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I don't like this interface very much, it made me feel like I was playing a clunky version of Cloudstone modeled after a stock turn-based system using a weak RPG element as a cover, having pets is, in and of itself, not really very pokemon-esque.
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i finished the 1st dungeon but after i finishd it i came back and it had erased all my progress and i had to start the dungeon all over again
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you should make it so that the monsters can wield permanet weapons that give stat boosts and added damage. And we could make them in the armory.
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Are you sure 42% is really 42% ? I can't keep failing a 42% chance on catching a cactina at 1 hp, with multiple status afflictions... at 42%. ten misses in a row is a bit stupid. Especially when the last one had the same problem. This got to the point it can't even be RNG.
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The 'Learn new ability' screen seems to be broken.
After a match, when a creature is trying to learn a new skill, the button to get to the skill swap screen doesn't work. I'm guessing this is an updated thing as it worked before.