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This is really good,this explains the fortune of the people who has not got any opinion but pulling toward to an opinion. About the who try to do a bad situation etc.
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basically what this game is saying is: "people will always have an opinion that goes against someone else's, and coming to an agreement will always be impossible"
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This game show you how the reality works you can change the people point of view from black to white and from white to black endlesly but when you try to people achieve grey no one listen to you.
But meaningfullness apart the game is too simple.
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I've played this until I turned the tides once, about five times, and thought 'okay, that was cool, I get it' and thought the game was over, today I came back to it and actually kept playing, and getting to the end adds so much more meaning!
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its about duality, yin and yang, and the eternal conflict. win and lose are like black and white, as long as youre worried about converting people to grayness you arent in the middle. if you think it matters that it doesnt matter, youre doing it wrong, or right. its all so ironic.
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the game comments on how society always falls for the false dichotomy fallacy, and that they're never open to listen for the middle ground.
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Goes to show that barely anyone can accept absolute uncertainty is it?
I find a lot of people (but for sure not everybody) only want answers and subconciously can not take a slight bit of uncertainty. eg. we can not know what will happen to our conciousness after we die. But some people insist there is an afterlife (heaven), reinarnation, loss of conciousness etc.
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PoliTRICKS... This game does a very good job of demonstrating the "pendulum effect" in that through the changing of colors. It also (spoiler alert) demonstrates what happens when you try to go against the flow of the metaphorical pendulum at its maximum speed (when it reaches the center, or, in this case, "gray" point) and try to make it stop. The force already there is too much to stop; you just get pushed out of the way after making a futile attempt to stop the madness at the "gray" point.
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My interpretation on this game is that people will listen to you and may change their mind, but, if you are neutral, then people ignore you. You don't have a say on either side because you don't support one or the other.
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I find it really interesting how it takes more soundwaves at first to convince the opposing masses, then as more people begin to follow the idea it takes less waves. Also if you don't do anything for some time, you begin to fade away and the waves you produce don't make any effect on the other people's waves. A really interesting concept, good job.
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this is basically telling you that when you think it's over you'll see that you may of been wrong and change your mind
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So is the message that in an argument, if you'd keep switching sides just as you were about to end it, people would no longer listen to you due to you not being able to make up your mind? (Sorry if I am far off, I am only a teenager.)
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I believe this is the closest any video game has ever come to being true poetry. It's deceptively simple, subversive, and instills in the player an exquisite feeling of both pensivity and melancholy. Truly beautiful.
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"Everyone! Let's all vote for Black party!"
Later: "Everyone! Let's all vote for White party!"
Even later: "Everyone! Let's all be equal! ..."