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Air towers are way too weak. Unless this is a tower juggling game, which in my opinion = fail. You should never have to tower juggle in a TD unless you poorly placed your towers to start with. Also it would be nice to know which directiion the air units are coming from.
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the aircraft waves are totally over powered. that or the AA towers are underpowered to the point of insanity. it took 3 lvl. 2 AA towers, 2 sticky towers, and a well placed shot from the base for a bomber. freakin' seriously.
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i don't like having to completely unlock everything every level... did the techs forget everything in a drunken celebration after the last win or something! make stuff harder to unlock but the unlock sticks... and the earned upgrades should stick too... then you could make the end lvls harder
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so is this a tower juggling game? because 4 AA will usually wipe an air wave but you need to sell your other towers to afford that early on.
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Game seems cool, but after the first level of fliers, I won't even continue playing. They do too much damage, and it takes more than one (expensive) anti-air tower just to get the kill on them IF they are positioned perfectly.
Huge design flaw.
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The reason why lvl 8 is impossible is because of the air units. The helicopter have high HP and fast attack speed even with 7-8 anti-airs towers, the helicopter took 3 of them. By the next wave almost all my towers got destroyed (wave 17) by 3 air units. U cant just repair, they have fast attack speed and damage, they destroy your towers faster. PLUS the money earned is VERY LOW, i believe 75ish not even for a good tower.
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For years I've been playing the Canyon TD (1) maps over and over whenever I had time on school. It was perfectly balanced and everytime I wondered whether I'd make the end. Those 2 unique perks I have never found elsewhere. It is definetely in my top 3.
And now Canyon TD 2 is out? I will play this XD oh yes.
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Why am I buying anti air again? And what's the XP for? Unlocking challenges? Isn't getting gold stars in the game enough of a challenge? Hmm... 4/5 for now.
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anti-air is useless its cheaper too just repair stuff.
Don't build the stunners until the last air wave is done. They hold the air units in place so they do more damage.
You have to relearn everything every map... no benefit from doing any better than simply surviving.
There's probably one exact tower layout that works for each map to get the gold star but its not worth the time to try to find out.
I gave it a 2. I usually like Tower Defense games... not this one.
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Anti-Air tower doesn't do anything... what's the point of building them? On level 2 - when they're first introduced - by the time you have the money to build an AA, you can only build one, and even when the air units fly directly over it they take literally no damage. I don't think I killed a single air unit in the that tutorial level. What the heck?
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Good game 4/5. It would be perfect if you can buy "global" upgrades with the XP gained (more initial money, more base HPs, more gates HPs, more units damage/HPs/rate of fire, etc...).
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The anti air tower is too weak. And we don't know where they come from so we must wait at least one wave for know were to place our defence. But the achievement = new tower/upgrade is cool, i love it. Music is good. Sound is good too. Difficulty seem balanced ( level 5 for now. ) I give it a 5/5.
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The Achievements-as-Upgrades system is clever - I'd begun to wonder if I'd seen everything TDs had to offer. Thanks for a surprise.
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love the game, its great to play. But the anti air units are a waste because they're useless at stopping air units! Please make them more effective