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Definitely one of the best tower defense games, right up there with Gemcraft. The only problem with this game is as Thalain said a few comments earlier, which is that if you spent hours grinding the original Cursed Treasure game which is essentially the same and now you have to grind again because you can't import your progress. Then again, because the game is so different we get extra points from earning these easy and medium badges. I doubt there would be those badges if greg or whoever back then assigned badges thought it would be too easy.
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Quick guide to BOTD. Play the first level. Don't worry about how well you'll do. Keep playing until you get your first three skill points. Put at least one of these points in basic training. Play the first level again and put the Ice Tower on the gray extra-range spot. The tower should get enough experience where you can upgrade it to one of two towers. Choose the right tower that has the "FEAR" stat. If you're doing okay, then you should have the tower ready for the ninth wave. If you're having trouble, then put more points into Basic Training. You'll eventually have one of your enemies running the other way screaming, which is how you'll get the badge.
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@Naud1234 - I'm guessing so that people can choose their own path depending on how they like to play. (I.E. Leaning towards ice towers the most.)
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@xX_TrySoHard_Xx - Or you can just figure things out by reading the descriptions and seeing how the towers work after you placed them in the tutorial? This isn't rocket science.
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Something wrong with the sound and had to mute it. Another one of those games where I am stumped as to how to get the easy badge and botd...
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I know that some people would be finding trying to earn this BotD a bit pointless but hey it's a badge and it's still worth points and it's not even that bloody hard. Anyways not a bad game hey. 3/5.
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Wow, game literally tells you "this goes there, and this stuff helps, have fun." with zero explanation as to what the things do. Bg.
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Do you need to max out all skills in order to be able to get brilliant on all levels? If not, why do people want to waste many hours grinding to max out the skills in a game they already completed?
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The 'Dread Lord' achievement seems to be broken - I was at 351 enemies killed, now it got reset to 293. The amount doesn't seem to increase
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Is the dread lord achievement broken? I have 15 brilliant ratings (and only 75/120, wow the XP grind on those is real) but only 351/1000 enemies destroyed...
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This game is awesome. good job to the developer IriySoft. IriySoft I can't wait to see future updates for this game. This game is only going to get better. IriySoftThis game gets 5 stars.
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One of the worst concepts in all games - the mage tower loses ALL its firing power frequently. If it shoots at an enemy that dies before the "bullet" arrives, it has wasted it's entire load. Absolutely 0 AI to compensate for the idiocy. What should be a 4/5 is a 1/5.
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If anyone is having dificulties to finish this game:Mage towers are OP and should always be using the high ground and upgrading it to fear.If you are having trouble with the invi guys you should place a lot of ballistas in the path they spawn in,doing so will probably instakill them,if not spend points to maximize the damage of the meteor.As for perks:Delete the poison and invest points into cutting trees,maximizing xp gains for towers and ways to maximize gold.Hope this helps.
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feels like you get far less experience than in the old version. Not even 1 tree maxed but all lvls unlocked... just an awful long grind
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HTML version is working otherwise nicely, but like mentioned, Dread Lord achievement isn't working. For what I see, it only counts how many enemies you have won on last level you played, not the total enemies on past levels. Should be relatively easy to fix, no...?
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The "Dreadlord" achivement seemingly isn't working anymore. I've completed each level multiple times, but it says I've only destroyed 163 enemies. Just a moment ago, it said 279. I know I much have reached 1000 by now...
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In the new HTML5 version space also scrolls window so I have to click the attack button instead. Also can't pause using keyboard anymore.
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I understand that devs needed to change to HTML5 to get this game longevity, but number of changes are really bad. This is not just conversion, this is like overhaul. Especially in graphics - I liked original one more, it was nice and dark. This one is too bright and colorful. Original concept was better. Now to gamplay - spell don't have descriptions anymore, now effectivness of meteor and frenzy need to be guessed not analized. Same for foes hp and abilities. Old players need to remember stats, newer will stay cluless. And do u know how irritating is use of frenzy spell now? When instead just one click I need to move mouse and click map once more? I'm considering changing rating down from 5 now.
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It's good that the game has been preserved for the future with HTML5 but the Dev only announced the change via the game news (which isn't obvious) two days before pulling the plug on the flash version. Not the best method to communicate something this major. I was already well on my way to getting the hard badge before the "news" was announced. If I'd had a month's notice, I would've waited for the new version before ploughing any time into it.
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WTF - Game save gone with the HTML5 version !! I was one level away from Brilliant rating on all 15 levels to earn the hard badge, now I've got to start again ?!!! Not a happy bunny over here ):-(
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This had been one of my highest-rated games on Kongregate before. Alas, for replacing it with evil HTML5 and deleting my save game, I had to rate it down to 1/5. Shame on you for ruining such a good game. >:-(
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Actually it does not feature online save delete everything from browser history and your progress is gone as well trust me
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To defeat the ninjas, you must place towers where they are entering. They will then be visible by the time they get to your gems.