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so the miners are useless because i have to advance to get better materials - yet the more active i am the more often the 'random' events occur - im not making this up were talking once every two seconds and im only at arsenic - im up to 8/10 'structual'(sic) and my miners die faster than i can hire them - that is if i work them - so instead i do all the work myself - they idle - and i watch them die one by one because of these 'random' events - i ieft the game to eat and returned 30 minutes later and all 10 were dead - so im punished for advancing - im punished for idling - this is either the quickest idle game or the slowest anti-idle game of all time - seriously tho if the 'random' events didnt happen so often itd be a better game but id advise people not to waste their time on this just yet
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I just started this game and i already really like it, the use of the unity, and the miners is pretty awesome, its a good game with amazing potential
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Is there a save option? I started playing and quit out and when I got back to the game everything had reset. Has anyone else had this problem?
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This game has some good ideas in it, but there are some serious flaws with some things here. 1) Mine stability. The game seems to force you to keep going to harder and harder rocks to prevent collapse or staring at your workers for long periods of time. My workers with less than 4 strength all became useless so I fired them and replaced with Andersons. Suboptimal $/s is worth it for no deaths. 2) My main pickaxe is useless. Investing in it early felt useless and I was not able to keep it up then, so I gave up and now there is no way I'll ever catch up to the rock's defense with it unless I murder all my miners by making them mine lower rocks.
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Need to show percentages/numbers for what purchasing something will do. I have no clue how much the miner will steal with leadership, no clue on prospecting or anything else.
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What's the point of upgrading my blacksmith? He's not doing anything at all that I can see. :/ And I love how it shows the level of my pickax but there's no instruction or information how to up that level.
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As said, there are some serious problems with the mine stability functionality, there's simply no reasonable way to manage it currently, suddenly out of the blue, Dead Miner, Yay!!! And even better, you're still stuck at the cost of the NEXT miner to replace any you just lost, so while the cost for miners continues to increase, you can be seriously falling behind. Not good. Ideas are great, but there are some serious flaws still.
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this game was eaasier than the last one imo beat it alrdy it took me aa bit b4 hand and the miners fall off at a certain moment
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after i prestiged the game, i have come to conclusion that workers are ussles, u just upgrade your pick and autocliker it to the end.
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Pick axe is unproportinaly weak and workers are OP compared with self clikc. Actualy i cannot do any dmg with self clicking cause pickaxe is to weak even with strongest upgrade.
The strongest pick does between 170Nn (Standard Elegarite Pickaxe iLvl 265) - 197Nn (Perfectly Pure Elegarite Pickaxe iLvl265). More than enough to hit the highest available rock, even on final prestige. If you have this, and still unable to hit please send me a message and I'll take another look. But after checking everything seems right.
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noticed after coming back to game if i went back to a different stage the health of the rocks was in negatives. It fixed itself though after going into one of the menus. Just letting you know.
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So got the best pickaxe, and the last level.. never thought I would see the end of a idle game... so many miners dead... oh the horror.
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waaaay too much room for these miners, too clean, too much light...not enough death in other words. maybe option for striking my miners in the head with my pickax if I feel like it?