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Maybe a level creator? idk, would be nice to see my computer lag with 20+ temples of hellfire constantly firing at the same time, and a survivor mode would be nice too
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Need gold? Fear the dendrologists as many times as you can without letting them die. They'll spawn you an extra 300-500 gold
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So, I really like this game but I'm always wondering why the night badge (which basically requires to perfect the game) has the same difficulty level as the other which is just to finish the game.It seems to me that the night badge requires a lot more effort and is much more difficult.
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Well I glitched part of my game. I used a chicken spell and capture spell at the same time and killed a eagle druid and know its spinning in a vortex forever.
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If you get 3 stars on night mode, you should automatically get 3 stars on the daytime mode... annoying to have to do twice!
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Difficulty curve absolutely wrekcs the game. I have to grind previous levels countless times, in order to level up (why not make it based on stars?) and then scrape by for a few levels, knowing full well that I won't be able to get brilliant on them until much, much later in the game. Also, hotkeys are laggy af, much like the rest of the game, making it much too random when you'll have the chance to actually use a spell. XP granted is also way out of wack, as you can either grind the same lvl you just completed two times, or any other lvl a billion times for a lvl up. Badges are useless, as they are mostly awarded for regular progress, which is incidentally already progress (duh), and the game is NOT very open to different strategies. So many things are lacking hard, and the game lags even harder. The complexity and vastness of the game is amazing, but it's absolutely wasted on some sloppy ass gameplay. Got to lvl 11, and realized I'd played over 50 rounds for 11 actual maps.
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The most awesome spell would get rid of the CRIPPLING LAG. I cannot defend if the screen freezes up for five seconds at a time and the monsters move at full speed in the mean time. This is a GREAT game, except for that. I can deal with ninjas and amazons and chemists... if I can cast my spells.
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an exploit I've found, you can still win against a boss which can summon minions getting into your cave if you can get one of his minions to take a gem, then let the boss go away and take down the minion with the gem, which gets rid of the boss with a gem still onscreen, hope this can be useful,
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Difficulty curve absolutely wrekcs the game. I have to grind previous levels countless times, in order to level up (why not make it based on stars?) and then scrape by for a few levels, knowing full well that I won't be able to get brilliant on them until much, much later in the game.
Also, hotkeys are laggy af, much like the rest of the game, making it much too random when you'll have the chance to actually use a spell. XP granted is also way out of wack, as you can either grind the same lvl you just completed two times, or any other lvl a billion times for a lvl up. Badges are useless, as they are mostly awarded for regular progress, which is incidentally already progress (duh), and the game is NOT very open to different strategies. So many things are lacking hard, and the game lags even harder.
The complexity and vastness of the game is amazing, but it's absolutely wasted on some sloppy ass gameplay. Got to lvl 11, and realized I'd played over 50 rounds for 11 actual maps.
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Getting a brilliant on lvl 21 is just impossible with all the lagging. Due to the lags I can't click the bombs which results in several smoke clouds what leads to even more lag... I was able to outpower the bosses on previous lvls, so it didn't matter that I couldn't click the eggs or use spells on them, but that is not possible on the last lvl...
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Would be really cool if there was a spell after you finish all the upgrades and lvls or something like that, that allowed you to make new gems, or make new pieces of land restoring your brilliant status or something for fun as an extra
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You need a "SLOW" option for those with older laptops, I have it set to low graphics, I have a game booster which makes more ram available, and I still get frozen moments where half of the wave is over before I can act. I had played the first one in the past, but now I will collect my kongpanion and be on my way, unable to get any further than the 4th round
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Irysoft, i know this game is old as earth, but could you ask kongregate to make The night men cometh badge impossible instead of hard?
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DON'T! TOUCH! MY! GEMS! ROAAAAAR!!! I'm a fan of the predecessors and from the first look at this I got that they rebalanced everything and added lots of cool stuff (drops, buildings, water, ...). I love that you can reset your skills to try out different sets and the levels seem quite challenging. Going for the hard badges.
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It's weird that there's an xp system instead of the stars counting as upgrade points. I like this better though. However, the actual stats trees themselves are pretty convoluted, and not very balanced
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I'm liking this game! Started just to get the badge of the day but kept playing. The only thing I'm noticing is that It's impossible to activate trap spells when a large group of enemies is walking over them. Which is exactly when I want to use them. Is there a way to put the spells on the top layer?
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the best tower defense ever. 5 stars!!
sujestion: to make the game faster, just press space once and turn once too, instead of having to leave the tight space button.
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This game feels like there's an exploit cause i found out every time you keep completing the first level you get 3 stars or the coin things
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It doesn't seem to be counting my seized buildings. Do I have to grab 5 DIFFERENT types? Or it only counts once per level, ignoring replays?
Because I got Mission 2 twice, and I got the mana pool and Inn from Mission 3, which should be five buildings right there.
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I love this game, but I wish the save was in the cloud instead of local. I've had to start over time and time again after somehow losing my local save.
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Really don't like the trend of tower defense games turning cartoony. If you want to make a game for kids, then make a game for ids. Don't turn a beloved existing game into one.
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I never came across this game before, but I can see it was one of those great game series that was greatly dumbed down for mobile devices. So once again, mobile devices are killing the internet.
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Sadly the game lags on some rare occasions, one of them is when the arch druid spins and throws eggs around, which makes it impossible to click them, therefore i get flodded with enemies... An option to lower quality or whatever to at least reduce the lag would be nice. Otherwise a very great game, really enjoy playing it
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needs some kinda ground troop to hold push back or delay so you can mop them up with towers like so the dev will see.
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I FINALLY learned how to actually progress in the game. I used to try grinding and always quitting as soon as the first gem was stolen. It's way better to simply progress with a single star and get brilliant classification some other time (when you're about 4 levels stronger and know what skills and towers you like). I wish I could rate the game even higher than 5/5 :D