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I was just thinking yesterday this may actually be my favorite TD game. I like a lot of others (and dislike a lot of others, heh), but I find the design of this one very interesting -- the use of terrain and the different units to counter, etc. EXCEPT that I hate Ninjas, and especially Ninja bosses, with all my heart and soul. They should die in a fire. DIE IN A FIRE. *adds Blaze* NOW.
Anyhow, aside from those, I think the difficulty ramp up and the flexibility in how you approach levels is pretty good. I just think Ninja bosss get a ridiculous double bonus (the speed to cross the entire field while they're still invisible is really not cool), so if that were tweaked a bit, maybe giving some tower the ability to see invisible at a high level or with a talent or just slowing them down a bit, I think I'd call the game nearly perfect. :)
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Well, it worked with 7 meteors anyways. (Massing up 10 temples immediately after casting all 5 meteors then fast-casting 2 more meteors did the trick).
That was not hard. That was just frickin' annoying. Horrible. -.-
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I USED 6 METEORS IN A ROW ON THE GODDAMN NINJA BOSS ON LEVEL 14 AND IT DIDN'T DIE.
MY METEOR IS MAXED OUT. THIS IS NONSENSE.
Horribly adjusted piece of c---, should be "Impossible" badge with this stupidity. I hate turret defenses, I played this so I would not want to play another one ever again. Apparently, it's super effective.
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Part of the music sounds like the theme from T2 and that laughing voice sounds so much like Pennywise the clown it freaks me right f**k out.
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there should be an upgrade all button that sweeps the board and upgrades all of the type that you want to upgrade now I know it will be a problem if you don't have enough money but if the upgrades went left to right then it could work
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I find it dumb they pretty much force you to level high before doing places by putting a boss ninja in the end of the harder levels.
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you should really put towers near the entrances where the "good" guys come out of,unless of course you shouldn't, that way you don't waste time and get gold quicker
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It would be interesting if there were things (money, XP, whatever) hidden in the landscape, so that went you cut trees you can find bonuses!
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if ninjas are anoying you on lvlv 8 just put 1 temple/fire and 2 den/grass towers at te start so when they get to youre main towers they are vulnerable.
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It's a fun game and a great concept, but those ninjas (and especially the champions)... in any game, when you have to base your gameplay around reacting to a single enemy, tactic or skill then that's a sign things need balancing. You end up having to make your towers to do as much damage right at the start, then as much damage at the end and hoping for a fear debuff - if you go for a "balanced" approach you'll do fine with all enemies but fail against ninjas. Apart from that, great game and presentation.
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So starting on level five I couldn't get anything above a "Good". Then out of nowhere I finish level ten with a "Brilliant". Merry Christmas to me.
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FINALLY GOT ALL BRILLIANT!! YUSSSSSSS
Also, this game is amazing, to the umpteenth degree. Just wish there was a survival mode, i'm curious as to how long i could last.
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This is a really good, innovative tower defense. I enjoy it, and the leveling system keeps me playing knowing it'll get easier if I can't get my top rating for the time being. That being said: enemies just aren't balanced. Ninjas are overpowered. 90% of my gem steals are because of ninjas. And right now on level 14 I get a ninja last boss. I tap the invisibility asap, but it's still up by the time he gets to the gems, meaning no brilliant rating. 5x fully powered fireballs doesn't kill him. I decimate every other type of mob but ninjas. Perhaps ninjas should be nerfed and all the others should be buffed, so every wave feels challenging in its own way.
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:SER the gem is in the middle of the road should we put it back? No stay in your post. But ser Theres no more monsters
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I doubt that this comment will be seen and read by the D, so feel free to copy it to the other Cursed Treasure game. I think that the towers should have the ability to be "turned off" if the player wishes, to make it both more realistic and make a more expansive gameplay. It would be useful for when that Champion thief walks up and my Demons are in the way of my Orcs.
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15 Brilliant!! Yes! Its all based on chance but you need to use 5 metoer at full dmg and basically have most of the crypt upgrades: Mana Pool, Mana Stock, Mind Control, and Ice Mastery at least.
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I, Koga, legendary Ninja will take these accursed gems with ease and return to my loveing children with honor and... meteors?... *BOOM*
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I meant that it would be great to play the game with new maps and features! Bloody hell! You lot are way too sensitive....