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this game should not have been released with how bad the lag is. it should not have! nearly unplayable, i am very disappointed in this. im giving this game a 1/5 which i have not given a game in years.
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why not replace x2 drops of coins/potions with just a single coin/potion of higher quantity (= to 2) So for example, instead of a 20% chance for an enemy to drop double 50 coins they can have a 20% chance to drop 100 coins. This could help in lowering the amount of coins and mana on screen =]
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for most levels the hardest part is to get past first 3-5 waves untouched. the difficulty goes straight down from there - make this the only TD with extremely hard (and luck dependent) early waves and extremely easy later waves. this has to be fixed - before that, 4/5 for now.
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If I go back to a mission I failed to get a Brilliant rating on, and I beat it with a Brilliant rating playing it on Night mode, why can't I just get rewarded Brilliant for both? It just seems redundant to have to go back to play the same mission twice if you can already beat it. Also, I think the dropped potions/coins/scrolls should automatically go into an on screen inventory and each item would have a hotkey in the event that they need to be used. It is less clutter and prevents the problem of being unable to click on them because of scrolls getting in the way.
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The graphics is looking good, music is great and overall the gameplay has improved much in comparison to the first game. My only complain would be the unability to toggle fast forward on/off. Really, holding space while building with hotkeys sucks.
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Noticed a glitch: if you kill the arch druid while he's doing his green tornado thing (not sure how I did it, might've been life drain ability), the whirlwind sound will continue playing forever until you quit the game.
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Big lag!, when using terror spell on enemy's just before they reach the gems, they still walk forward and take the gems.
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To perfect level 18: Immediately kill the fountain, cut the tree to the bottom-right of gems and place temple in the back four slots. As soon as you can, cut the sacred stone to bottom right and place a den (left-most four slots) and a second temple when possible (may take a few tries to do this without losing gems). Now use all mana to kill the stronghold and place crypt just below fountain, all while upgrading to overseers. Following this, you'll have enough mana to cut the north-north-west sacred stone and place a den just before valkyries come. Afterwards, cut the three sacred stones to the north-west of gems and place crypts (including on the high ground), with room left for another temple.
Now you should be set (keep cutting stones/trees and placing towers). Obviously skills are required. The beginning is reliant on having maxed Cut Out skills and as much mana as possible, as well as Haunted Cave and getting some lucky Demon Lord procs, if not some Sins Unleashed ones too.
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Awesome game! I really like the press and hold spacebar for speed control, nice one there. The only thing missing is a hotkey for pausing! Not a huge detail but just something I would have liked. Thank you!
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I agree, it is very annoying when coins/potions are un-clickable, because they're too close to scrolls. Fix please, pretty please.
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Wait when i used a scroll that turns people into chickens i turned a guy into a chicken and comes by a tavern i see he ate his own kind to get some expensive gems selfish chickens >.>
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most annoying enemy in game:
ROBOT
flies, stealths, and fearless
replacement solution: freezing, instant death, scrolls, meteors
definetly worse than ninjas or amazons, or paladins for that matter
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Pretty good game. One thing I would change is to add some sort of money/mana conversion. Several times, I've found that I've got all the towers I want, all of them fully upgraded, and I'm sitting on several thousand gold. And yet, at the same time, I'm sat there hoping to God that this enemy will drop a mana potion (or two. Please, drop two...)
Other levels, I end up with full mana and half a dozen potions, but no gold and three towers to upgrade. Having some way of turning money into mana, and vice versa would be nice. I wouldn't even mind if there was some sort of penalty for doing it (what I mean is, I wouldn't expect a 1:1 ratio when converting).
It would certainly make three-starring some of the levels easier, though.
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archmage summons 2 thunders and turned into water. killed both thunders and archmage remains watered. did use a chicken spell
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Quick way to get EXP: Start a level, kill some creeps, lose level. You will get the percentage of killed/total creeps of the base EXP of that level. Example: Start level 19, base EXP is 90k. Kill 15 creeps and let 5 steal your gems. Your earned EXP is 75% of 90K= 67,500. Not bad for doing nothing.
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At the risk of making the game easier for the bad (good?) guys, shouldn't a water elemental be able to move through water?
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This game now laggs worse for me than a few weeks ago, I wanted to 3-star everything but I'm not going to continue playing because of the crashes, sadly