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Comments for Canyon Defense 2

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HindrancUS

Dec. 09, 2011

Under rating threshold (show) It's bad when a player beats dozens of attacks, and the last die, simply because they had never encountered such a boss, and just do not know how to adequately prepare. This is one of the reasons that you, IMHO, should give the player a consolation prize, a system of checkpoints or at a detailed briefing before him. P.S. Sorry for my english

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(4)

caicc

Dec. 09, 2011

Under rating threshold (show) I even sold off all my units on level 8 to avoid having them blown up by the air waves. The problem is the APCs that follow them. With the accelerating shield, they're at my base in, no exaggeration, 1 second. They're at the base before the guns can even turn to aim where they were. Mounted guns don't fire, and the cannon shots end up hitting the ground about the same time my base is destroyed. I even tried hitting them with an airstrike, but that didn't affect them in time to save the base. I like a challenge, but this is artificial difficulty.

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(6)

evev3

Dec. 09, 2011

Under rating threshold (show) i was so scared by the fact a gun man got past my towers and was killing the wall that had no defenses behind it. but then,i rejoiced - he ran out of ammo and had to come back! :D 5/5

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(3)

faker01

Dec. 09, 2011

Under rating threshold (show) i still can't understand your problems. i need only 4 upgraded aa-towers to destroy a flying fortress.

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(2)

zvika

Dec. 09, 2011

Under rating threshold (show) I've done every challenge I have access to. I have a perfect score on all the first five levels, and the one right below that on 6 and 7, which I can't improve on after 5 times trying. I just can't save those gates. And I'm not getting any new XP from replays. So I don't have access to the challenge levels I need to grind to get the gun that can win lvl 8 for me - this new AA gun. I CAN"T get access to it, and I can't go any farther without it. I am goddamn stuck, 48 XP away form the promised land, and that is goddamn annoying.

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(1)

beng341

Dec. 09, 2011

Under rating threshold (show) You're doing something wrong with addition in the Statistics screen. [using double rather than int?] For Mission 1 it said I gained 11 xp each from enemies destroyed, gates saved and base integrity and 0 xp from tasks completed. Then it said the total xp was 32.

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(-1)

Evilgym

Dec. 09, 2011

Under rating threshold (show) I find myself agreeing with everyone else. AA Towers are too weak considering that they are useless against the majority of waves. They seldom protect your buildings, and instead occasionally shoot down aircraft after they are done attacking- basically they make you a small amount of cash, but not an amount commensurate with their cost.

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(1)

Gobli

Dec. 09, 2011

Under rating threshold (show) Air waves are really poorly implemented.

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(-1)

yogsloth

Dec. 09, 2011

Under rating threshold (show) Toss my hat in the ring as well - AA towers are totally useless. They are so underpowered they can't do a darn thing. Way too unbalanced to be fun.

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(2)

osmisium

Dec. 09, 2011

Under rating threshold (show) I read the comments before I played, so I built a lot of AA turrets, but it still wasn't enough, not to mention that whil building the AA turrets I ran out of money for ground units and they destroyed my base T.T

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(1)

wolfbirdcow

Dec. 09, 2011

Under rating threshold (show) Lol you're trolling us with these AA towers, bro We say we're having trouble killing stuff with the AA towers You say we have to place more We need that money for the more important ground targets, but all of the towers we have for the ground targets are dying so you tell us to upgrade our AA towers by doing their tasks to upgrade the tower you need to kill air units....thats what we had trouble doing in the first place... These towers aren't effective unless you line up a whole wall of them to fight the evil flying enemies.. It's waaaay to unbalenced with how fast the enemies are and its even more ridiculous when they have shields and fly at you This game is really fun and I'd say 4/5 is a good score for it, but PLEASE do something to balence the AA towers and its targets!

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(10)

zoo889

Dec. 09, 2011

Under rating threshold (show) I honestly think that the first one was better.

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(4)

CCLaz0rz

Dec. 09, 2011

Under rating threshold (show) what country uses mechs and T54's?

