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2-11 can be done without the mushroom by shenanigans by dropping the tree on the character launching them at high speeds bouncing off of the falling platform, couldn't figure it out so I made my own solution lol,
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I was about to complain that I didn't see the end credit properly and got stuck back in 1x01... but then I found out that restarting the game keeps the blinky door, so all good I guess. I can't imagine wanting to return to a middle level. I didn't mind the pixel-hunting on most levels. So essentially I disagree with every complaints I saw here.
Any plan for some more? Kongregate is not what it used to be, but Unity compiles to all sorts of platforms...
Thanks a lot for your nice works! Glad you liked it :)
I am planning on making new levels and features, not sure yet if I'll update here or make a completely new game.
The game's available on iOS and Android as well btw ;)
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This is amazing! Good concept, good puzzles, good difficulty. Good job with the music variations when dying / editing. This deserve more attention than it got!
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I like the way the last few levels have a red thread running through them, heartbreak!
Ah no I think the "repetition" makes you feel like you've conquered the concept of the game.
On the main menu screen after you complete the game there is one door and one jump token. What if you had all the doors and an unlimited number of the tools available in the game (just have stationary buttons that generates the item instead of having them loose on the HUD).
When you pass a door you are prompted once about entering it, also there would be an option to turn off all prompts. This would be useful if the position of the door platforms auto-generated "randomly"(and if the guy ran a little slower) because then you have an endless level mode built right into your menu.
And of course you would just have a drop down menu thing of the levels for the people who don't want to strain themselves for twenty minutes just to get to a level that might just break their heart.
Sound,
Patch
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Hey guys, great game, quick suggestion:
On the main menu screen after you complete the game there is one door and one jump token. What if you had all the doors and an unlimited number of the tools available in the game (just have stationary buttons that generates the item instead of having them loose on the HUD).
When you pass a door you are prompted once about entering it, also there would be an option to turn off all prompts. This would be useful if the position of the door platforms auto-generated "randomly"(and if the guy ran a little slower) because then you have an endless level mode built right into your menu.
And of course you would just have a drop down menu thing of the levels for the people who don't want to strain themselves for twenty minutes just to get to a level that might just break their heart.
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Game is too much of a pixel hunt, but it isn't an idle game, it isn't an MMO cash-grab, and all the good devs left Kong months ago, so I'll still give you a 5/5 as encouragement.
Good idea, I tried to have the UI as simple as possible as it is designed to be a mobile game (it's also on Google Play). But on desktop this would definitely be a good option.