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I am now at lvl 15. Best strategie : build only small towers (50$) until you can build the wall factory. With the wall factory built, you can then build some Anti-Air towers that would be much more effective. If you have a time before air waves come, you can build some slowing tower too, as they are effective against both ground and earth. But not before the wall factory if you want to take down all those planes !! hope this'll help...
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Chalanging, AA well balanced %) if u used to play against stupid enemy, thats the reason why u think like AA is weak...
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Pretty good tower defence game, but the air units are silly. By the far worst implementation of air units in any tower defence game i have played. They just totaly obilirate your towers and the AA towers are worthless and way too expensive. Tho reading trough comments i see that nothing will prolly be done about it
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"DEVELOPER RESPONSE FROM IRIYSOFT
Flying enemies appear from the direction which is opposite to the base. They target towers so they always fly where your towers are."
- That's a lie: in Level 8 they come from the same direction as the base.
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Way to beat level 8 people. don't build any air defences, save up a little money before the air attack and rapair like hell when they come. not gonna lie about 5 turrents are destroyed but then your ok
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Lol, mission 8 ^^ Try mission 20 (which I can't beat at the moment).
And check the "challegnes"-menue guys! Upgrade you units.
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I was 100% prepared to bite the developer and call for a buff to air towers.
But! Level eight is just stupid hard, its supposed to be. I BARELY cleared it on my first try. Thats after making sure I perfected the previous seven levels first. Ignore the air is the only tip I can give you. After that level, anti air towers become more useful.
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Developer, please do something about the air units. Read the comments, every single negative complaint stems from the air units. The problem is two fold, one you have no idea where they are spawning from until it is to late, and two, the anti air towers are much too weak. Stop telling people to upgrade the AA towers. That is not the issue here, I have tried upgrading them and they still do too little damage to air units.
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Deendum: Air units are vastly overpowered. Either make AA towers worth their money, or tune air units down to ground unit level. If half your towers can get destroyed by a single bomber, the balance is off.
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I Agree That Lvl 8 Is impossable Because of the Helicopter`s Health And I Wasted Mah Money On Support So Im an Idiot....
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Okay, so I unlock pretty much everything and then left blank with nothing on the next level. What happened to our technology people!?
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Some interesting ideas, but the retarded airunits break it. AA guns are completely useless. "build more" is NOT the solution, you WILL have to repair your towers, no matter how many AA/stunguns you build, so it's cheaper to not build AA at all and use that money for repairs.
2/5
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Level 8 just build MG towers along the path (especially behind the barrier). When you're about two waves before the first air attack build AA guns and maybe a stun gun if you can afford to. Then keep building just MG, AA and an occasional stun gun. Later on build a few cannons near the stun guns.
Obviously build a wall factory ASAP to level up the AA's, and for the two transport helicopters don't worry about them landing, if you have enough MG towers after the first barricade any ground troops they drop off will get massacred.
Just avoid building too many higher end towers in this level (irradiator, missles etc.) as you can't farm enough money.
So yeah I just stick with MG, AA and stun. Also when the big aircraft comes, make sure you're on the slowest speed setting, don't bother repairing, just wait until a tower is almost dead, and then sell it. Once he's gone rebuild as best as you can.
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A challenging TD, but as said before, AA towers are useless. Irradiator is better at fighting air units than anti-air towers, and that's pretty unbalanced to me, plus they take nearly 3x space if you decide to properly fight air waves. Giving AA towers more damage and increasing the number of air units per wave would be a good solution I think. A few others minor balancing errors, like random (I think) unit distribution on level 12 for each path. Would be 5/5, especially for the difficulty and new ideas, but ridiculous tactics for fighting air units (e.g. level 8) make it 3/5.
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level 13 common its like my 18 time the aa unit are crap i had like 50 units and i got my base a nuclear couldint stop it whats up with that im out not even the biggest air attack passed but the nuclear missles did
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/ranting
Yeah, I don't really understand why this game is so underrated. We have here an innovative, difficulty-balanced, well-designed TD with interesting layout and enemies where each tower has a use and the "challenge" section is well-done. What else would you ask for ? This game deserves badges and recognition.
