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there i an alice game spoiler in th secret room, it says love yo rabbit with the eact sae mag as the rabit in the game, cant remember the name but it's on Kongregateand it looks like thisge a little bit really.
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Got stuck hard after unlocking Theo Street and Borynn's Shop, and after taling to everyone and trying to use every item on all the stuff i see, i miss having a hint option to help you on your way. I'm sure there is someting i have overlocked, but hard to know what.
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I think I've finished this game faster than I should have. I solved the puzzle in the ruins shortly after fitting the len in that telescope revealing a symbol. Damned be my luck! I should have used it on a lotto ticket! I collected only 18 coins. Didn't even buy the key which would probably open that door in the back alley. *ahem*
Anyway, this might be the first point-and-click adventure game series I have finished without having to click blindly to find an invisible item or clue... An amazingly well done series. It's fairly difficult, yet fairly easily achievable as long as you're using your head. It gives the best feeling a point-and-click game could ever give from finishing it.
I also enjoyed the way you made a reference to 'Hood' through The Hunter. As pro as a pro can be. 5/5
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Amazing as always, and I can't wait for the next! I love the little bits of dialogue when you try to do something stupid like set everything on fire.
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would love a walkthrough since i got stuck after theo street after lighted the torch and putted the lens on x_x has no clue what to do now since i get no new places or missions or anything xD beside of that great game =D 5/5
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LOL, I loved the Planescape reference - if it could fly and talk, i'd name it Morte... :)) epic! I'd give 4/5, the series is getting better each time, but just for that reference, you just got 5/5 :)
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Fun game, can't wait for the next. In the meantime...
*Blows the dust off Planescape Torment*
I've missed you Morte, you bastard
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*gets to the bit in the journal that mentions waiting to meet my character*
"Well, that's a great big pile of NOPE. Nope nope nope nope nope..."
*keeps playing anyway*
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Better not touch the fish machine, looks very important...but I'm sure no one will mind if I nick this glass lens in front of the museum curator.
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First time playing this, 5 mins into the game...i HAD to go back and start from the first kingdom of liars! Very fun!
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4 out of 5 stars for a great game and the last star for the Torment reference: "Now if it could fly and talk I'd name it 'Morte.'"
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"The fruit on [the cactus] looks tasty, but I should abstain. Though they look like they would be the quenchiest." I love you for that reference.
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Things I didn't like: 1. The start. I miss a short introduction, could even have been textbased: "After you stopped the assassin... time passed... you were instructed to investigate in a robbery... chasing cutpurse... falling down." 2. I'm missing some information. Dialogues/character introductions and background information were a little too short. 3. Impacts of dialogue choices. At least if you plan to add more complex dialogues, you should think about some "feedback" you get when having an important chat with a person or having just unlocked new locations. Besides all that, I really loved it and I'm waiting for more. :)
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Ah... Part 3 arrived on Kong. Awesome! As always: I love the series and the style and I even get used to the "fragmented" storytelling - with each episode you add some more "life" to your world (and if I'm right, it is quite complex). Gj on keeping the same background-song... still awesome and massively adds to atmosphere/immersion. And if I remember correctly, the Children of Brinn had a little "cameo" here, as well as a certain bunny... liked that! The riddle/puzzle was good, keep that up.