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It happens first on wave 7. The inability for you to target them directly makes them broken. Right behind the Earth Shamans.
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Just can't get past the temple level where it's wave 14 and they spawn two of the necromancer tribesmen.
It seems a bit broken that my fully upgraded towers can't take the guy actually resurrecting the zombies. It also sucks they come back at FULL health/resistances and still count as 1 life lost if they get past.
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So many haters.. such a great game, like, does no one pay attention to the great art or story line? the little details is what make this game POP ! ty for another great kingdom rush, favorited ^^
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At least on level 2... Guess what I found... The sandmen from Tatooine... And the bison thingys are from Tatooine too, I think the whole game is based on Tatooine :d
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Man, I wanna thank all those respectful enemies for always walking down the path in order to invade us... Not you stupid mean ghosts!!
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I would love to see the rally point 'stick' to the maximum range if the mouse cursor is outside this range. Also a cooldown timer on abilities or at least a piece of text telling how long a cooldown is. Ie. Axe towers, how long are the towers on cooldown? A feature I like from other TD is telling turrets which targets to prioritize. Ie. "closest to end", "armoured", "high hp", "low hp", etc.
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Between all the Star Wars, Assassins Creed, Indiana Jones, Alien, and other multitudes of references, it's just a large improvement to the last one.
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that's so bogus how the executioner came out of the trees in the pirate level, i had my defense set up in a completely different area
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I bought this for my cell phone. I like it as a game, but I wish that it didn't cost 60$ for all the features and heroes. I wish there was an option to unlock them independent of the pay option. I paid for both the first kingdom rush and this game.