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Suggestion: An auto-progress option, but requires 100% more kills to activate, show "will move onto next monster in X kills". Won't go to last world boss. 3 modes, on, off, and never. If anyone in the party is set to "never" it means auto progress won't work for the party.
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Not a bug, but worth mentioning: If you are a Guild Leader, and you click to Kick yourself (on accident or otherwise), you remove yourself from the Guild AND disband it, without a confirmation notice or anything. Kinda frustrating to have to remake mine...
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possible reason for party dc issue: It seems to happen when someone joins the party. Haven't done any testing to recreate, just my observation.
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Suggestion: Put the name of challenge creator on the challenge selections. If 2 or more people create the same challenge you don't have a way of knowing which one you want to join.
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Bug: The pet train timer is messed up. A 5hr 31min countdown takes a full 6 hours to tick down. It's like I'm not getting my time reduction bonus at all. I often fall just short of making the 4th train each day and it's all because of that. I'd be grateful if u fix that.
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Suggestion: when in a party, mousing over the other players "attack icon" shows what shared party abilities are in effect. If someones hp reduction is highest for example it shows it in a mouse over.
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Like this but only thing I'd like to have is the screen for when you get an achievement not being smack dab in the middle of the screen. Can you make it smaller and maybe in one of the corners or something?
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Suggestion: Instead of "Arena resets eastern standard time" It could display "Arena resets: xx:xx:xx". The time is a constant and could be displayed for everyone.
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Suggestion: If someone in your group doesn't have the next zone unlocked it still shows count/needed for them. Otherwise if your trying to carry them along there's no way to tell other then guessing if they've finally cleared the zone or not.
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@IOU: thnx for your reply to my above post and let it be known that i'm very much into this game. the kong code was a real game changer. but in reference to ap, i don't use it for things i can buy with gold. it's all about pet food. if there was a way to grind for that (beyond the daily pittance u get from arena), i'd be just as content. how about a rare random food mob, similar to the existing treasure mobs?
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It's pretty nice for everyone to be able to join in group but it's not for them to be able to choose for you what kind of mob you kill. All the lower levels join you to use your char to level up fast while you gain nothing.
That feature really need to be better.
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I suggest that buying in bulk cost less. If it cost you 5 diamonds to get 1 ap. Have 50 diamonds get you 15 ap and not 10. Lots of other games have that as a feature and even in real life buying in bulk comes with its perks.
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The connection problems are better now. I'm able to play again. :) Now can the party-join scroll bar be made usable? ^^
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I suggest that we get more money for killing enemies or lower the cost of upgrades. In the beginning it is fine, but the upgrade's cost go through the roof while earning the money stays low.
Slowly but surely more ways to earn more gold, or upgrade damage to earn better gold is added. This was done strategically to allow each new feature truly bring the player forward and feel the improvement, instead of having to constantly re-balance things later because things were too generous early on. Hang in there, you'll get your upgrades yet :)
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After playing a few days with only occasional errors, I'm now getting blitzed by the "logged in elsewhere" bug. I'm having trouble playing at all.
Hi there, if you haven't tried already when this occurs, try leaving the game unloaded for 2 minutes and return. If it still keeps persisting, please don't hesitate to PM me.
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So, one bug I discover is that i can suddenly jump to previous level, and even to a even earlier level. I even once didnt get to the level i was at, with the message "gamemaniac999 has not progressed to that level" (or something like that.)
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Over and over again, I leave the game and return, hoping to see a lot of progress, only to be disappointed by "You appear logged in elsewhere....". This is an idle game, I am supposed to be able to idle, not need to check every 5 minutes.
Hey there...
Yes this has been quite an annoying bug. It's related to a connection integrity system that attempts to prevent multiple instances of the same person. Since the patch I released today, these occurrences should dwindle significantly :) Hopefully it can allow a better experience now.
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The best thing I like is that the background changes. Lots of idle games keep the same background over and over. You get sick of it eventually. At least this one has things that change.
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I instantly regret ascending. Did my first ascension right at lvl 40, but now it takes a good 6+ seconds to kill the easiest thing solo. I was getting much more gold/exp idling on lesser mobs 1-shotting them, but now I am unable to go back. It's almost a punishment. Garden Snakes after ascension #1 are lvl 48, be wary.
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Wait 1h to find a team for challenge. Disconnect. Wait 1h to find a team for challenge. Disconnect. Wait 1h to find a team for challenge. Disconnect. OK, I understand.
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Those are some expensive apples. Using the fixed exchanges as a guide, 1 apple = 5 AP = 25 Diamonds. An Apple is worth 25 Diamonds. One expensive pet food. Not counting Support levels and Trophy bonuses, considering pet food is the equivalent of waiting 3 hours (via free pet training), in a sense 1 diamond is worth 7.2 minutes of idling.
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Fun game, until it bugged and now won't let me connect. My connection dropped while I had a level up screen active, and now it won't connect to the server after it loads. I've tried on multiple devices in multiple browsers, and nothing.
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Good game. One complaint right now:
When I go to join a party, I have to hold down the mouse on the down arrow to scroll to the bottom of the joinable games. I can't just drag the slider bar down; it only moves one tick at a time when I try to. That is really annoying.
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ok here is a good tip go to social click code then click code? and it takes you to the fb page and guess what with a lil bit of scrolling and copying you just earned massive rewards + so more can see
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Best MMO on site, Best idle on site.... Another cash grabbing game. Oh wait, there is no cash grabbing? WTF kinda game that is this awesome isnt a cash grabber? 5 stars
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alright so after giving it a chance, I favorited this game. Keep up the updates and dont get stingy on that latent energy system and this might become a popular kong game.
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i hate when other players join the party and forces you to drop to a lower stage. At least make it so player can only join if they can be at the same stage you are in.
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Tips: 1) Don't spend AP on anything u can buy with gold. Unless you're shelling out cash money, it's a limited resource. Think pet food. 2) Get 2 and then eventually 3 levels of Coin Count just ASAP. It's an investment that pays big in the long run.
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Suggestion balance AP to gold ratio's upgrading coin count for me is 50k and 50ap while speed is 1,562k and 8 ap. Need's a more even exchange rate and not a cost in ap based on perceived usefulness
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Grouping becomes difficult sometimes just from disconnects and other errors. Either from members disconnecting or changing zones causing sync issues it can kill a farming session, especially since it seems the best way to fix it is to refresh
Hi Chezne,
I'm actively working towards resolving these issues. If anyone runs into these occurrences and has a good insight on what lead to it (Details of who was the leader, how many people, if it occurred when leaving a party, etc), it helps tremendously to work to improve the connection integrity checks.
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A lot of nice features, but the reward for killing ever stronger mobs rises meagerly, while the cost of (very modest) upgrades rises exponentially. Progress is slow even in party. Moreover, AP is probably the most compelling resource, but there's no way to grind for it. You must keep advancing to get it.
Hey there, i'm working diligently to finish up primary features to bring the balance of rewards up to the goal potential. This is mostly in regards to level progression and gold rates. Activity Points however are more based quite literally on activity over time, and are meant as an occasional tool to bypass gold costs, but are not really meant for grinding.
It's fairly slow - no arguments there as it's somewhat intended that way...however, the speed of progression earlier on has increased significantly with each update. With guilds, crafting and further features, the early progression will become much better paced :)
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I don't usually like idle games, but I like this one. It's just so fully featured, and the dev makes it very clear that they care about the players. A step above the rest.
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Amazing game. Love that you can earn everything in game and the cash shop is just a way to do it all faster. Plenty to keep you coming back for more.