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(4)

LINKedup

Dec. 09, 2011

Under rating threshold (show)

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(-7)

CoolRome1

Dec. 09, 2011

Under rating threshold (show)

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(-13)

vtech15

Dec. 09, 2011

Under rating threshold (show) a quite frustrating game. with many changes, though, it could be good...

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(2)

buradley317

Dec. 09, 2011

Under rating threshold (show) Level 8 was hard, but I like that it's hard. So are a lot of the levels. Normally, I would walk through a TD game like this, but this one requires a lot of thought and planning to beat a level with a perfect. You have to strategize in terms of layout, economy, and wave composition. All around I think this is one of the best I have ever played. In case you need that in internet speak -- yallz a bunch of whiney ass bitches.

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(7)

towerdefender200

Dec. 09, 2011

Under rating threshold (show) You brought back old memories.....

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(0)

nzjackass

Dec. 09, 2011

Under rating threshold (show) i wish after each round you could tell which way you want the towers to face so they can spend more time shooting and less time turning around to face the enemy but aside from that 5/5

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(5)

Gandurath

Dec. 09, 2011

Under rating threshold (show) After reading some of the top comments I was wary to say anything about AA turrets, but... When 6 level 2 AA turrets can hardly take down 1 air unit, that's a little ridiculous. They're completely useless.

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(6)

Calidron

Dec. 09, 2011

Under rating threshold (show) Okay, so I give up. How do you get the Tesla Towers?

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(-1)

Vebyast

Dec. 09, 2011

Under rating threshold (show) Ground turrets are far, far too slow - cannons just plain don't hit anything, and enemies can often run right past your mounted guns while they turn.

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(1)

Vebyast

Dec. 09, 2011

Under rating threshold (show) A quick tip for the developer: when your entire userbase complains about something, that's a problem. You don't brush it off by telling them to grind more, _especially_ when your suggested mode of grinding doesn't work because upgrades are dependent on the number of enemies you kill in previous waves.

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(21)

macdaddy1800

Dec. 09, 2011

Under rating threshold (show) we should be able to gain exp for past levels. 4/5 without, 5/5 with

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(3)

bert1432

Dec. 09, 2011

Under rating threshold (show) I hate having to do multiple things in a level just so I can have all the towers, and there arent very many waves for me to get ALL towers. and not enough money either. should be some upgrades.

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(2)

Shain

Dec. 09, 2011

Under rating threshold (show) for lvl 8: dont build anti air. prior to both air attacks SELL ALL. wait those 2 and rebuild. done the job for me.

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(1)

faker01

Dec. 09, 2011

Under rating threshold (show) i want a harder mode!!!

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(-2)

Snipe27

Dec. 09, 2011

Under rating threshold (show) A suggestion for the third level getting prefect: Dont build AA guns, 1 bomber cant kill anything, dont repair the turrent it bombs, as nothing else can kill them.

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(2)

547843

Dec. 09, 2011

Under rating threshold (show) I think that an 'easy mode' would be a great addition for the game to make all the brainless zombie cry babies happy.... If they find any difficulty they start to whine and give the game bad rating... And developers have to adopt. It seems like the idiots define the world. They did this with music, movies etc and it seems like now it is coming for the games....

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(4)

aronzei

Dec. 09, 2011

Under rating threshold (show) Needs a separate button for "Auto Repair All On/off".

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(13)

elShoggotho

Dec. 09, 2011

Under rating threshold (show) Maybe make a whiny baby mode for all the haters?

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(1)

Darkland

Dec. 09, 2011

Under rating threshold (show) Not only do flying units do too much damage (unbalanced), the amount of cash received is not enough to build enough units. Too frustrating without enough money. Some changes could make it a lot better.

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(1)

BishopX

Dec. 09, 2011

Under rating threshold (show) Level 8 can be completed by selling all towers rather than fighting the air units. You should have enough cash to finish off the last two waves once they pass overhead.

