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I don't know if it's a bug or some strange mechanic that I glazed over, but sometimes my castle will say that it's bringing in 3g, while my two farms ought to be reigning in 2g each (3+2+2=7) but my overall income is only 5g.
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For all of you who whines about Call of the Grave. Play the map differently and you won´t get affected by it. Try different things, I just did, and there seems to be a way in every map so you won´t get hit by it.
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Yes, please hurry and let me use the ultimate power that decimates ME as well as my enemies! Pffft. Not much of an "ultimate" power, is it?
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Why is there a time component to get perfect ratings? It should be based on performance and not time. People don't want to be rushed when they play that just makes a game worst
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Great game, but it would be even better if when selecting multiple squad to leave a fort, they'll keep a formation which make sense : fantassin first, then firing units, then artillery, and finally cavalery. (that way, your behind lines are protected by a melee unit, and when attacking, cavalery charge strike the ennemy at the same time than the fantassin for maximum damage)
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The horde is too underpowered due to poison immunity, couldn't you at least make the upgraded version have acid arrows or something that does less damage than poison, but can affect undead, mechanism and structures.
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Seriously, in 2 minutes he turned all 6 of my units into his allies, now it's 10 v 0, and we're not even 5 minutes into the match
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Truly a unique game. Love the design, and the game play itself. And wow, you included a game speed changer, what more can we ask for? Bravo guys, you did great. 5/5 for sure.
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Decent game that is held back by lots of problems.
* Armies are not balanced. I understand that might be factored into the campaigns (1 being easiest 3 being hardest) but that is not the case. The second campaign, the Barbarians, has by-far the weakest army. While the 3rd campaign has by far the strongest.
* Terrible AI/pathing. I give an order to attack an ogre, but no, since it is too close to a castle they ignore my order and auto attack the castle. I've also had several issues with ranged units pulling my armies out of my castles and leading them all the way into enemy territory. There is absolutely nothing I can do to prevent this. Terrible.
* After 2ish hours of play my computer starts slowing down to the point where I have to close all browsers and clear cache. There is obvioulsy a memort leak somewhere.
Fix these things and the game will easily earn a 5 star. As it is it's barely a 3.
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Godamn Call of undead, sigh it's really frustrating when your ENTIRE ATTACKING ARMY turns and kills you, specially if your outnumbered to begin with
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Very nice game 4/5. It seems to be a little bug on mission rate, near the clock. It goes directly from "perfect" to "good", "great" is not mentioned. A suggestion: I would place a countdown instead of a clock. In this way is clear that, as example, to obtain "perfect" it is necessary to finish in 3:30. After the countdown reaches zero, the "perfect" becomes "great" and the countdown is set, let say, 2:30 and so on.
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And the mindless charging continues. My troops should only attack WHEN I SAY!! How many times does this need to be said?
Also, have the times for perfect, great and good realistic? I'm rushing through levels, not even taking time to reconstruct forts, and I still can't get perfect.
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OK, so there's now a clock for "perfect." Unfortunately, it should be a countdown. We don't know if it's 3 minutes, 4 or 5 minutes for a perfect until it passes and we have to restart that level after we do learn it.
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Nice game, but it could use some higher difficulty scenarios. I'm really surprised people are complaining about Call of the Undead. Without it, the campaign would be way too easy!
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Overall great game. It can be really frustrating giving orders to your men but they ignore them if there is an enemy nearby. i cannot retreat or go after another battle.
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Well made, fun to play, but lack of balance and a very repetetive gamestyle quickly overcome any further urge to play this. 3/5.
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This game has great potential, but there's a few things that make it clunky and cumbersome. Firstly, the fact there is no ability to upgrade preexisting units is frustrating. Second, it would be much improved in my since if you could give orders to a unit already engaged in battle. Although it is probably meant to be so, I find it frustrating that you cannot travel around castles in paths to battle, say, the ogre behind them before you attack the main castle. The basic premise is quite nice, and I like the different campaigns, so if the controls were cleaned up a little, this game would be five-stars no sweat.