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The best prefix is "tough" for your miners/prospectors so that they can overcome armor easier. Forceful is good too but its very rare.
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stuck on the reach lvl 25 "quest" reached lvl 22 and it stopped counting, checked in the profile and i was lvl 26. reloaded the game and i was 0 out of 25...
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Poorly designed locking everything behind at least two upgrades. I understand the need for manual clicking and idling but this is just boring, too boring. In order to auto farm second mineral it takes idk how many mins/hr just to get damage to above 30 to at least damage it. Boring, boring, boring. Way too slow to be fun. IEXPLUSION you might like it but I don't and seeing most comments here a lot don't like it either. You need to balance the game out a little.
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this game is way to resource intensive and doesn't even run well, protip: your idle game shouldn't be harder to run than apex legends on max settings
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Yes, combat auto clickers in a genre where almost everyone uses them now. In exchange for this measure you also make the game a lot less fluid for both those who use auto clickers and those that don't. You also wouldn't have to worry so much about auto clickers if workers weren't objectively inferior due to rocks armor and the fact you need to upgrade both max strength upgrades and each worker's strength.
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idk why are you people hating on this really? i find it decent yeah sure it has bugs, but doesn't any game have some? honestly it's just unappreciated!
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Clicking into menus is slow and sometimes unresponsive. I had to click 5 times on Upgrades before the game responded. It's also sucking on 48% CPU and over 2 gig of mem on a freshly restarted computer. Not bothering.
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Trash mechanics everywhere. workers are useless due to armor of minerals, click mining heavily crippled becouse of long spawn time of minerals,
Your workers damage needs to exceed the armor of the mineral. Worker damage scales with your pickaxe and you can increase that scaling with strength upgrades.