Because % has eyes and nose and : has eyes only. As you can see this is optimization: 2 symbols %) instead of 3 :-) and optimization is a good friend of every dev!
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i seem to be having a problem pulling enemies away once they are attack enemies/buildings. am i doing something wrong or is this just how it is? and if so would be nice if it were changed/fixed.
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Could you add a way to "kill off" exsisting units? Either that or make the exsisting units upgrade with the building. Some times I would rather kill off my lv1 soldiers and buy new ones that will be elite (after upgrading the building). Although not recommended for most instances, this might be another strategy. Who wants scrubs taking up a slot until they die off?
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This game is very good but there are some things that bug me; Once your troops enter combat you can't control them until either a) they die or b) they kill all the enemies. A retreat button would be nice, sometimes I'd like my units to consolidate and counter attack rather than getting slaughtered whilst reinforcements are only halfway down the road. Also, I like it when I can upgrade my income ability. The upgrades in this game are all troop or spell related, or starting money increase. It would've been nice if I could have got an upgrade which gives +1 extra gold per mine or something. No retreating is the main problem though, it reduces the number of tactical options a player has.
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Anyone else have a problem with the game slowing down? In the middle of a battle, 1 game second becomes 2-3 real time seconds. Using Chrome.
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How stupid to make the time still count when the battle is already won! I missed the perfect rating for just one second ...
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It's interesting. I like that you can play all three factions in the same savegame. Maybe make it so that if you beat the game as all three you can play as Rivadis?
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At first I was afraid it would turn out to be one of those lame numbers games where the bases all continually generate whatever it is you use to fight (soldiers, cells, bees, etc) and you send them off in a mass against an enemy target. Luckily it turned out to be a genuine strategy game! I'm very pleased!
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amazing game, but it should be a way to disband your minions, sometimes you dont need an army because of their supply, please, add a suicide/deisband army ^^
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great game
however there is one small problem
if your troops are killing and doing whatever it is they do you cannot make them run away/give up go home
only a small problem but all round a great game
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Commander:*builds huge army and wins the battle* ''ok, now to go to the next area. Troops: ''hey, want us to come with you?'' Commander: ''nah ill start with nothing all over again, just leave the gold and mana here to ok.''
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I never really liked rts games but this... is AMAZING :D
Also there is 3 campaigns which adds so much more depth to this game because most developers only add 1 campaign
So im gonna give this game a 5/5 (keep up the good work) :D
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captain: okay soldiers we have to follow these roads and attack the castle!!! new recruit: why don't we sneak behind the castle and have a surprise assault giving us an afvantage? captain: but thats against the rules of war. new recruit: wait, what there are RULES!!!! captain: yep section b 34 of your handbook, get to studying. new recruit: you've gotta be kidding me there's a handbook too!? captain: *facepalm
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Needs polishing. THe ai keeps going after seperate targets, chaining together rather than retreating to go after the target I set them upon in the first place.