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(3)

HenJi

Dec. 09, 2011

Under rating threshold (show)

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(-6)

faker01

Dec. 09, 2011

Under rating threshold (show) @Chaos_Overlord: it's not a good idea to slow it in that case. it just give the chance to destroy more towers.

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(2)

elvescast

Dec. 09, 2011

Under rating threshold (show) the only thing i dislike about this game so far is the low money income, having to sell ground towers to build anti air isnt my favourite strategy. im going to keep playing before i say anymore about it or give it a rating.

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(-1)

thenewiBall

Dec. 09, 2011

Under rating threshold (show) I'd love a sandbox/endless wave mode to find out all of the upgrades and I think it be a lot of fun

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(-1)

Chaos_Overlord

Dec. 09, 2011

Under rating threshold (show) a good game, but a bad balance: flying units do to much dmg to the towers / we get to less money from killing enemy... i stuck @lv8 - this "flying castle" bombs all my towers away and i can't do anything to save them... and yes, i spend some money in AA-tower, but against this huge sky-monster are this things useless, and in combo with this slow-tower... horrible... sry, but the first one was better balanced... ;)

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(1)

Rokhir

Dec. 09, 2011

Under rating threshold (show) Yeah, level 8 is flawed pretty bad due to the fact that air units enter on the wrong side and are way to powerful. Even with a lot of AA, that second wave knocks out way too much of your defense to stop.

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(1)

TheSwampman

Dec. 09, 2011

Under rating threshold (show) Gosh, I can't really say with this game. The Upgrade system is fun and one of the things I really loved about the first canyon defense. It is fun, the towers and maps are nice, but... I don't know. I'm not very good with tower defense games, and I think the AA is too weak. Especially since you only need it like one fifth of the time. Needless to say, my towers tend to get creamed by bombers. Overall a nice game, but if I am in for TD, I'll rather play the first. 3/5

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(3)

madeinprc

Dec. 09, 2011

Under rating threshold (show) Would be nice to be able to save/retry waves, or at least add a few checkpoints during mission. Difficulty comes not from proper planning, but from trail-and-error, one bad airstrike and there goes your half of your defences. I'm so tired of grinding through the begining waves knowing that split second timing on the last wave is what would give you that perfect victory.

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(6)

Sundqvist

Dec. 09, 2011

Under rating threshold (show) Upgrades shouls stay and develop along whole campaign. It is frustrating to start with same shit every time.

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(1)

HawkJedi

Dec. 09, 2011

Under rating threshold (show) I played the first game, and it was great! then when the sequel came out I was ecstatic! but they never fixed the air/anti air units being a pain. great game, but because of that 4/5

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(0)

FuriousC

Dec. 09, 2011

Under rating threshold (show) Developer: listen to the comments. Regardless if you think the units are balanced correctly, almost all other players would suggest otherwise. Perhaps its time to tweak the anti aircraft weapons...

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(6)

IceWraith

Dec. 09, 2011

Under rating threshold (show) uhhh wave 8 they do NOT appear opposite the base. frikin hell

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(5)

Killpixyzim

Dec. 09, 2011

Under rating threshold (show) The aircraft ruin this other wise great game. Please reconsider the strength of your AA Towers, make the basic towers able to attack air, or reduce the strength of the air assaults.

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(5)

XardasW4

Dec. 09, 2011

Under rating threshold (show)

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(-4)

BeesCantSwim

Dec. 09, 2011

Under rating threshold (show) Yeah well your incite to say that "Flying enemies appear from the direction which is opposite to the base."I call BS on that...

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(7)

Dameron

Dec. 09, 2011

Under rating threshold (show)

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(-3)

Jpileatus

Dec. 09, 2011

Under rating threshold (show) I love it how everyone and their mother is stating the same thing I'm thinking and that's that the air units are too powerful and overwhelming. The part I "love" is the games' developer attempting to go about and refute each of these complaints with some lame defense. We all can't be wrong.

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(4)

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