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Found a bug when i am playing and the creatures get a gem then drop it i have the portal skill it send it back to the base area but even tho the gem is gone creatures still can walk up to where it was last dropped and pick it up even tho it shows in the base.
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very well done, one of the best TD. Lost of nice and elegant combined ideas: experience and money based tower upgrades, excellent skill upgrades system - that brings in new game elements, some good variety in enemies. maybe it could be a tiny little bit harder e.g, had to restart only two level, because of wrong tower choice in the beginning. the bosses are very easy to repel with fear. hate those ninja, but if you hit them early, they are not so tough.
anyway lots of fun for me 5/5, no question about that.
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The ninjas are to strong in comparison with other enemies. Also a way to return a gem to the hoard would be nice, e.g. slow return (by a minion) or paid return.
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Needs to be a way to decide what targets get attacked. Prioritizing targets with greater or fewer hitpoints would be a good start, or targets of a specific class, or targets with a gem.
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Like it alot! One of the few tower defense games that keeps me coming back for more. Can't wait for the inevitable sequel. More levels please!!!!!
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@zoidfrybennib: top comments are optional (you can choose to see all comments by clicking the button at the bottom that says "see all comments" and can even sort them however you want)
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I would really like a "reset skills" button.
Otherwise: Great game, the different grounds to build on is a wonderful idea. Ninjas are quite evil... =)
Good job!
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Maybe one of the best Tower Defense games ever... but one thing bugs me: Thiefs should appear, when they grab a gem, because when thief champions come up, you have no chance against them.
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Good game, but some enemies are way overpowered. Most notably the the ones that have a 50% chance to dodge any missile as it seems closer to 80% for me, so a wave of 20 of them is next to unstoppable even with magic.
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Would've been good to be able to change your skills after you placed them, but that just adds to the challenge. I can safely say it fits in perfectly and is one of the few games where you can't actually reset your skills. Overall it's a great game and I hope to see vast improvements on it :)
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hmmm just finished the game as lvl 142 with all levels on brilliant, so no need to play it again bug-less :) But 3/5 for the quick fix though! All it needs is an endless level or something, just around the end of the levels things get interesting, and you actually could come into a situation where you have to plan where to put which tower. Now i just plant em in all free spots and upgrade like mad. Guess with the bugfix it will be different :) Still looks too much like copied from Flash Element TD for me, so never will get a higher score then 3/5 from me.
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I'm really sorry about this bug. On other hand first players have "lucky" profiles of 141 level :)
To play the game normally create a new profile please.
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oh wow! When i hit level 142, it suddenly gives me an upgrade screen! Ok, game is getting better :) But maybe an idea to explain the level thingie etc a bit more..
Like i said, suddenly im level 142, and got 423 skill points available? :P
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hmmm dunno. 2/5 from me. Idea has been done before (duh). Towers kind of have the same upgrades (+damage), you get lots of money in the first few levels, so all you do is spam towers where ever you can. I mean, 9999 gold at the start of a level? After playing 3 levels, including tutorial, i'm level 141. Ok. Now what? what do those levels give me? Seems like a total redundant part of the game. And it still reminds me of (i looked it up!) Flash Element TD and Flash Element TD2 from CasualCollective.
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first glance; rip off of , errm, the other take-gem-run-back-kill-em game. Only graphics are different. gonna play some to see if it actually stands out or not.