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Great game so far! I'm excited to see it improve as time goes on as well (Though I don't really know what needs improving xD )
The only thing I saw was a typo, if you're bothered by those. It's when you mouse over the 'Cargo Containers' notifier thing at the top. When you mouse over, at the bottom of the description it says 'additioinal'
That's it xD
It doesn't bother me but I figured you should know if you already didn't.
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You should give us a boss every 100 levels that has a chance to dropping a schematic part for a really strong weapon that requires a lot of parts to acquire. Maybe tiered? Like the next weapons you release can cost 10 part, 100 parts, 1000 parts. But are crazy strong and are a rare drop from the strong level (#)00's or (#)000's bosses.
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Feature suggestion. HT bullet splitter: similar price structure to the coconut shavers (low total # of levels, high cost). make the bullets from the HT split X number of times.
I'm not sure splitting has much sense for current amount of enemies and formations. And making bullets fly all over screen and hit same enemy multiple times will be not cool.
I'd like to get screenshot or better description on ways to reproduce. Didn't see such messages myself and i'm checking both versions: webgl in chrome and webplayer in firefox.
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ohhh, i opened up 1k crates and space bow and lightning rod duplicated! but my log was too big and only shows spacebow getting a mk upgrade.
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Coconut Shavers don't affect the first sector after transferring. Haven't tested if its only sector 1 or w/e sector you start on (using jumphole generator)
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Don't you think it is a dick move for Fighter Bay to come to your aid only to leave sometimes without doing anything. They need to get fired. Still thanks for new weapons.
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Bug: without any features that boost it, all weapons currently list 0% critical damage (I know some had it yesterday)
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Ouch. That was a rather drastic nerfing of Waterpool. It basically has 1/4 of its former value and makes the overdrive strategy, the set of features that seemingly had the most synergy, far less attractive.
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dont really like the 20% rule on how weps appear. sorry but ive been on this game since launch....ish.....i like being able to uncheck the autoupgrade box just to wait a few mins and skip a wep and or reass.
i was a huge fan of death squad, your showing great progress/polishing!!!! keep up the great work guys!
as far as idles go this is atleast engaging.
I just don't store a list of weapons you have seen :) so when you reopen game it will calculate weapons visibility based on current amount of resources.
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so silly having 4 nyan cats on screen at a time... kinda wish to fix whatever is going on, i'm guessing there's a laps in memory as i'm using another unity idle game while i play this? (time clickers)
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Battle stream and waterpool is a pretty epic combo for features since you end up with your full multiplier for overdrive (potentially more if you upgrade waterpool further) on all weapons giving a decent damage multiplier to idling, much better combo than the one that increases auto weapons whenever overdrive is empty (and you dont need too many ranks in battle stream to make it keep overdrive constantly full)
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this is a nice time waster/killer though i'm gonna be sad if unity doesnt change their platform to support the changes in chrome when they eventually remove the advanced setting to make unity still work
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Would it be possible to implement a way to see how many containers you've spent on each feature? I want to try to spend around an equal amount on each without having to do the math each time I transfer.
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Hmmm having everything now. In matter of a few hours. Feeling like it needs ALOT more stuff added to it.... Sure Cargo Upgrades are next to get and level. BUt feels like it need more weapons along with other stuff.
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its never the same turret, i once gotten double heavy turret. it seems to clear on refresh. i'm transferring relatively often but not as fast as some people clearly. it happens on an upgrade (reassembly), i can't pinpoint it either sorry =(
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nuclear reactor description is confusing. Is it the multiplier times every 100 levels or is it the multiplier only if they are on the 100 level's mark and useless all other times?
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i'm not sure what causes it. i simply have auto upgrade on strong and upgrades, and i make a transfer. random turrets will duplicate on being upgraded (not leveled up). i have gotten double chain lightnings, double nyan, and double dark holes by now. they do NOT persist between transfers. i have not tried refreshing but i am playing 2 other idle games and normal games on side.
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in no way should the boss be able to be flung around like that with the black hole when all other ships barely twitch around it. i would appreciate if the bosses had either a massive mass increase and/or allow us to target where we want the black holes to stick, since their damage is negligible.
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I'm probably missing something, but it doesn't seem like a 20% damage increase raises my dps by 20%. Am I not quite understanding what 20% should do, or is it not really raising it by 20%?
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sometimes when the turrets' installations get upgraded, they duplicate. one playthrough i had double lasers then another i had double swarms.
It didn't progress before really, after relogin automove was enabled and automatically moved to your last available sector. Now if you left not in the last sector - auto move will be disabled and you stay where you were.
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I would like to make a suggestion. When you get a color fragment, could you maybe have it available for like 3-5 weapons. When you get one, you can only use it once and need to get more of them. I would like to have a only certain colors and with 16 weapons it would take a while to get all of fragments. Or make it easier to get them.
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So, Patrol operation failed. However, they can wield Blackholes and Nyan cats to defeat ships. Plus somehow a cat has more damage power than a blackhole which is either the strongest or one of the strongest forces in the universe. Makes you wonder.
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@ImperialUser - Jack in the box gives you a free weapon level, not an MK level up. You only get MK increases when you soft reset (prestige) or a random chance from opening containers.
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For auto-upgrade: most dps, it should calc from which weapons you have already purchased and not purchase an upgrade unless either it can purchase a new weapon or the designated weapon upgrade has been reached. As it is now it works practically the same as cheapest upgrade.
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It is just me or does the Theme Park bonus not work? I have it at lvl11 - 2.75% resource discount - and none of my guns seem any cheaper - lvl 1 minigun is still 100R.