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Transported my game, lost all my cargo and everything i ever opened :D but didnt lose my resources, so now i got e207 resourses at lvl 1 xD
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Wait... are you the only unity developer on Kongregate who actually switched to WebGL from web player when chrome cut NPAPI support?
I think I love you already.
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i would really like a buy x200 button, the reason is i dont need more than that of the main turret, because i havent gotten far enough to get the features that makes it strong, and im mostly idling anyways, not that it is too annoying to press twice with x100, but x200 woul still be nice ^^
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Thanks for making one of the 3 idle games I consider the golden 3!
Clicker Heroes (i play it on steam)
Tap Tap Infinity (i play it on my ipad)
Transport Defender (i play this here obviously)
These are purely my opinions on which idle games give me the most bliss playing. I'm sure everyone has different opinions.
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Last update: "This game is going into support mode with critical bug fixing only."
So basicly the game is declared "finished/dead"? :-/
That's a shame :(
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Same thing happened to me as Sternentier, but I reloaded the page. The game started at sector 1 and my achievements were all at 0 and my opened container-damage bonus went to 0 & I lost the unopened containers I had and should have gotten.
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I'm having a problem with 1.346 already. As soon as I transferred, I was stuck at sector 1 with no cargo and no enemies; and clicking anywhere on the screen results in arbitrary resource gains. The import save button isn't working with any of my saves, going back several weeks.
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short list of feature suggestions:
- weapon upgrade history or a notification ( bought x100 of this for instance )
- Rpm resource per minute
- An option to hide reassemblies ( They quickly become irrelevant and just clutter the limited space )
- An option to set how many 'waves' to stay per 'level' Could be a perm much the same as the one that reduces that amount.
- Propitiation / Offset ( automatic upgrade ) i.e. this lv is higher Mk than most my stuff, When upgrading- consider it X levels below it's current level ( to upgrade it before something else )
anyway
i find this game more satisfying than most of the games in this genre, perhaps it's just been a while since i've played them but the progression curves seem to like me.
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I have a idea you should add in a feature when you beat a 10 sector boss it skips you to 10 sectors every 10 sector boss killed but you only can use it when you beat 1000 or 2000 sector. and the Jumphole generator is a bit to much money becuz I have to keep going every next 500 sectors just trying to jump it up 10 more levels at the time. XD
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Theres not really anything left for me to do, Seems like I am just going to have to wait a few hours for it to actually go through the levels.
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all of my wepons up to the waver are over lvl 300 and everything costs E15 and everything else is lvl 0 cuz i don't have the required schematic...
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Reassembly and the features appear to just be text box's with no function and there's nowhere to go in game to explain how to use them.
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I noticed Transfering does not reset projectiles that are already fired. It is a small bug since it only affects the first wave of a transfer.
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I really like this idle game, but I don't like the fact that I have to stay on the tab to get anything done. I went away with the game at lvl 21. Spent 2 hours doing things, and I come back with the game still at lvl 21 because I didn't leave my browser on the tab. Please fix this. An idle game loses a bunch of what makes it an idle game if it can't run idle in the background.
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they don't shoot or come closer are they even attacking or were our gunners just boredand want an excuse to shoot them
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Are there plans to make this game run with out you having to stay on its tab? I decided to go do some other things, and left the game with it around 1,900 resource. Came back after 15 min with it barely at 2,000. In he time it took to type this, I'm at 25,000 resource.
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Can we get an upgrade called like "Monkey Stun-Gun" That subdues monkey turret pilots during boss fights, its a bit silly that when there is one target on the screen the base accuracy is still followed and they just aim off screen for the duration of the fight (level 1) i realize in typing this that i could just cap it... but i dont wanna.. so im making extra trouble for nothing.. but i already typed it.. so.. down-votes here i come.
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It wont let me buy the maximum levels of facilities if I try to buy more than I can afford ie X10,x100 it shows 0 rather than the maximum I can afford
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@Meteora2006 Aliens are the "Flying Saucers" (Classic UFO design) that randomly appear among the normal enemies. They have a little more HPs and carry 10x more resources. There are features to both increase the frequency of them appearing, and to increase the amount of resources they drop.
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My first time beating sector 100k. "Yes I finally did it! :D" Everything is reset. "Oh that must just mean my turrets levels. *Sees that there are no features. ;c
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It's not just Meat grinder to say "decrease" at lvl 0, many of the features say "decrease" at lvl 0 and "increase" at lvl 1+. not really a problem but it's disturbing <
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In the Meat grinder tooltip, why does it say "Additive decrease critical damage" at lvl 0? It does switch to "increase" at lvl 1+ tho.
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For an Idle game it wont really collect or advance when you switch windows or tabs. if you dont have the game on the entire time nothing happens. That needs to be fixed. the point of idle games is that you can do other things while it does it in the background.
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I've noticed that money is only necessary to start the higher waves, after that it quickly becomes obsolete. The Jack in the box along with cool downs allows much faster weapon leveling than money can keep up with, about 900 levels every 10-30 seconds.
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I started progressing from level 10000 to 40000 because I accidentally bought too many Insurance at once. My announcements are a good 10k sectors behind. Currently "Achievement Adventurer 2583 Completed!" and I am at sector 35789.
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Just one more feature needed in order to iddle it without external clicker: autotransfer immediately after fail. With priority ower WC.
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Since you're clearly insane and will never stop updating this game constantly... would it be possible to have an option for the auto-updater that would allow you to set the maximum difference between the lowest and highest levels on the weapons? Ie, you could set it to 100 so when the highest level weapon gets 100 levels past the lowest, it waits and lets the rest catch up? This would be for nuclear reactor optimization.
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I join after a day of offline, auto-upgrade be like "Man, I got you covered, don't worry", I be like "OMG MY FRAMES!!! WHAT HAVE YOU DONE!?!?"