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Please find a way to order items (rarity, ready to be upgraded and so on) or at least make it so that you aren't brought back to the top of the list when you upgrade. Also, saving item choice for the characters would be nice, so that you don't have to search trough the list when you've achieved a challenge. Otherwise it's a great game, thank you for always delivering gems IriySoft !
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I haven't started playing yet, but looking at the comments and seeing that the developer actually listens to the players, I know this is going to be good!
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Experience isn't adding up correctly. My rogue is at 10k/11k. I've gained over 2k exp. from multiple levels, and he still hasn't leveled up. Classic flash gaming.
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Could use quite a few tweaks to make it better:
1) Charmer class spirit should be a homing projectile which respawns in X seconds after attacking someone. As it is right now it's pretty useless. 2) Quests could be shortened - I got a 10 hour quest at start of the game... and it takes less than that to beat the game in most cases. If quests are a way to help people who don't have as much time to play the game - experience could be added to quest rewards. 3) Missions need to be more balanced - if I am at mission 20+ I don't want to get the level 1 as mission for sure. Better rewards for higher level missions. 4) Sound toggle on/off button in addition to the volume adjust (just a minor detail, but still)... other than that - another great game from iriysoft, thank you!
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it will be great to have several levels of powershot, combining energy from each heroe.
And put a market to buy items or upgrades. Have a wall of challenges.
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I don't really understand the rationale behind the "complete level X with no equipment" missions beyond that of frustrating the player, because 1.) we have to constantly go back and unequip/reequip gear and 2.) most of the progression in the game takes the form of gear, so asking us to do level 20+ without gear is like asking us to do it with a level 1 with gear (actually, even then still probably worse). Yes, you can cancel missions with money - that doesn't get rid of the problem in design.
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This is a great game. It would be even greater if the heroes earned experience after completing a mission, but as is, I've been coming back every day now for at least a week. 5/5
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I mean, the game is good, but where's the story at? The one in band of heroes was basic, but at least it had a plot...
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Good game, sacred treasure is really really good if anyone hasnt checked it out. The grind is real after u beat it, grinding out the gems to get "perfect gear" is a ++
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hi a good game with few lacks.
There 's no life bar on ennemies, not enough temporary varied loot like upgrades for weapons or effects...during fights. Evolution of heroes is very opaque. much lag.
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Useful stuff: Rate=Rate of Fire. Shooting=More targets hit. Leader only affects your leader's active ability. Wizards without 2+ Shooting are bad. For Shamans, Rate > Shooting. Avoid mixing shooting types (Rogue+Shaman+Wizard is bad). You can buy chests for gold with the + above the pedestal. Ninja, Summoner, and Warlock are the better upgraded classes. A few more things here: kongregate.com/forums/915150-road-of-heroes/topics/762893-my-thoughts-guide-on-getting-started-game-v-1-0-3
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After being killed on 4th wave on level 17, i have recieved 5k experience to each my charakter. I think it's a bug or nice gift :)
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The thief is worthless since his only value over the ninja is the +10 gold bonus but it doesn't even work with the coin pick ups. Furthermore, the spread on his multi shot fan is ridiculously wide and makes extra bullets virtually worthless so there is no point to getting a thief.
Why the fan is so wide on the thief compared to both the base rogue and the ninja is beyond me and should be adjusted to match the other two. The +10 gold needs to be fixed to make him remotely feasible to pick up.
Could you please check your Storage settings? http://www.kongregate.com/forums/915150-road-of-heroes/topics/754303-why-is-my-saved-game-resetting?page=1#posts-11257502
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Quest should give some exp to heroes. That way more incentive for people to send quests and low level heroes can benefit more from quest.
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@lolinluis there are 3 positions you can place a character, in the leader position, support 1 or support 2. Since being the leader is slightly closer to the enemies, you get a slight bonus to the character in the leader position.
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can you add an option so that I can turn off missions for already beaten levels? Frankly, getting 30 kills on level 1 or passing level 3 with no casualities is neither worth my time , nor a challenge at this point.
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Would be nice to have a current heroes stat screen so we can see their stats without havign to either go into inventory screen or hero select. It could be integrated into the Hire Hero screen... which is misleading because I thought that screen was not just for hiring a hero but for upgrading them.... I wasted gold because of this screen.
A hero Stat screen would be great to have and could show us, not only what they have equipped and their exp, but WHEN a hero upgrades, as well as an explanation for what stats do what. Like shooting... does this effect attack speed or how many projectiles they fire? (hint: it's not projectile number)
Good point. Shooting Skill affects each hero differently. In the current version you can see what it does either on hire hero screen or when you click the Scroll button on the inventory screen.
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Potentially good game. Few suggestions: (1) Inventory/character management (2) I don't really know what to do with all of my coins. Sure you can buy chests but they are just cheap stuff. I suggest being able to buy rare chests at a high price or be able to train your characters for a price and a time cost. (3) The performance issues in the later levels make this game almost not playable. (4) The game is a grind. The experience characters get per level is too low imo.
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And until you figure out how to fix the performance issues with simple inventory management, please add some way to sell a bunch of things at once. I'm trying to sell off all items with only a single stat & it's taking forever because of whatever this performance bug is.
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There is something really goofy going on in the game's code leading it to be crazy slow & practically unresponsive at times on the inventory screen. Same goes for when playing missions. It gets progressively worse, which led me to think it's a memory leak, but I just loaded the game in a fresh browser session and the inventory screen is super slow right from the beginning. Maybe you're not handling your graphics properly? I noticed the stats on items disappear & reappear when the game caught up with my actions, so maybe it's related to that?
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Appreciate some of the changes like quest times lowered and healing removed but I'm seeing a rather large flaw in end-game... It is extremely boring... normal chest drops are terrible w/ the exception of 1-2 purples; gems? mythics? forget it. The only viable way to get the best gear is by 5-12 hr quests...Couple that with content not requiring gear even of that level, there's just no reason to play the game to acquire better gear. Also some class adjustments, non chief, ninja and summoners just suck, their abilities are nowhere near as useful or viable compared to their counterparts.
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Autofire is garbage your attacks are delayed so it just lets them get closer and if your attack timing is off your not gonna throw soon enough to hit a barrel or if you d o its gonna be close enough to hit you too you need to maknge all 3 heroes hitboxes which are already pretty big.
this game is trash and not worth playing