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nice game with nice 3D graphics and nice music ; the controls are uncommon (i mean not compatible with classical "LURD" moves) ; game runs a bit slow here
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Everyone says we want 3D movement not 3D controls (aka 3D puzzles). The 3D part of the fame is quite horrible. There are seams and tears in the textures (top of the first ball for example), UV mapping for a sphere is usually done automatically. Also, it's a 2-3 button click method for making those textures seamless/continuous for walls in both Photoshop and Gimp! The game is extremely slow. As a player (or potential player) who wants to play a pure puzzle game, I want to set my own pace for the game, not have to wait for it. If I want to play slow I should be able to, but if I want to rush you should not stand in my way. Also the rotating controls essentially double my *bleaaaaaah MOVE BALL!* time. The list goes on earning you a single 1/5 star. PS. What's with so many levels which look like lvl 2?
thanks for comment. in classical sokoban we have to static top view of the game field and it is possible to concentrate on solution search. Here in 3d we have to top view and each ball turn turns game field too, so we have no static top view. But you are right, we should include 2d mode.
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The turning is just so slow. also when you call it 3D you should be able to push blocks up and down. playing chess witch 3D figures also doesn't make it 3D chess, unless the playing field is 3D as well.
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When I saw the title I actually imagined the box moving up and down in a 3D space. But then again designing puzzles for that would be tough.
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Do not like. Instead of pushing right, I turn right, then have to push forwards. This means I am doing twice the keystrokes of a conventional Sokoban.
Hm, thanks for constructive answer. Yes you are right there should be optional way to control player's ball like in conventional Sokoban. We will add this feature in level pack.