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Update: The Armor Games Sword Intro seems to be broken. The Black Screen has the ArmorGames Webpage redirected, but the swords do not appear.
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The Game actually doesn't load at all... I get den Ivory/Armor LOGO and afterwards just a black screen. Worked last night though.
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Great update. Autocollect is nice and bottles going over mana limit makes clicking on scrolls easier without trying to save bottles for later!
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I understand there are issues to click on the mana bottles when there are scrolls nearby or on them, but autocollect at the end of the wave might not be the right solution because I would think it's common to save the mana bottles for some harder waves. Maybe a new button to collect the mana bottles could have been better
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Nice remaster, I'd really like to be able to pause the game and still be able to see the map though. Also make a "slow down" option and have it optional to manually initiate the start of each wave. I feel like I'm playing an RTS here, it's too fast! I want to be able to take some time to plan.
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Is this even the same? It is clear some terrain has been changed. But it also seems much more "grindy". Not many points for redoing levels and unstoppable heroes at each new level. I gave the original a 4. This is a 2.
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its a lag horor.. you need to enable some quality options. .since game is unplayable at later level with all the particles and stuff
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something is wrong with the smugglers animals. at boss level and the first free coast level the level ends when the smuggler dies. Thus I got brilliant with 257/260 enemies. this doesn't feel right even if they would have died seconds later from my towers
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Wonderful game as usuai, if somewhat resource craving. A small detail, though: The white numbers on the white and yellow progress bar can be a bit hard to see. 5 stars anyway, though!
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I have been plating these games since the first one came out in 2010. Love them and I like the subtle changes made to the last one form the Armor Games version (except for the missing levels)....but since there is no on line save if I want to play it Ill go back to armor games.
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I have been really looking forward for levels 22 -24. So I am extremely disapointed that they are not available on KONG. And why are badges included for these levels??? Thank you very much Armor Games :-(
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The game is a 4.9 out of 5 and that 0.1 that it doesn't have is the crypt's losing their current charges when you upgrade them.
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rip off and waste of time of you cant access the last 3 levels? Whay pu tthem in the achievements section if you cant even play the levels. Love this game but pointless to reissue it
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night mode is frustrating to burn 75 mana on a space that looks clear but is not usable. that and not being able to build next to the gold mine in night mode
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Read "Game News"
Thanks dev for the update, can't wait to see it get more polished as time passes. Hopefully those levels will be added later.. Maybe a slight rebalance with extra levels too?? Eh? Ehhh?
Still, even with the need for speed (it's more than marginally slower now), I still enjoy the game and really all the games in the series. Keep up the (good) work!
Btw, the mobile version is really convenient for road trips as well, helped my 12hr trip pass.
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So I really like this game especially as compared to the flash version, but something about it is incredibly slow. I have a pretty good computer and right around the level where you fight ArchDruid the game slows to an absolute crawl. What causes this?
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Am I missing something or does it get really grindy after a few levels are done? I'm trying to beat level 5, and it's tough (which is OK) and it's taking a really long time to level up my skills enough (which kinda isn't OK).
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Need tower sale confirmation (at least for dummies like me). I keep selling my towers when I'm trying to upgrade them.
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Strangely, the game refuses to save my data. I don't have this problem with other games, I have cookies enabled and such, yet its not saving my progress. Can anyone explain?
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When there is an object on top of a spell scroll, clicking directly on the object still sets off the scroll first. A little bit of lag doesn't bother me, but my computer is pretty fast anyway.
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- gamestates get lost on reload
- gets into bullettime after 8th map, speeds up on mouseclick anywhere; sound is "crackeling" in that mode
tested on currnt stable vivaldi
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looks like the gems are inside my cpu and they´re trying soooooo hard to get them! stop killing my computer little monsters!! xD
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this is disgusting spells get cast as soon as i click the spell icon and all the mana gets wasted, fix this asap please!!