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Great game, but needs a level selection screen, you should be able to hit r to reset a level, and there needs to be more levels. 4/5
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I'm sticking with these "way too short" comments. That was a great game, and I'd definitely play another 10 or 20 levels.
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Very good game, way way way too short, as has been said before. Might I suggest making a set point value for the blocks and having the necessary score per level differ? Makes it a bit more straightforward than always needing 100 through blocks that vary in point value level to level.
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if you get tired of loading up the missile start charging one then right click. it will charge on its own until you want to shoot it elsewhere. click outside of the game to regain your aim
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Wow, when i read people talking about how short it was, i had no idea it would be THAT short...what was that, less than ten levels or something? damn cool concept, but left wanting ALOT more...good job
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user made levels tend to suck as they go overboard i think another should be made with a large number of creator made levels
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This was pretty fun. I'm of two minds on how short it was, in one respect it's great that you were too the point and didn't over do gimicks multiple times, but at the same time, I'd have liked to play it a bit longer.
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762, not that high. I also had trouble with level 8. The trick is to aim at the bottom of the right tower with a ball size ~10. Make it bounce up a little just after or before it touches the ground. This will shift the bottom part of the tower and make the top half fall to the right. This took me 20 tries or something..
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cerbera: just aim low on the tower with approx a 6 stone and let it crubmle. great game but way too short as mentioned 4/5.
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The blocks have a ridiculously high level of cohesion. They can stay in a rather huge pile when it doesn't make much sense for them to.