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Clearly, it comes after being able to fit the game in the screen and maybe see how many battle upgrades I can buy (and maybe even how much I need to get x10 and x25). Also some more explanation to some mechanics (how does linear multiplier actually work?)
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It doesn't have any practical utility, but I think it would be nice to be able to re-read all the things that appear when you prestiges. I just lost the one for T-18 and have no way to find it (I hope it wasn't a big bit of "lore")
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For all the people complaining about needing a 4k monitor to play it... I've got a 4k one and I've still gotta zoom out like crazy to fit it...heh
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Man this game really needs to fit within the box as harperson said. If you MUST play the game, you need to zoom it out to 67%
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Took To a Zoom Of 67% To See The Whole Screen You Should Probably Try To Make I Fit A Bit Better For Those Who'm Are Not Willing To Do So.
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did you seriously use a white font color for setting the auto prestige for p? The mechanic works, but I can't see what I'm typing.
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I have yet to prestige, so this may be answered further along in the game, but what is the purpose of the x% button/timer? It looks nice when used, but it doesn't seem to make spiral grow faster or increase the point accumulation for me.
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Hey, before plugging steam games into Kong, maybe at least put in the minimum effort required to make it not feel like shit?
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The battles don't resume after coming back from offline. The 'Buy X' option next to 'Automation' should be separated from different menus and not be kept the same across all menus. It leads to mistakenly buying and wasting all your 'p' or 'z' points. Some windows will 'close' by clicking outside of it while some don't, causes confusion and annoyance traversing between menus. Need a way to access 'Automation' screen easily and turn on and off the automation, or different automation settings by hotkey could work. Overlapping windows, though this may be related to the resolution. The 'Battle''s Upgrade section's EXP numbers are redundant/useless if they are all only showing exp numbers from what you have available, and not what is required. For example, if you only have enough experience to level something twice, the exp number for x10 and x25 are wrong, because they show the same thing as 'max'. I'll stop here because it's annoying to type/keep track of them in a message box.
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Too many small issues here and there. I feel like it was thrown out there too quickly to have us play test for you which I don't want to do, I am a software test engineer IRL. Aside from the resolution that's been mentioned. Leaving the concept of 'automation' enabled and having the graph constantly change/shake constantly in the background is a horrible idea. Lack of information as well as there being no fluid or easy of concept method to switch around from screen to screen will deter people in the long run. I don't have any problem with the concept of 'fun' in your games as I find them interesting, but they are by no means an 'idle' game. Requiring soo much interaction with sluggish user control is a big negative.
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Would be nice if the game window could actually FIT within the browser window on a 1080p screen WITH the info panel still visible. (Because, you know, not everyone can afford a fancy 2160p monitor.)
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I would love to see some milestone upgrades. Such as lvl25 double the value, 50, 100, 200 and so forth. Would help with the grinding aspect of it. Also achievements would be fun.
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I see no fullscreen button, I've read there is one twice but at no point have you said where and when I need to scroll around to see 1/4 of the screen at any one time its impossible to find any fricking button , fix your game
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With the latest update it always seems to have full-screen size, instead of window size. Which means it's playable on full-screen, but much too big in a window.
Did you encounter any critical issues while playing the game? We would greatly appreciate it if you could provide us with more details. Thank you for your cooperation.
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When you switch the resolution to windowed mode, it changes the visual location of the UI elements, but their interactive location seems to still be where they originally were located. Of course, I wouldn't have had to change the resolution if it fit properly within Kong's frame.
I sincerely apologize for the inconvenience caused. In our recent update, we have temporarily disabled the window mode feature to address this issue. As an alternative, we have implemented a Full Screen button, which you can use instead. Additionally, you can press the Esc key to return to the original view.
Thank you for bringing this matter to our attention. We appreciate your patience and understanding as we work to resolve these issues.
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Also, the screen and/or the controls are a little difficult to figure out at times, sometimes the edges cutting off, or not knowing how to go back to a particular view.
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Nice-looking game, just not sure ever what I'm doing. Plus, I have idle-game fatigue by this point. If this had been one of my first idle games, I might have stuck with it for a longer time.