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Here's a thought. Have tanks selectable, rather than have the menu a mouse-over function. Then, to make things even a little more simple, hotkeys. Enough said.
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Needs a minimap for the longer levels. Monitoring the progress of my advance, then scrolling AAALLLLLLLL the way back to build another tank, then scrolling AAALLLLLLLLLLLLLLLL the way back again...
Seems the kill bounty does not autocollect for you like fountain income does. Builds into the above frustration of scrolling back and forth across longer maps.
I like rrauwl's idea of providing "training" upgrades. Upgrade the crew's rate of fire, their aim, and even self repair options. However, there NEEDS to be a retreat command -- no upgrading required for it. Very frustrating when your plasma tank barely wins a fight, then keeps going, with JUST BARELY too much health for it to retreat on it's own, resulting in it's death.
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I love it when theres a glitch when u get to the enemies base and they build a tank right on top of yours and somehow your tank just flys somewhere else!!!!
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Great game, I agree with everyone on two fixes, one the tanks seem to brake or start moving so fast that they flip over on small hills, and that there should be a retreat button, but other than that it's a lot of fun!
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it's worth noting that it does help to use a mixture of weapons. Machineguns are great for midrange fighting, but plasma needs to be supported or it's awful.
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@hend seems to have covered everything I can think of. Music gets a bit repetitive quickly, possibly a volume control, or different music? This stuff seems to distract more than enhance the game.
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Good game with good potential. The lack of a retreat button is irritating, and while you're capturing the enemy tower and they spawn the game glitches, but overall it's a creative design with good exectution. 9/10
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heres another fail:"i have a way higher range, so therefore i should run up into their range instead of straying behind for safety." also, needs a retreat button.
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BUG-- The largest armor you can get will cause your tank to get to close to buliding turrets and flip when hit by them.
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one of my tanks flying and and could not move because it hit the right wall and landed on it's side lol not that is a funny glitch
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sometimes there so dumb and slow to aim hmmm i could shoot at the guy up the hill taking the factory or the guy right in front of my face shooting me? tough one
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Extremely limited options for a strategy game, almost no diversity in mission objective (even the two-way fight was a good change of pace), tanks flipping themselves for no discernible reason (on the final level, all of my 25HP tanks randomly did backflips over the last factory) hard to control (tanks stack up meaning you can only change the orders of the one on top) and not even much of a challenge with the upgrade system (I did almost the entire thing with the machinegun and two chassis').
'pologies for the run-on sentence there.
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i really like the lvl selct design.. much better than just standard buttons, and this design tells u something about later lvls
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The game has a really awesome basic structure. it needs some fine tuning though: a retreat command, some bug fixes, and an easier way of giving orders to multiple tanks or tanks that are behind other tanks. Also, moar levels. It would be epic if this was multiplayer
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from what i saw, the tanks shoot high, medium and low, until they hit a tank, and shoot at that point until they miss, then they shoot high, medium and low again, until they find a tank.