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so im on level 9 and a ninja jsut cloaked and ran OFF SCREEN!!! i can't send attacks in sooner cuz technically i havent cleared the map...and i cant finish the level...gah!!!!
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I like this Game. BUT What is pissing me off is the reason "frenzy" is buggy if you enable the buff , it sometimes happens that your towers stop shooting for 5 seconds. And that Sucks BAAAADLY!
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One good strategy for the end of level 14 is to have maxed-out crypts (as well as leveled skill stats for them, especially the freeze percentage) at the entrance so they can immediately freeze the ninja boss and keep him from moving. Then, you can score a direct hit and finish him off with the meteor without having to keep up with him while he's invisible. I was having a tough time since he moved too fast, and the invisibility would mean my towers wouldn't see him, much less target him after it had worn off. But after that, I relished the victory and thanked the crypt for doing its job.
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If somebody had told me they would make a TD with only 3 basic types of towers, I would call the person crazy. However, theres something about this game that kept me playing long after I got all the badges. Very well done. 5/5
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Hey man I don't think it was your intention that chilling scary crypts would scare samurai's even if they missed with their attack but thats how it went down so you might want to add a "if miss scare=no" or something.
Hotkeys are a good idea
Toggle music/SFX is a good idea
Unlimited final level (how many waves can you survive?) is a great idea
"Reset Skills" is a really terrible idea sorry mantil
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I've played a lot of tower defence game and this might just be the best I've ever played. Having said that, and even with the shift button for rapid spell casting, I would like to see hotkeys added. 5/5 nonetheless.
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Lol. Sitting here getting more and more annoyed at the assassins, I imagined what they were saying to me. "Cry and whine as much as you can; you cant hit me cause im the Assassin Man!" Lol
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Its funny seeing all the people complain about the ninjas. I actually dont mind the ninjas. The ninjas are actually very easy with Meteor. I despise the assassins. 50% dodge is way overpowered. I used 5 fully upped Meteors on an assassin boss, and not a single meteor hit him. My towers only managed to hit him for a quarter of his life. I lost my Brilliant... Assassins definitely need to be balanced out if you make another game. Still, great game, 5/5. One more thing, make a SFX mute and Music mute. Dont combine them into one. I got tired of the screaming, but still wanted to hear the music
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if you upgrade a ghost crypt all the it can negate all enemy abilities(the third upgrade of the crypt on the left)
THIS HELPS WITH THE NINJA CHAMPIONS
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the on ly thing i dont like about these game is the towers leveling i think it should be straight gold upgrade instead of exp
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even if comments get -3 or worse people still look comment rating was a bad idea whoever came up with it should be executed or worse banned from kong i do not care if you rate me down MY VOICE WILL LIVE ON!!!!!!!!
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Am I the only person who thinks that adding the whole "level" system needlessly lengthens gameplay? I mean, some levels you cannot get a brilliant rating on unless you get huge amounts of upgrades- demon/undead upgrades to be specific. There really is no other way to deal with ninja champions than using meteor a whole bunch of times, unless you get lucky with a fear crypt.
Screw it, in short: Ninjas suck, artificially lengthened gameplay sucks, meteor is painfully necessary. Done.
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Your game is glitched.
On the 6th level, bandits hit by the fear of the Crypt towers can run off the screen, thus making it impossible to finish.
Please fix this.
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Really good game, but its annoying how I only lose because ninjas go invisible and sneak the gem halfway across the map
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max blue first except frenzy bonus, get tree cut bonuses for extra money, boost meteor and reduce mana for meteor... make sure blue towers are the first to hit enemies entering screen. be careful and meteor anything near gems. 15 brilliants @ lvl 24 using this strategy