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jobob

Apr. 28, 2010

Under rating threshold (show) grow a dick hend

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scouting

Apr. 28, 2010

Under rating threshold (show) short comment 4/5

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MrENigma

Apr. 28, 2010

Under rating threshold (show) Very fun game. Thank you.

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thunderaz

Apr. 28, 2010

Under rating threshold (show) i agree with Hend

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JakeSanchard

Apr. 28, 2010

Under rating threshold (show) As I finished the last level, busting the final tower, my highest upgraded tank jumped and did a 360 flip O_o Anyone else tanks do that?

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GhostStalker

Apr. 28, 2010

Under rating threshold (show) I like the game, but some annoying things are no retreat button and when an enemy captures one of my bases that is constructing a tank, i lose all the money for it and get no tank

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Valce

Apr. 28, 2010

Under rating threshold (show) Flamethrower with good wheels is way imba

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sasperilla

Apr. 28, 2010

Under rating threshold (show) I wish you could upgrade weapon and mine efficiency

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renji505602

Apr. 28, 2010

Under rating threshold (show) lol the enemy was bulding a super tank than i captured it and the tank became mine

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boogeyratt

Apr. 28, 2010

Under rating threshold (show) WTB pause button. C'mon now. =(

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kilopert

Apr. 28, 2010

Under rating threshold (show) I belive it is a great game. I agree it needs a lot of improvement. Buts its one of those classical and modern kinda tank games. And for starters there needs to be a retreat button. Also a wider variety of tanks. And the money you have left at the end of a match shoukd go towards upgrades along with the usual bonus. Also you should be able to sell tanks and combine them to make one of those ones with like four guns on the tops. All in all i give it a 7.5/10

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BeelzeBufo

Apr. 28, 2010

Under rating threshold (show) i think all the things that the people say this games needs; retreat button, keyboard shortcuts, control of aiming. These are the reasons why this game is unique, the creator left them out on purpose. It gives the game a need of strategy.

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Cake118

Apr. 28, 2010

Under rating threshold (show) graphics suck

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Marbaba

Apr. 28, 2010

Under rating threshold (show) I agree with a lot of the long constuctive critisism comments, but what I find most irritating is the blurry edges. It hurts a lot, because some people, including me, have a tendancy to look at the edge when they play. This causes headaches and stuff. Removing that would make the game better from the start. Overall great concept. 3/5 (damn blurry edges!)

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ThealphaDoctor

Apr. 28, 2010

Under rating threshold (show) Good game.It could use a minimap for overall veiw of map along with click to go screen control. It needs a retreat button on tanks, better tank selection method, and more variety of upgrades

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Binks

Apr. 28, 2010

Under rating threshold (show) Take out the physics (beyond projectile tracking), it just gets in the way (tanks tipping over randomly is not fun at all). Improve the firing AI and the UI (trying to change a tank's orders when they're at a factory is pretty much impossible) and you'd have a really nice game.

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L4m3ness

Apr. 28, 2010

Under rating threshold (show) Like others said - the game could need some more gameplay polishing (e.g. speed of the early levels) and is a pretty nice idea. 4/5

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Fyeth

Apr. 28, 2010

Under rating threshold (show) Moderate game, not the best of them. Needs a lot of improvement.

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77zip879

Apr. 28, 2010

Under rating threshold (show) really good game!!!! .....sadly it needs more levels though.... 5/5!!!!

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Eyextwo

Apr. 28, 2010

Under rating threshold (show) This game has so much potential but the little things drive me crazy! I HATE controlling the tanks movement. That alone makes me hate the game.. Besides for that, the accuracy thing is kind of frustrating and it really could use some additional parts.. These things make this game very average..

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qplazm_cat

Apr. 28, 2010

Under rating threshold (show) Ummm, a very large portion of the screen is cut off. Anyone else having this problem? 'Cause it's damn annoying.

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sangudo

Apr. 28, 2010

Under rating threshold (show) wow fix the flippy bug thing, took me liek 5 mins just to cap the last factory on last level becuase of it

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Violinist

Apr. 28, 2010

Under rating threshold (show) What would also make this game terrific is if the tanks didn't flip over at the smallest incline. -__-

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Rakala

Apr. 28, 2010

Under rating threshold (show) The first time the enemy started out with a bigger gun than me, I was completely obliterated. It was a great game but nearly impossible to get past at that point since it was just them building more tanks and pushing forward.

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77zip879

Apr. 28, 2010

Under rating threshold (show) should be more types of buildings...

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heizusan

Apr. 28, 2010

Under rating threshold (show) 9) The build menus will go off the bottom of the screen when you get more upgrades. This causes a problem when - for example - you have the peashooter, cannon, light machine gun, and flamethrower. If the peashooter is already selected, the flamethrower (and anything after it) will be off-screen. You have to click and select something in the middle to even be able to see the later options.

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killerthebiller

Apr. 28, 2010

Under rating threshold (show) my tank somehow flipped over...

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heizusan

Apr. 28, 2010

Under rating threshold (show) 7) There's a similar click-through issue with building - if there's a tank behind the build menus where you click, you could change it's AI. 8) Most of the upgrades are useless. As other users have said, the flamethrower is overpowered. The bomb launcher seems completely pointless - sure it does more damage than anything else, but compare it with even the light machinegun. 3 damage, at 0.37 firing rate (shots/sec?) and 30 accuracy. That gives an expected damage/second of about 0.333. The light machinegun will give 0.625 damage/second (less damage, but *MUCH* faster, and almost twice as accurate). When the light machinegun only costs 2 coins, and the weaker bomb launcher costs 3, I'm *never* going to use the bomb launcher.

