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The gameplay is awsome. I loved it! The rotating battle feild is great. tip: The inner rings rotate faster and the further out u get the slower the rings rotate.
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Really good game but it was too short for me. I got really gripped by the story line and then I had finished. I will mirror other comments though. Make a sequel with more units, more races and maybe a storyline that is shaped by the player. For example as the player you may want to choose to ally yourself with race X and coordinate an attack on race Y and Z. Then when you have one you could turn evil and take down race X. Just a suggestion but it would make it more personal to the player. But saying that I am praying for another. Bravo!
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The biggest problem with the AI is it seems to have no idea what to do with support units. Sometimes it will create a fleet entirely of ships with no offense. I don't mind winning but it's boring to not have to work for it.
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i agree, the rotating thing is awesome, and adds a lot of strategy to it. it would be really cool, i dont know if it would be really hard, but really cool, if it was like 3D maps and each "shell" would rotate. oh, and it would also be nice if i could replay past missions. oh but that would mean i could just play some missions over again and get xp. then i guess harder levels too! gah! srry lots of stuff. keep up good work!
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AI's a little too easy, and there's some balancing issues - I beat every mission by spamming the cheapest units. But the rotating field is an awesome concept and the game is great overall.
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I would rate this game a lot higher if the optimal strategy didn't involve zerging with the tier 1 unit. Even in hot seat multiplayer, there is very little reason not to zerg (particularly with Klosian) and if you don't zerg, the game is terribly slippery slope. If your opponent gets more than 2 or 3 resource points ahead of you, the game is basically over. 3/5 because the presentation is good, the rotating board is nice, but the 1 energy ships are just so good that there's no reason to buy anything else.
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Good game 10/5 needs achivements but i have had one bug where the computer on the kosian AI does not do its turn so i lost my progress :(
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good game, good concept, good units, good voices, original, everything i ask for in a defense game! 5/5 needs badges! + it up!
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Great gameplay and unit variety. I like the sound effects and music. The voice acting was a nice touch, especially the girl in the beginning!
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the rotating hex board mechanic is amazing!
and the uniqueness of the units are great and there are so much potential for additions, like units that can move past allies, fire past allies, laser damage all in straight line, chain lightning jumps, different kind of auras, units that counter attack, armor values... seriously there is so much potential
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game sometimes getts stuck- especially when you block computers base, so that he can't deploy units, but still 5/5 ;)
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the rotating field makes the game very tactical and a real strategy game. great work! but gets too easy because of the weak AI, so as turgor said a multiplayer would improve the game much.
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Additional thoughts for multiplayer: 1) some people are Blue Red Green color blind, so should have a toggle switch for symbols to identify fleet owner, this symbol needs to be on all person X's ships as well as warp gate. 2) toggle switch for display options should be per person if you can, so when I play on my cpu with no options, person two wants the orbit grid displayed, and person three needs color blind fleet options, wants the orbit grid as well as the object grid, each views the game the way they want. Again, thank you for your time.
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Love the game and love the thought of online multiplayer action!! Thoughts about improvements: 1) Grid layers: have a toggle switch to show grid layers, either with letters or numbers, small at top of each hex or large in middle of each hex. This would label all the inner core as 1 or A or color code one, second rotating layer as 2 or B or color two...with outer layer being number X (X=# layers) or letter X or color code X. Then people can easily see which orbit units and obstructions are in for easier planning. Again, a toggle switch. 2) In hotseat or multiplayer, there is a distinct advantage to the person going first. To offset this, allow a game toggle option to give the second player an extra energy point on each of first two turns. 3) Think bigger grids, more hotseat/multiplayer maps, and multiple player multiplayer maps, 2-5 players. Love to see this develop into perhaps the hottest and most curious of online mulitplayer turn based strategy games! Thanks.
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I enjoyed this game a lot, however the AI is horrible which makes it too easy. I also agree with blade333 that we should be able to easily see which ships still haven't moved in your turn. I would love to see this made into a multiplayer game (not just hotseat), the gameplay suits itself perfectly to that, and then the weak AI becomes irrelevant
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Excellent game. The turning board game mechanic is a stroke of genius, and should definitely be expanded to other genres of strategy games. The balance is a bit iffy, but not entirely broken - something to work on for the next release.
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OneLeggedRhino
Jun. 01, 2010
Very nice. One request: Show me which ships I haven't moved yet this turn. you cane see it on the unit moves roll over a unit whit ur mouse to see their moves
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Fantastic game, thought it was great to see a new game that was worth my while. Would like to see more race choices, more units, and bigger maps. 5/5 for sure.
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I REALLY enjoyed this game, but i dont like only one thing, Color for the human ships, because i think Blue and White are best for present our Terran ships, why you used red/green?
also i will wait sequel with more ships, what about 4th race? and a lot more other cool stuff from you. 5/5
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Flaw in game balance: cheapest ships (cost 1) provide more hp, more firepower, and more mobility per unit than any other unit (especially Klosian 2-3 scouts will outgun the cost 5 teleporter and 3-4 will outgun the cost 7 mothership...). Why not give 2 energy base per turn and increase every summoning cost by +1? AI undervalues cheap ships and interdicting purple energy crystals.
If players want a more interesting game as is, build no more than 1 of the cheapest ship type (or none at all)....
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i think the rotating galaxy thing works GREAT,i love to strataize and plan movements so i can suprise the enemy and get to thier gate musch faster...love the game!
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some of the AI needs a little help...I'm sure Human Campaign #7 is supposed to be a drawn-out battle with lots of big ships on either side, but I was able to destroy the enemy gate with just a couple fighters and missile frigates, without the enemy having fired a shot!
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the roating field is not something you see every day, thats for sure, and a sequel would be very good if there were more units
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The quotes are some funny and some kinda sounds like something else, lol.
The Human Warpgate=this job is operating sounds like "this job is ovulating"
Scout=bew bew bew!
Satellite=damnit, no breaks!
Aurora=we come in peace
This coloring?
Phaser=Kaboom! (i love this XD)