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This is one of my favorite tower defense games because of it's easy interface, It's simple mechanics and it's graphics
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only reason i play this game is because my mom said i won't be able to achieve anything in life and once i'm finished ill show her..
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If I buy a dragon that's level 6 and level him up to level 7. I think I should be able to get the level up a hero to level 5 achievement.
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@Los28 Check your browser and Flash settings. Is history and/or cookies deleted. Is Flash allowed to save on the local machine? Check security settings on your firewall/antivirus as well.
Hope this helps. :D
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The last mission is a big letdown, the boss just removes all of your turrets and you get overrun, you lose, so much fun. Downrated it for that reason after giving it a high rating initially.
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I remember that this game would save your progress, so that when you wanted to continue to play, you could play from where you left-off. For some reason, the game no longer saves your progress. Why? What am I doing wrong?
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One of my favorites. love this whole series, just plain fun and entertainment. great work in the tower defense series. highly recommended.
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It's nice to see a slightly different approach to tower defense. The way they have the classes set up is something I haven't seen before.
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Necromancers paired with the barracks is really powerful and combining it with the crossbows 'Raven' ability increases the range allowing the necromancers to support the skeletons, also Dwaarp is op.
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Tip: Necromancers can be combined with Barracks to make a near inescapable killzone where as you progress it gets harder to cross. Alric is the best hero of all because he can summon sand warriors to stop the incoming onslaught. The walking cannon can be repositioned, and is useful for bombarding foes enmass. Its like a quick Big Bertha with less power. I prefer Assassins, but others may want Templars. The Storm Mages are not to be underestimated and can save your bacon, but Necromancers are instrumental to winning later on.
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Its kinda funny when you are forever one star away from getting the hard badge not because the final level is too hard, but because you always wind up losing track of one of those darn invisible lizard thingies. Nightscales, we call em.