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Okay, so, let me get this straight: My guy won't put on a Magical Tophat or a Cloak, and won't use a Saw, but will put on Trousers previously used by a bandit. And he doesn't fail to see any flaws in his logic.
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'Executing scavenger' 'You think about the meaning of life' 'Getting chew toy from scavenger'. I think I can go like that all day xD
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'Having a violent disagreement with Maximum Warden'
'Getting muscles from Maximum Wraden'
Boy that escalated quickly !
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Not bad, but could use a few things:
* The ability to change the focus from this window, and have the game still run; this might be a limitation in Unity, I don't know
* A scrollable quest log; I'm curious what I did while I was sleeping!
* An action log; same reason as above, I'd like the laughs!
* Depending on how the items and equips are handled, maybe some sort of a community-driven graphics set? In other words, players could submit graphics for items, such as a drawing of an inflatable costume for the 'Fake Muscle' item, or a belt buckle that looks like a shield for the "Fake Buckler" belt equip. Again, this depends on just HOW these are generated, but, it'd be neat...
Love these suggestions! In fact I just patched in the ability to run it even if the window isn't focussed :) . The quest-log idea sounds very useful and doable, I'll put it at the top of my list.