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so apparently if I fall into grass I die..and if I fall into water I die...there must be very hard metal under the water and the grass must not be grass
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Really a lot of fun. I liked how it was part maze, part physics balancing act. However, I didn't like how time made up such a big part of your score. Still a 4/5.
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I'm falling 5000 feet towards a piece of stone a 200 mph! I'm gonna... I'm ok? Crap, I fell 5 feet into a lake at 0.7mph, and died :'(
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Help! I have 5/7 fragments on level 11, and I have been everywhere and have not seen either the last two or the portal to continue.
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Hmm...Level 11 seems to end in a dead end at the secret. There appears to be no way of continuing. I restarted a few times and checked everywhere.
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???... :0 ... !!! ... :) ... !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! :D !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! XD
Note: the above was written under the effects of Unstoppaball. We apologise for any misunderstandings or inconvenience. Thankyo- ohhhh, this game looks interesting! XD All my 5 stars for this ga- XDXDXDXDXDXDXDXDX- that's quite enough, thankyou very much.
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Nice game. There are three things that I think could improve it. More varied enemies, more levels, and no arrows. +1 if you agree with me!
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yes it is icelord646 and this song reminds me of the good times when i used to play resident evil :) btw i still play resident evil.
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I've always had an obsession with these rolling-a-ball games, and when I saw this game in the list of Unity games, I knew I would be hooked. 5/5!
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Game messes up for me in chrome, I get this weird white box where the game window would be when i scroll down to look at the comments or anything.
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- the first 15 levels are just wasted. There ist no difference between the challenges. - the two settings doesnt match to each other, why you couldnt just use one in perfection. E.g. the Aquaduct Style would be much nicer with roman architecture and streets, just like in the ancient Rome. - The gameplay changes after the first 15 levels, why? If a player is so tough to take the first 15 levels, he dont want to play a game wit a ball that moves cubes after that. - The soundfiles are incrediball boring and low in quality. In addition the Moonlight Sonata just doesnt fit in your settings. In my eyes, there is no replay value cause the game generates just to less fun. By the way, spamming your friends with messenges that are bagging for 5 Stars, just sucks. And last but not least, get off your high horse! Sorry, but thats my true oppinion.
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Hey cool ,I like it very much =D
I want to turn the arrow off though, I don't like it telling me where I'm going. Can you add the option to disabel this?
Super game dude :)
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Thx for the interesting critiques so far! It's cool to see people like it(ot pick it apart, for that matter). I'm not sure yet wheter to omplement any suggestions, but keep them coming :-)
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Its unbeliveBALL boring! Where is the promised other setting? Where is a interresting gameplay? Only one clone of something familiar with a boring setting and annoying music.
The interface confuses me as a Player, i don`t know which Graphic is displaying what. In addition, the controls are a real horror.
Also i guess, that the challenges are a bit to tricky. Generally the balancing had has done unter the aspect of the user experience from the players.
Sorry, but the replay value is less than zero, it doesnt matter how many levels there are.
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Moonlight sonata. Beautiful! Good chill out game. Smoother input would be nice though. How about click+hold to accelerate towards mouse pointer?
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When on a 45-degree action base, arrow or WSAD keys are very clumsy as a control mechanism. Same goes for gamepad controllers. Textures and other graphic elements are good. Mouse control would be welcome, as for changing the view & direction of travel.