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So, did Kongregate remove the badges for the flash version. I finally got all the brilliant nights and . . . no badge?
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Oh other sites I see levels beyond level 21 unlocked. I got ALL badges and am at highest rank, and still no additional levels have unlocked for me. Can anybody help?
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My save got lost... I'm not sure why. I'm definitely not going to go through all those day and night missions again!!
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A gem that is untouched is a gem that is floating and point downward. A gem that is touched is laying on the ground, even if it's in the starting location.
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Is there any way to tell if your gems have been touched *other than* the laugh? The laugh does not trigger reliably, and I usually prefer to play with the sound off anyway. It really sucks to be on wave 9 or so and you think you got the guy in time, but he basically died right on top of a gem... Do I re-start the level again, or play the next 21 waves not sure if I'lll finally get my Brilliant.
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asmodeojung: Okay, I redistributed my upgarde points and strated to use terror spell, much easier to advance. Thank you for your help. I see you point at mana auto collect too.
On lvl 12 you have to use a mouse, its easier. I usually play kongregate on a sofa, with touchpad, as resting a half of hour.
BUT: if you save spells for boss fight, you cant click on the egg, without wasting any of them. Same at lvl6 with swords. Actually, every clickable thing dropped by bosses wastes unused spells.
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darkbull09 1. no autocollect on mana is a feature, as for later stages it allows to store more mana than your cap for boss fights. I don't think i'd ever get 3 stars on Pirate Ship without it. 2. For ancient druid, build better defences close to your cave. Especially focus on AoE damage as those ent druids are fierce. A couple of hellfire towers and ballistas should deal with most small spawns while you focus on stronger enemies with scrolls and spells. You should max the perk that gives exp to towers over time so your last-resort towers near cave als get upgrades. good luck and don't give up, later levels are the best in the game i think.
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1. Autocoin added at end of the turns. Ok. Half solution, because mana is still not autocollected, and of course mana is always under scrolls, not over. Waste of upgrade points for double mana drops. I upgraded to 100% 2 coins drop, still have 1 coin dropped (die and deliver rank5). And it seems, less enemy is dropping anything after you upgrade it, so after a few rounds you have the same amount of coins, or mana dropped, than without upgrades. Sometimes 2-3 round goes without mana, or coin.
Maybe a cursor-magnet is a good solution.
2. I stuck at level9. End boss lays eggs, you have to click on it, but it does nothing with the eggs, but uses all the scrolls under the egg. And its too much eggs for keypad users.
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Right, so the game is good and all, but i play on a laptop and clicking on those ggs is near impossible for me, and because of that i feel like i cant beat the 9th level. Very frustrating
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Hello,after 10 years I got cursed treasure 1 badges, now I will enjoy the second edition! I hope to ear all in less than 1 day!
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Level 20 on brilliant is ridiculous. If you convert this to HTML5, please change level 20, the one with the two boats and two lighthouses.
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lvl 17 was very hard for me :( but just keep farming lvl16 until you can upgrade the op skills and the rest of the lvl's are easy. even night lvls
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I have been playing this game for years. The mobile version got my wife hooked on it. I still like playing the flash version here. Fun tip: You can change the 2x Speed to a toggle rather than a hold if you want to save a finger and can keep up. Makes the game complete for me, idk why...
I hope I find more games like this one.
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actually a third part actually was made, and it's first three chapters are playable, but the developers gave up. It uses pentagons instead of 1/4 of tower's tiles, and has extreme graphical improvements. It has a new hero system,and those heroes give nearly 40% of your defense, so it changed a lot.
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use a demon tower at the very beginning to tigger ninjas, it will fast trigger the biggest swarms, and then you can damage them with all you got. wrote this in 2019, the game came out in 2013. lol.
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Just a good, clean, fun time... then the ninja came lol! Love this game and the older ones too. A lot of fun innovations to the genre
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please take away the stuff you've got to click, for some reasons it makes y game super laggy even in low quality mode
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oh! I just realized another way potions could be done, auto-collect as needed, so if you try casting a spell without enough mana it will automatically collect potions as needed
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I'm afraid I'm without suggestion for buffing the enemies, though this may be to be expected. All-in-all I loved the game, its well-made save the few grammatical errors.
oh, also, scared enemies getting frozen is annoying... that's probably more of a personal opinion though
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Temple of Beholder: Aesthetics for this are amazing, but the time it takes for an eye to seek out an enemy can be annoying, especially with ninjas and other enemies where an instant strike is valuable, perhaps something more akin to teleporting to the target in a streak of fire similar to a blink spell from other games might be nice, though I'm not sure if this would affect any designs on balancing.
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Fear: Enemies keep just sitting still and using abilities... such as summoning dendroids, I'd suggest that activated abilities (but not passive such as self-invisibility, flight, love, etc) be disabled while afraid.