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when did game designers start thinking that random game over/destruction of built up resources was fun or entertaining? They need to write that moment down and their new limit is 1 drink less. Add a toggle to remove the bombers or add an anti-air unit.
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The number 1 feature I'd like to see in this game is the ability to turn off upgrades once you have better ones or even just ones to help you achieve one of the "current missions."
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Enemy1: "I have a long-ranged sniper, i can take him out from here. Plus he can't see us yet!"
Enemy2: "NONONONO, Don't shoot him until he can see us!"
Enemy1: "But won't it be better to take him by surprise?"
Enemy2: "NO. Let him see us first, so he can prepare himself and maybe call an airstrike on us."
Enemy3: "...."
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Commander: "CALL IN THE AIRSTRIKE NOW!!!". Airforce: "But sir, there's only one marksman that stands in your way!". Commander: "DO IT NOW!!!!". *Commander kills the marksman once the airstrike comes*. Airforce: "Dammit commander, that's the third time today..."
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Hey prisoner guy! I know my squad's full, but do you wanna tag along anyway instead of rushing ahead and disappearing?
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Rocket Missile: Okay, I am locked onto the enemy. Wait, someone else killed him. Where should I home in on now? A CRATE WILL DO.
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ME: "Snipers, you know I can see you... we're in a dry, barren wasteland and you're gear is red."
SNIPER: "But i'm wearing twigs on my helmet..."
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The ability to disable purchased power ups would be nice. The car, or unlocked units, or whatever. As would the ability to dismiss members of the squad so you can form a team you want.
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The leader skills should probably be unlocked in the reverse order than it is now, if we go by increasing usefulness and power.
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How do I turn off the vehicle? I need to keep leader from taking damage for 90 seconds, and by the time the vehicle is destroyed, it's almost bullet hell.
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there could be more buildings to destroy, it was way too easy to end the game... the missions took way too much to be done... I ended the game with 15 missions done and as mayor...
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3 team members with rocket launchers, no one is aiming at the helicopter because there are boxes further down the screen...
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The rocket launcher leader is horrid in the final battle.
Also, the "walk x meters in one game is misleading, and it actually just measures how long the game has been going on. So using things that increase your move speed only count based on time, not distance.
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AA Specialist is undoubtedly the best soldier in the game (aside from a very few situation) its semi-intetelligent homing rockets can clear the battlefield easily even in Endless mode if you have 10 or more in the team. Unfortunately the game does not allow us to disable upgrades, so if you want to get a full team of AA Spec easily make sure that do not purchase any of the upgrades that unlocks / or adds other units to your team. This way the probability to encounter will be 50% and if you are lucky you can have the team filled with AA guys for the end of the first km. Also, if you go for the hard badge use the flame wave skill, airstrike reloads way too slowly and the heroic dash will just put you in an even worse situation than the one you were trying to outrun (also, helicopters are immune to airstrike and will stay with you even if you use heroic dash)
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Leader: "Hey look a stranded soilder, Im gonna shoot his cage vicously, hope i dont kill him, then run over him and make him fight to the death!" Rifleman: "Sir we have too many soilders to fight." Stranded soilder: "No one accepts me!!" *Starts crying and runs straight into enemy fire*
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Trouble with the hard badge? Upgrade your team with the future armor, have the missiles and use napalm. When the cars come in use napalm, regens really fast. With this tactic 3000 is easy(boring), but easy.
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"Hold formation!" "But sir every time we hold formation you just dodge all the bullets and all of us get hit instead" "I said hold formation damnit!"
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I've died far too many times because of 3 columns of bomber planes, and a full row of cars appear at the same time... ridiculous.
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2859. Super-lag and I failed, but I have no idea what happened. So frustrating. I'm determined to get the hard badge but I'm so close to giving up. I know it'd be possible if the lag wasn't an issue :( Such potential I really like this type of game usually and I like this one. But the lag is ust maddening.
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-diving long- *jeep breaks down* alright men lets get out there and Kill them all *we get out* -10sec later every guy dies- HAY don't back out on me now my men: No Way man that's bullet hell u can get shot in the head im getting a beer. *shakes head* the military these days
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Pretty good game it gets a bit repetitive but not to bad. My only real comment is the missions take to long im done maxing everything and am at 34/100. What I think would help with this is having missions update in game so after you beat say a distance driven mission you can not waist the rest of the level towards another mission. I also loved the enemy building boss. The game has much potential keep up the great work.
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This game could be awesome, but the beginning is very frustrating for beeing so slow... the first 1000 meters are just snail-speeded, could you add a speed up button please ?
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I could run up to 1100 metres until I bought some upgrades, I'm not sure which ones (I guess the car or probably the minigun). Since then, my game looks like this: I start in the car, I drive for about 800m until it gets destroyed. I have a team of approximately 5 dudes. We run for about 30 metres, kill some lone soldiers. Then a first wave of those fast cars with miniguns come by, we kill some of them using Napalm, right after that another wave comes by, and I'm left with half dead commander. Usually this second wave of minigun cars is followed by a huge army of soldiers with 2 bunkers on 1 screen and my half-dead commander can't do nothing.
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If you fire a rocket and the target goes off the edge of the screen, the rocket flies off the left side of the screen.
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Fun game..colorful, plays well. Money and upgrades come at a suitable rate to stretch out the gameplay but not make it feel like a useless grind over and over again.
I've already seen a few suggestions about being able to change the formation. I suggest being able to change the ORDER of your formation so you can move specific unit types to different parts of the squad (it's irritating when ALL of your grenades are on one side, for example. Very unbalanced for moving around).
The AI for the homing missiles needs a LOT of work. They all seem to track the same target more often than not and that target is frequently a HORRIBLE one for them to go to. Instead of multiple missiles following a line of enemies in close proximity, one hits and kills, they ALL veer off to the furthest corner of the screen for one to kill something else, then they swing back. Highly inefficient.