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The problem is that unlike your game, Super Meat Boy had precise controls; that is to say, you could control exactly how high you could jump. You could even do very tiny hops using the game, it was so precise. Also in Super Meat Boy, the levels were designed so you had to make the jumps at the right time.... while you kept running. This game makes you have to stop running to perform jumps and stay alive. I would suggest improving the character to perform precise jumps. For that, I would increase the frame rate and then add a function that runs when you let go of the jump button so the character descends instead. Until then, though, 1/5. I'm sorry, but that is how badly the game needs improvement.
Are you kidding me? I welcome this constructive criticism with wide open arms :) Thank you so very much for giving precise information for improvement. We will implement this. You're MORE than welcome to offer another plate of it when we update. Very much appreciated!!! This isn't about a rating, this is about improvement.
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First its lagging, so i need to exit from all programs, then, when there is no lags, im going about 9001 km/h, lvl 3 is impossible now.
We noticed this in testing, but we figured this was because we had development software open. We promise to have more play testers next time before release to optimize your experience among those with different conditions upon playing our content. Thank you for your time, and feedback! :)
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Horizontal movement in the air is horribly unintuitive. During a jump, you keep moving at a constant speed until you hit the opposite direction. In most platformers, you stop moving once you let go of the arrow keys, just as you do on the ground. Even on the ground, movement is too quick, mainly because there's no acceleration/deceleration -- you immediately move at full speed, which is inadequate to make small changes in position. If you're going to make a platformer, you need to actually study platforming mechanics and learn from what's worked. P.S. It should be "role", not "roll", in the description.
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I suppose I should report this. It's a bug I found. The level, (unsure which it is) is one with a leaf-ish green background fading to black to the bottom, where you enter through the top-left from a single-block hole. You spawn in mid-air, and fall on a single ground block, surrounded by lava on the same level(1 block of lava on the left, continues to the right). First jump is an attempt to pass through a gap between a vertical lazer above, and a spinning razor below, on almost the same x-axis.
The bug is, when I respawned (after ~150 death o.O), I had the "->" button pressed, and almost instantaneously died. After that, I didn't respawn again. (screen didn't flash black for respawn at all)
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I feel like I was doing pretty damn well... but this jump is ridiculous.
http://i.imgur.com/GNeoxeV.png
Did you have a tester that could successful clear this repeatedly? The movements would have to be much more precise. This is the spot where I gave up. What is this? Level 5? 6?
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the only thing that annoys me here is the way, after jumping and pressing a direction, you carry on in that direction until you land. otherwise, quite a decent game 4/5
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it's difficult, but it was fun...for the first few screens. Once i got to the screen with the "you're just like your father" background, it just got too frustrating to continue. Super meat boy and even Skullface are both fun challenging platformers online. This needs some work, first with controls...making them more receptive, and making the screen bigger.
The difficulty was supposed to be this hard, though perhaps it's too difficult? Do you have suggestions as to the difficulty ramping, and what would be a comfortable progression? Thank you for your time.
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About the wall snap, i am not right, the problem is not that you can't jump from a wall to a wall. The problem is that the "snap-range" of walls is too big.
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The ball can snap to the walls, that's not so cool if you can't jump from a wall to a wall.
First 3 jumps are very hard (Need a tutorial or practice levels ).
Music, soundtrack ?
And everybody loves loading screen with remarkable design.
We ran out of time to implement a tutorial for wall jumping, we apologize. This game was submitted as a part of the One Game A Month Challenge, but it will be polished we promise. Thank you for your time and feedback.
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So I just died on what I hope was the last level and I didn't respawn. It was the level where you have to jump over the saw and under the laser and land on the block surrounded by lava and another saw. Well I died and as I was falling down to the starting point I was still pressing sideways and went through the vertical laser. I split in 2 and then nothing happened. I died over 300 times on that level already without any problem though. A suggestion I have would obviously be some sort of force restart for the level if it gets stuck like that. Also, make the levels progressively harder. The hardest part of that level is the beginning. The middle is easy, and the end is kinda tricky but I only tried that about 5 times.
Thank you so much for your precise, detailed feedback. Yes, the problem of not respawning is an issue that's been mentioned before, we will fix this. Difficulty ramping will be addressed as well, though we are still learning what makes a good curve. :) We appreciate your time!
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also the framerate drops in the room with the saw and all the lasers "your just like your father" room making it almost impossible to make it through the level
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the only problem i have encoutered thus far is the two lasers i cant make it past them no matter where i jump or how high i jump...could you space whem like 5 pixels wider possibly?