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I personally think this is extraordinarily well done. The difficulty curve (lacking a tutorial level, some hit detection issues, no immediate explanation for how to "absorb" attacks if you meet the boss of 1-1 before going to 1-2) may be a little harsh, but the ideas are innovative and well executed. Hints beyond the "secrets" (needed to access level bosses for the red stone) would be nice - something to purchase to show the last level entrance, say. I don't want to spend hours finding hidden areas, so 1-2 can stay the way it is for a while and I'll be hoping someone more patient writes a walkthrough. Very nice game!
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great game. I like the visual style. it only has one attack but still is fun to play. although the beginning of the game is a bit unclear. only played level 1 but if the other levels are like that it's nice.
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I am disliking the lives system. Add that to the "things to work on" area. Needs a sequel/not-beta-seeming-game. Needs a forum thread...
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Needs more explanation. LOTS of explanation. Tutorial level needed at least. Needs a story, needs to be a bit less... foggy, although that's my opinion only. I honestly had very little clue on what was going on, although I had gotten quite a few secret areas (the key! the key!). The one attack is good, no changes there.
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Dude needs to invest in a shovel or something. Honestly, after about 10 minutes of stomping the ground, I gave up on finding the fun part of the game.
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hmm, I like it. But I can't understand what are this "shattered eg" signs on level map, what do you get by bying "secrets" and where to find the last rune piece on 1-3. Does anyone know?
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i dont like it because its a little too random and confusing
most of the movement and stuff is clumsy and really wierd
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Ok, here is the thing about this game, it has great art work. But, you need cut scenes, more of a story, and more variety enemies. But, This just seems like a preview, of what the game could be.
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It feels a little like a beta, but I like it. Obviously, a lot of love has gone into it. It looks amazing, but I agree that the controls are quite awkward. Still, its unique, and there's not too many original games knocking around these days, so for that, kudos. But it could still do with some work.
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the game looks beutiful, but attacking is clumsy and movement in all is tough. Its pretty much the same thing all the way through, but the fact that your only move is a groundpound really gets me, half the time when i jumping i acidently hit up one more time and fall, having to start over.
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Very sloppy game, and the fact that you take damage by running into the enemies, not just being hit by their weapons, is very lazy programming
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the only problem i have is on the second level where you are supposed to "hover" ... it doesnt work correctly and i cannot pass it :/
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Two stars for graphics, and unfortunately there it ends. One star for menus. Unfortunately the game has no point, breaking the question mark things is absolutely impossible and attacking is kind of retarded (3xjumping) How about a sword or something? I'm looking forward to the newer versions of this game.
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its an ok game. but very repetitive and samey all the way through... i like the graphics but its slow and you cant do much. still... 4/5
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i really don't know how anyone can give this less than 5 stars. it's got awesome graphics, music, sound effects, the gameplay is easy to understand, the different ways to utilize the few features give enough diversity, the three levels are just long enough but not too long... honestly. the only point missing is a good storyline. see it that way: this game is like zelda after you're through with the story.
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Very nice game, Exellent graphics and style but theres a lack of a story and gameplay, and theres only one attack.
Make another version with a better storyboard and more attacks and stuff to do and it will be one of the best games ever.
4/5
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Beautiful and stylish, but what the hell is going on? Why am I doing any of the things I'm doing? It just feels like it needs a story.