Perhaps one flaw is that you eventually have to spam towers, which is interesting in terms of layout but can make the game lag quite a lot (I have a next-gen machine and it still lags so I believe this is an issue concerning pretty much everyone without a "gaming" computer)
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You can pass level 8: "I pass level 8! Look how: Make some turrets to defend from ground units only, then some slow towers to slow down the ground. In this level make no anti air. It sucks. With 4-5 levels before air levels stop building, just gather money. Air levels will kill many of your tower. After the air levels, build lots of basic tower +4 slow towers here and there. Make no canons because they suck. Good luck!"
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there might be some absolute TD specialists who manage Level 8, but in my opinion the AA problem is to unbalanced.
Rated down 1/5 after about 15 to 20 trys on Level 8.
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Buy wall factory, build wall. Sell wall factory, buy new wall factory, build wall. Hmmm..
Buy air support, call for air support. Sell air support, buy new air support, call another air support...
8-|
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AA is fine as is. It's only difficult on the lower levels since you don't have the time to build up your forces to level 3 on some missions and add support towers. Make sure to put stun towers in your line of AA to slow down planes. All the missions are doable.
I find the irradiator and tesla coils much more useless. By the time tesla coils unlock I don't even need them.
Also cannons + stun guns take out jammers(the tanks that turn off your towers). Air strike helps if needed.
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Looking very good, awsome grapicg and good gameplay but darn hard, i might as well wait for it to be released with hack version and then il play it cause atm its just to hard(and im a hardcore gamer)
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Well some people actually think "to kill all units" is to win - absolutely not. To win this game perfectly, you have to keep all barriers standing and have no damage inflicted to your base. SO to beat LEVEL 8 is that you have enough land forces and when the air raiders come, sell those that are within range and build them again later. No matter how high your xp is, the flying units are shielded and the money is low so you can't build subtle defenses to destroy them. I keep wondering why that lvl 8 keeps getting more and more voters.
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i have the same problem like jumpingdonuts. level 11 wave 24 cant be beaten. i played it with aa towers and without them. i never get enough firepower for this ground wave...
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Everything about this game is great except the balancing. Shoulda had some more people play it before putting it out! Also, what is the xp for? Apparently nothing.... ?
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So far at level 7 I have enjoyed this game. It is challenging. So... If you don't like it then stop raging. The AA turrets are amazing once you get the upgrade... plus once it is mostly just helios left sell the other crap. Build more turrets that slow down the choppers and you're fine.
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Oh and level 8 it possible.. just with alot of patience and trial and error.. here's my tips.. consolidate your AA turrets on the central landmass.. keep them close to each other, like within firing range.. build ground defense in the beginning but around wave 5 start building AA turrets, start early and build and wall factory, Upgrades thought a pain in the ass to get are vital for the severely underpowered level 1 turrets.. last tip: have patience, seriously it takes a whole lot of trials to get pass it..
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Well i thought air units are bad.. managed to get past most air waves by spamming anti-air all in one area.. but really, they have ground units which disable nearby turrets and are tanks.. surely level 11 wave 24 impossible.. i don't even know how to defeat these guys, more turrets means nothing.. Developer must hate us or he/she is just a sadist...
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If you honestly think the AA is good then you are a fool. I have tried to go through level 8 about 10 times now. AA is complete crap as the air units don't come until way later and there are not enough air units to even stand a chance.
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I remember playing Canyon Defense on miniclip, game seemed like a little short game that u play if you like to kill time or you just plain like TD games..... seeing this sequel, you have outdone yourselves
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I wanted to like this game so much. Spent 3 hours playing, trying to figure out how the dev meant for the air units to be handled. Such a fantastic game, utterly destroyed by horrific air unit balancing. Need to increase the damage and range of all AA towers as well as decrease the cost.
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I like the first one better, also AA towers are really weak, and early game, you're completely defenseless to the Air units
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Its just true. Anti-Air is completely useless. I mean I build 10 AA-Towers and they arent even able to kill a single Air-Unit.
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I loved the first game. This one looks really nice too, but the difficulty level is just one notch too high to make it really good. The description some of the structures are a bit unclear. For example it took me a while to guess what the laser thingy did. Also it would be nice if there was a little balloon pop up over the towers telling you what kind of tower it is, because it's not always easy to remember what each kind of structure looks like.
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anti air costs 75, so you expect to be almost as weak as a green turrent, this game has a pretty nice difficulty, if you aim to get excellence in every chapter you'll find yourself creating sell-all-ground & sell-all-air tactics, the upgrading via objectives instead of money is awesome, I never fking imagined a game using that. the maps force you to never use the same tactic (like rushing for 15 green and build a wall fact. for upgraded blues) congratulations to you creators