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yep at later levels it becomes so annoying that i had to quit and also if anything this game causes great pain in my hand in extended play due to the fact that i have the worlds most shity mouse
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You should either let the castle move forward or create a moving background image to make it match what it says during the game play.
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No replay value at all. Hardly any intial value. As mentioned, the upgrades are the same over and over again with no real gain for buying them. The concept, unit names, and entire game is dry and overdone. Not very original.
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Surprised me. This is an excellent game. Wish there were more bosses and a way to know what the next power up was going to do.
Keep up the great job!!!!!
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Having achievement 9 and 10 so you can complet all of them (only have 32 of the "34" that would complete the game) would be nice.
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i have an advantage in this game im realy good at shooting realy fast down side of that this game gets hard and i think ive now pulled a mucle
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This could be a very good game but it lacks a few things to be better than average.
First of all, mobs increase in numbers, HP and damage ... why ? you already got different types of mob, keep the low levels one with low hp and increase firepower of the big one, no need to scale them on the player level AND make them countless ...
second, every tower do the same thing, are upgraded the same way ... you should put a fast firing one, a high damage one and the balanced standard, or something like that ... and at least make the bullets from differents tower in differents colors
Third, and last for now, little red bullets are unavoidables ... change that ... a soon as you get around level 8/9, there are tons of mobs firing them everywhere on the screen and you are a big, tall, slow flying castle, sizingat least 1/3 of the screen heigh
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On the later levels you can pretty much just run into everyone and you get another healing items that it doesn't matter.
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Maybe if everyone wasn't staring at princess huge tits, they would notice that achievements #9 and #10 are not listed... Are they even real?... The achievements I mean.
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Lastly, I like how nameless flying castle guy talks every now and again. It adds a little bit of plot where it would otherwise be the same stage over and over with increasing difficulty and a different backdrop. I just wish he had something worth saying. He's the captain of a battleship and its crew, but the way he generally panics at every new enemy type makes him come off as kind of lame. Who gave this guy a ship? Did he build it himself? Why is this loser the one that has to save the princesses? He could have been a cool character, instead of just a weak voice.
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1) *sees falling woman with umbrella* Who am I saving, Mary Poppins? *catches her* Oh, my...
2) Thank you nameless flying castle guy, but our princess is in another giant fighting robot! Also, pick a box, it's contents will help you on your way.
3) Neat concept, forcing the player to balance firepower with size. However, that is completely negated when there's so much crap on the screen at once that you can neither evade nor shoot everything down. At times like those the only thing to do is kamikaze through it all and pray that they drop enough health powerups to make up the difference.
4) Love the animation. I like the castle structure and all the different enemy ship designs.
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im kind of pissed, i got one of my upgrades all the way to lvl 40, i quit, i come back, and its down to lvl 5....but everything else is there, my game progress, my achievments...everything....but my towers are at lvl 5....even though i had em at 40...wtf
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Forcing the player to click rapidly if they want a decent rate of fire strikes me as very mean-spirited. Repetitive strain injuries are not cool.
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The healing thingies come too frequently - by level 10 or so you don't even need the turrets, you can win most levels by going kamikaze castle and counting on the enemies dropping more healing than you take damage from running into them.
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the princess is SUCH A WHORE. Also the firing system is a bit stupid, you can fire like a million fireballs a second, that is if you can click fast enough
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Are you a quick clicker? If so, you're going to obliterate this game. Just flat-out obliterate it. Not the best choice-in-design I've seen.
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Well, you just flew a castle fortress through a sea of fire power and high explosives, mortally crippling the most amazing piece of engineering this world has ever seen, and costing countless lives. I hope it was worth it. ..."YEAH"... Yes. Yes it was.
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Most slow witted game I've played in a long time. Except I know you'll get a lot of these twelve year old kids playing just to see a princess with bouncy bits.
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Well if you want "super duper" almost everytime for me was the first treasure chest, everytime I picked a different one it was nothing... That's one princess worth saving :P died a couple of times blowing through enemies trying to save her!!
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Awesome 8 bit music, a flying castle, saving falling buxom princesses... and yet somehow it's a rather mediocre game. It's innovative to make something like this into a shooter, but the gameplay really lacks. The castle is so big and lumbering that you can't really dodge, but the enemies just go right on by anyway, so I just clear the bottom half and generally let the top half pass by... I don't know. It just isn't coming together for me no matter how bad I want it to...
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So, you get a groundbot, and then every conceivable way of making the groundbot useless is implemented. Enemies that roll the wrong way, water that it drops into without a trace. I've enjoyed trying to outsmart the system and bomb bosses and those balloon-mines with the thing, but that's still a dick move, game.
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Okay, so the game isn't actually super hard. It just has an auto-fire that fires extraordinarily slow. I have to mash left mouse to maintain the flow of firepower that the game expects me to have...
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(On shark ship)
Come on! keep shooting forward!
Sir! the castle has gotten behind us!
I SAID KEEP SHOOTING FORWARD!!!
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Not that I mind stockpiling princesses in my flying pimpfort, and not that I don't think weapons upgrades increasing your hitbox is an interesting idea, but there doesn't seem to be all that much skill to this game.