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heizusan

Apr. 28, 2010

Under rating threshold (show) Ah, a couple more: 5) Mass controls. If I have tanks standing ground at a base to wait until I amass a force, it's difficult to get them moving together because they all overlap, and the "AI" buttons don't always overlap exactly (some may start moving, some may go into the overrun mode, and some may stay in stand ground). This brings me to... 6) Clickthrough on the tanks is annoying. If I try to stop a tank where I already have another tank stopped, the click registers on *both* tanks, and can cause the one that is stopped to start moving, unless I *time* my click so that it hits *both* as stand ground (even though the first tank is already standing ground.)

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heizusan

Apr. 28, 2010

Under rating threshold (show) Great concept, but there are TONS of issues: 1) Trying to stop a tank in front of a base you own is a pita: the base's build popup will come up over the tank (particularly noticable in Dragon's Lair), so it's impossible to control the tank until it moves away. 2) It'd be nice to have a pause button. 3) It'd be nice to be able to have tanks default to something other than the normal behavior (particularly, stand ground - great for defensive tanks). 4) Scrolling is agonizingly slow in longer levels (the first cave level in particular - there's only one base to build from, at the beginning... and it's painful to scroll all the way back, and away from the action, to build a tank). I may post others as they come to me...

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gogogog

Apr. 28, 2010

Under rating threshold (show) the game wasnt that good at all I couldnt win the first level without dying i guess this isnt my type of game

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kamper11

Apr. 28, 2010

Under rating threshold (show) Very fun.

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AyeKorombos

Apr. 28, 2010

Under rating threshold (show) Exterminate!

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thestarwarsgeek

Apr. 28, 2010

Under rating threshold (show) The came was pretty good, but needs some adjustments, there should be more commands to use and it would be very fun if you could control certain tanks. I also found the "Boss" fights were kind of boring and easy. Overall a good game, but has some MAJOR room for improvements.

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Radec

Apr. 28, 2010

Under rating threshold (show) once you grab the fast wheels and a flamethrower this game gets ridiculously easy...

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Jwnwoo

Apr. 28, 2010

Under rating threshold (show) Nice game. xD Loved it.

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akoaysigod

Apr. 28, 2010

Under rating threshold (show) I like that my tanks just fall over.

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DesktopTD

Apr. 28, 2010

Under rating threshold (show) Beat whole game

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jpartin

Apr. 28, 2010

Under rating threshold (show) great start. I think the flame thrower is over-powered.

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Ateares

Apr. 28, 2010

Under rating threshold (show) Hot Keys would be great

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braichuski

Apr. 28, 2010

Under rating threshold (show) three words: love this game

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Iconian

Apr. 28, 2010

Under rating threshold (show) I agree with a lot of what's been said. I think the game needs a better interface, more control over game aspects, and I'm not much of a fan of the music, which reminds me of for some reason Earthbound's. A storyline would also be nice, and a few other odd changes would be helpful. But I also like a lot of things about it. The upgrade options are fairly wide, and I'm kind of reminded of tower defense games with the whole setup, which I like because it encourages some number crunching, but I actually think I enjoy it more than most TD's as it's faster paced and I don't get as bored, and when map changes come I don't feel the accomplishment is as meager as in TD's. Needs improvement, but I like the core strategy a lot. 3/5.

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MetalCat

Apr. 28, 2010

Under rating threshold (show) Great game, but some annoying areas that sometimes take away from the gameplay! Like, mostly, the inability to select a tank you want by clicking it, the hover over technique mostly select the building, and if there are a few tanks guarding the base, its hard to select which you want. Defenitely need a return to base option. Also, I had three 15gp tanks cruise over to an unguarded base, and they all sat there taking it over, until in 3 shots the base was able to knock all three onto their roof, and slowly let them die! This is a bit annying... even more than a bit even!

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wurmdurmaliurm

Apr. 28, 2010

Under rating threshold (show) great game, love the setup and the idea, there should be a second that includes a longer campaign and a few more upgrades. also an idea is to put in another set of green tanks so there is 3 teams, or neutral buildings that will fire at both teams

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eyeshoot2kill

Apr. 28, 2010

Under rating threshold (show) you should be able to control the main tank you start with and up grade that tank sepertate to the other ones

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succinct

Apr. 28, 2010

Under rating threshold (show) OK, after playing this a bit, I have a few suggestions: 1) Pause button! Sometimes I can't play all the way through at once, and would like to not get killed while I work on something else 2) A minimap showing location of friendly and enemy units/buildings would help greatly. 3) Allow WASD/arrow keys to move the camera (or allow clicking on the minimap if that's added) Other than that, love the game!

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ODerbahan

Apr. 28, 2010

Under rating threshold (show) A retreat option on a tank would be good

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evil_tower

Apr. 28, 2010

Under rating threshold (show) Very nicely done. Simple mechanics extended well to make enjoyable gameplay. I'd like to see the new tank parts doled out a bit more slowly and the campaign extended, but that's really just so I can play it for longer. Thumbs up.

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bknick

Apr. 28, 2010

Under rating threshold (show) good game but to short(5/5)

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tristan123

Apr. 28, 2010

Under rating threshold (show) nm just laggy comp

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