudden gravity yanks my fingers down and CLICK, I just missed reading part of the story that I can't get back without starting all over and redoing everything.
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Wow, a new series! I'm so excited. I just want to find out more about this world all the characters revolve in and the races, not just the creepy wolf/bunny... creature from The Hood, but also these and those from Relic and so on. And the art was great and the plot seems as thick as that from The Hood. Speaking of which, did I just read that the next episode would be the last? ;_; (It was to be expected,though)
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Took me a while at the warehouse door. *SPOILER* 1. screwdriver on door. 2. shovel between wires. 3.coin in gears. 4.cut wire on left. 5. crowbar under door
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I am confused. I'm working on the warehouse door. I still can't open it though. I stopped the gears with the coin. I used the shovel to keep the two parts from meeting and setting off the spike trap, and I cut the wire connecting to the TNT. What else is there?
Though I must admit, It's pretty awesome so far Hyposis. I'm sure the answer to my problem will hit me like a brick when I figure it out.
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The wire runs all the way around the door, why do I have to cut it in one tiny area? Stuck on this for ages after I'd done everything else. Other than this good game.
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I absolutely love these games. Both hypotosis' brilliant art style and amazing gameplay make his games worthwhile. Easily one of my favourite gamemakers out there.
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1. Pick up the KEY
2. Use the SCREWDRIVER to remove the metal plates at the sides of the locked door.
3. Wedge the SHOVEL in the contacts on the right side of the spike trap.
4.Put the COIN between the spinning gears
5. Use the SHEARS to cut through the section of the wire that's just above the top of the padlock.
Place the CROWBAR under the door.
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I just found the Fenrir in Hood's brother! Warren! I see the resemblance. I love the small details that connect this game to Hood.
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I absolutely love the texts for 'wrong' interactions ('You try to buy off the door, but doors are known not to accept bribes') :)
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this world seems smiliar to hood, it would be cool if someone made like a map combining the world and an index of characters species with facts about the different races i love stuff like that. that would be awesome!
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Okay, who is rating all the comments here down? They are not even wrong or anything. Let people be, guys. This is Kongregate. Not YouTube.