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This one is a serious resource drain; the UI reaction is so slow that the levels where clicking on something requires timing or quickness cannot be played well. Something different about this one.
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wow talk about a major step down. graphics look worse, balance is off, and spells are terible. sorry man cant stand to play this any longer.
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@KleineKiwi: I think it's a misunderstanding. It means that whenever a coin appears, there is a x% chance to get 2 coins instead.
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Hint: In "Night mode", you can attack gold mines and mana pools even if they are in the dark. If you need a good location, but can't get to it in night mode. Build a "Den" and upgrade it to a "balista", it got a huge range.
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Those damn crypt's missiles keep running in circles around ennemies sometimes, I've lost countless brilliant ratings due to this. Please, fix it if you can.
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Great game :) Enjoyed the first one, and this one is a worthy follow up. Great sound effects, which still sound good when combined. Some minor flaws of which most are previously mentioned and of most you are probably already aware :) I like the sarcastic 'evil side' approach.
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Correct me if I'm wrong, but when you calculate the scores, you base the enemy kill ration on the number of enemies spawned, not the total number of enemies in the level? So if the player fails the level at an early wave, but manages to kill a high percentage of enemies up to that point they get a really good score? Seems like an exploit...
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I'm really curious as to what the high scores for rank are. My rank in the game is 14, however my high score rank is 18.
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Say, the island in the north-east corner, which looks a bit like a huge temple or mine, is this space for some extra maps?
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One of the best TDs I've played but I have a few suggestions:
1. Toggle speed button would be useful.
2. Interface gets in the way slightly for item pickups and leveling up arrow on the far right of the screen, perhaps have them appear further to the left than normal at these locations.
3. Occasionally everything but the level disappears and the game stops responding, only seen this happen after a few levels when my internet connection has cut out.
4. Way to set tower priority would be good or at least auto priority on enemies with gems.
5. Better method for picking up, sometimes you have to waste scrolls to pick up mana or coins. Perhaps a button or skill to auto pickup mana and coins.
6. Ability to decrease detail level.
7. More levels!
8. Would be good to have more skills to customize spells for example increasing power, radius, duration etc. I know this would be a massive pain in the ass for balancing but would be good if you did a sequel.
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using gamers equipment and having a fast connection, my average lag when picking up stuff is >1 second ...
didnt matter much at first, but for example when the druid is spawning eggs etc the game becomes unplayable
my favourite TD on kong ruined by a "collect coin" feature...
:(
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For those looking to get the "Monument Keeper" achievement, attempt it at level 17. Focus first on getting towers up, while slowly working on getting both mana pools. Then focus on one building first, but save up mana for a meteor when Amazons come into play, then go after the second building. Was able to get that achievement while getting "Brilliant" on the level. Being Rank 44 "might" have helped. :)
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I found a bug/cheat/glitch IDK XD. when u press attack press space also. and gold mine will spam +2 gold for a moment.
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i don't think enemies dropping coins and mana potions add much to the gameplay. they already gives you 15 coins when you kill them, why would they drop stuff for me to just click on it? let us build some strategy around this ( ex: to loot them you have to build/unlock a special kind of tower) or remove them in the next title.
scrolls are a broken concept. i can enspare, chicken, frighten the boss 25 times. too powerful. remove them, make them disappear after 2 waves or add a cap ( like 3) of unused scroll allowed on the ground
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I liked this game and had alot of fun playing it. That being said, there are a couple of things I see that need some improvement.
1. There comes a point on the later levels where you are just destroying the enemies with only 2-3 maxed out towers and you're pretty much on auto pilot. Occasionally you're upgrading a farther back tower once you have the skill, but you don't really need to. The last round kept you engaged by clicking on the bombs, but thats the only one. I'm sitting on 3,000 money and nothing to spend it on.
2. There should be an option to start more than one wave at a time so that the later stages can move along faster and make them more challenging.
3. I think that the scrolls should be something that you pick up and can use at a later time. Maybe even have them be something you can buy with money. There are just times when they drop in a useless spot and can't be used at all.
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I have been looking forward to this game for a long time. I'm sure it will get badges, but I truly hope you will consider addressing the bugs, lag issues, and other frequent complaints before any badges are added. You have clearly put a lot of effort into this game, so why not finish the job and make it perfect?
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THUMBS UP if you want frenzy back, instead of frighten spell. And during the 8 seconds frenzy is active, towers are immune to amazon's charm.
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1) I think that "enter" is a bit too far in the keyboard to be the hotkey for Next Wave.
2) There's a small visual bug sometimes when going to next wave, where coings/mana from towers get a white background until speed is normalized
3) Maybe a "Downgrade" button would be nice sometimes
4) Although it seems to detect when a tower is near a border and show the upgrade/sell data always pointing inside the screen, this does not happen when hovering the upgrades, but does not really affect gameplay.
I have played all Cursed Treasures, its's a great sequel so far :)
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Oh man, there's a new version of the game out! You don't have to pick anything up At All, speed is a hotkey toggle (!), and the graphics are way better! And it's sooo much faster; barely any lag time at all. Plus they fixed the issue where you couldn't see the actual tower XP. Total bonus: no Amazons! Check it: [kongregate]/games/IriySoft/cursed-treasure-dont-touch-my-gems
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It would be nice to have a quality button to change the graphics quality because at the later levels when there is more stuff going on my game lags really bad