Under rating threshold (hideshow)
AAAH justr dont believe it!!!
Enemy starts directly with a hull IV Flamethrower and destroys everything in 0.2seconds!!!
Freakin unfair!
Under rating threshold (hideshow)
my tanks have 3 wheels so i won't have to choose the retreat button because it will go back to the base fast and back to battle FAST!
Under rating threshold (hideshow)
on the levels where it seems you cannot break the enemy line: build several tanks with worst body and wheels, but with either the long gun or the plasma one. have them camp at your most forward base. then build a tank or two with best everything and the flamethrower to block for the weak ones. keep pumping these and charge.
Under rating threshold (hideshow)
It's a great start but could use a few changes in my opinion. Needs some variety - building the same tanks over and over makes for random fights. Which tank shoots more accurately? You can't adjust their aim so it's a crapshoot which tanks are going to win. There seems to be a good system in place for upgrades but yet is very limited. Expand on how you can control tanks, add some different buildings and scenarios, and flesh out the upgrade system. I'd also like to see some keyboard shortcuts. 3/5
Under rating threshold (hideshow)
That's one of the first games I've ever played on this site, maybe it is even the first, coming back to it after some time is so nostalgic!
Even though its controls could be a bit better, it feels special for me!
Under rating threshold (hideshow)
Please make another for God's sake. He might be able to make whole universes and intelligent life but it takes Issac to make thanks tanks 2. thanks
Under rating threshold (hideshow)
i love when you are capturing enemy base and tank come out and are like "HAHA! you dont known i wil ata..." then my tanks opens fire and it goes flying o_O
Under rating threshold (hideshow)
Need a skill tree for improving the meta-play; increase build speed, increase money generation, decrease heal time, improve accuracy, etc.
Under rating threshold (hideshow)
What this game needs is a pause button. Also, I think that the money we have left from the previous battle should be in the next battle.
Under rating threshold (hideshow)
J1171
Which do you think would cost more money to give troops, a revolver or a high powered machine gun? Of course better stuff is going to cost more in the field. And if extra money was saved for the next level I would just build a bunch of tanks and leave the game run in the back ground for 3 hours collecting more money to use on the next level. Oh and turn off caps locks and please learn correct grammar. Thank you.
Under rating threshold (hideshow)
Great concept. Great art. Great music. But the programming is so lacking, it renders this game unplayable on the last level. Many bugs, some of them caused by a bad physics engine (or improper use of it).