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I always liked Iriysoft games, but I dont see reason to play this here.
Why not?
1. last levels removed due Armor Games exclusivity
2. this version is almost exact copy of more stable CT2 released 6 years ago
3. game is laggy and highly unoptimised (Why publish remaster if previous version was more stable?)
4. Broken save system
This all looks like: We were not able to complete CT3 and we are out of money. Lets sell some addviews through old games that can be released as new ones.
I am expecting other Iriysoft games comming as remastered and "enhanced" a.k.a. "please watch some ads" any time soon.
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Its funny when a browser game runs worse, than a regular pc game.
Iriysoft is making good potential games, but always misses the final (some) step, ruining the whole game. Here the screen is very big, have to scoll up and down during the game. If I change resolution in chrome, it slows the game somewhy... Maybe its a phone version idk.
JackVermicelli: that was the original games biggest problem too. Still not fixed of course.
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I wish that item clicking were more accurate, rather than prioritizing scrolls over potions over coins, within a fairly sloppy area.
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I am having problems with lvl 18. The game freezes when I use Terror several times to remove the charm from towers. The first time it happened, I refreshed the web page and tried again. But the exact same thing happened. So now I am stuck. I didn't have any problem using Terror to remove charm from towers in lvls 16 and 17.
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Too similar to the original; with small improvements. Just like the original I found the depth of the game to be weak. Having to redo levels just to advance is bad gameplay, and the tactics required is quite basic and boring.
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it's not "requires more resources". It's just huge bag instead of the game. I had much resource, and game take a little. But hard lugged.
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Great game! For shortcut keys, small suggestion to have "Battle" something that is easily tapped with keys on the left hand, like Q or Shift since Enter uses the right hand, which is using the mouse. I found it a bit awkward to have to move hand position whereas everything else could be done without moving.
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It's a shame that Armor Games had other levels removed, cause this game is so laggy on their ad-filled website, while running so smooth on Kong.
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Iiry Soft, you did a good job of keeping the gems turned on their sides although a spell causes them to move back to their original position. I can tell whether an enemy manages to touch the gem although I kill them in the caves.
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late game becomes completely unplayable due to the lag. you can't even get through the later levels without the game grinding to a halt
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the UI is a bit hard to get used to. i can't see my mana without losing most of the screen. the game is amazing and the art style is nice.
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And then after playing the whole game here, start over from scratch at Armor Games because the devs don't bother saying this has blocked content!
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plz remove all mentions (number of badges and missions, badges themselves, evilopedia) 'bout blocked content. one star till that
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Game freezes after about Battle 6+. You win the battle and it won't go back to the map screen. Just remains stuck on the loading screen. Even the gems freeze.
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All good until something happen in lvl 11 that makes the game freeze, not it won´t load and everything stay quiet, I have to click on the screen 1000000 times to make the game move a little bit for the while I click
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I don't like that I can't see towers' present stats, and can't set targeting prioritization. I feel like I used to be able to do both of those.
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Not as good as the original. It looks like it's designed for the visually impaired, the directions don't make sense for the platform, and the controls require a lot more clicking, where dragging would be a lot more convenient.
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The instructions say "tap here," which is ridiculous considering that clicking is much more likely and just as effective. I wish developers would knock it off with prioritizing mobile games and then making quick browser ports and thinking that's fine.
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This is a bit of a resource hog, but that wasn't a big problem for me. I also liked the skulls - I know a lot of people didn't, but I found that it was a nice little addition, and a way to make difficult levels a bit easier. You don't have to use them, but you can if you want. I think I've ended up with about 1600 unused. I think the only thing I would say is - either take the achievements out for levels 22 to 24, or put the levels back in. I for one would enjoy having a few more levels to play, but at the very least let me get 100% on the badges.
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This game is so intelligently designed, stunningly beautiful, and so much fun. Thank you so much dear developer, that I can play such a great game of you!
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Had to disable all Firefox add-ons to even start the game, then it runs like treacle and all text is missing. Love the original Flash version but this is 1/5, would not play again.