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@IDnose Can you bring the 2 bar, boss health and 30s timer closer together so i can see if i can beat it or not easier?
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its a bit slow/laggy but its amazing. I'd love to see you port this over to mobile (I could see this topping the charts on the free iOS app store, just throw in a unity ads overlay and you'd make a decent amount!)
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A bit of a progress bug: When using all the abilities late game (and subsequently slaughtering enemies just as they spawn), if there is at any point 0 enemies alive (kill the first enemy before the second has a chance to spawn), this causes me to progress immediately, which usually chains from one boss right to another. Might want to make it so that we have to clear a whole wave instead of killing all enemies on screen.
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At first I thought this was amazing and it kind of is in a way and very polished, but I'm not very happy about the lack of choices regarding which weapons you want to use. You have to just level all your weapons to get their *X damage for all weapons* bonuses while in Death Squad you decided which weapons and weapon combinations you wanted to use. 300 levels in it already starts to be boring because new weapons just blend into all the other weapons' projecties and damage.
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I kind of wished there were a speed button. If you reach a certain level, you are able to unlock a 2x, 3x, 4x for the game. Once you reach levels up to the 500s+ it takes a while to get back to that point.
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Whenever I open crates, it wastes 1. If I have 1, nothing happens except I lost the crate. When I opened 5, I only got the benefits from 4, 1 just disappeared.
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Wonderful game! One thing i wouldn't mind seeing is different tiers for the reassemblies, once you purchase all seven for a weapon you can upgrade to reassembly tier two then three, etc.
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*Sees the dev it belongs too* Instant 5/5 from me. Your work on Death Squad would warrant that alone, but this game basically takes every good aspect and makes it better. You're awesome!
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Rules of space warfare:
1. Never shoot at your enemy.
2. Always remain within range of his weapons.
3. Never stop sending ships... eventually, if you send enough, he will no doubt surrender.
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It's amazing how high a rating this game has gotten in such a short time, or maybe that's because it was in beta first. I think it needs a song or two. Keep up the good work.
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have features be removed from the feature list in the info tab once they are purchased, makes it easier for players to see whats left to fish for
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Hey IDNoise. This game is definitely a very cool game, also, it's very addicting. Just like your IDRPGMod on Killing Floor. Definitely love all the work you've ever done, ID
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its really annoying when i have to click on the upgrade page to be able to scroll it, other than that everything is great :D
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Is it possible to have some Music/Sounds to the game/weapons? For it to be Completely silent would probably cause me to search for something while i'm lazy.
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It would be nice if I could sell or unequip weapons both to test them and to clear the screen by disabling some of them that are not that upgraded.
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Looks good from what I've seen. It feels like I'll need to have opened a lot of boxes for the straight dps boost before using them for the feature's will be worthwhile, not sure how intentional this is.
Is there any chance the *25 and so on buttons could buy up to that number rather than 25 straight up so from 38 one click would take you to 50.
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This is the purest idle game i've ever seen, I'm just watching and doing nothing after configuring the auto leveler :D
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I really think new features should start on level 1, not level 0, needing to get 4 cargo crates (or is it 5?) just for your first one is a bit odd (3 to upgrade to level 1?)